Ranged Weapons (skill tree)
This page shows all Ranged Weapons skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Taking Aim | Skill Type: Active
Target Type: No Target Energy Cost: 1 Cooldown: 1 - Requires a bow and arrows |
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Long-Range Shot | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
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Distracting Shot | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 30 Cooldown: 8 - Requires a bow and arrows |
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Suppression | Skill Type: Active
Target Type: No Target Energy Cost: 18 Cooldown: 8 - Requires a bow and arrows |
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Hunter's Mark | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Perception, Agility - Requires a bow and arrows |
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Piercing Shot | Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
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Headshot | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
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Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Constant Practice | Skill Type: Passive
- Requires a bow |
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Anticipation | Skill Type: Passive
- Requires a bow |
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Thrift | Skill Type: Passive
- Requires a bow |
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Spot weakness | Skill Type: Passive
- Requires a bow |
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Precision | Skill Type: Passive
- Requires a bow |
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Shoot to Kill | Skill Type: Passive
- Requires a bow |
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Upper Hand | Skill Type: Passive
- Requires a bow |
I |