Ranged Weapons (skill tree)
This page shows all Ranged Weapons skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Taking Aim | Grants ~lg~+50%~/~ Accuracy and ~lg~+10%~/~ Damage for the next turn.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 1 Cooldown: 1 - Requires a bow and arrows |
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Long-Range Shot | Takes a shot with ~lg~+50%~/~ extra Range.##For each tile traveled the arrow gains ~lg~+/*Weapon_Damage*/%~/~ Damage, ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Bodypart_Damage*/%~/~ Bodypart Damage.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
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Distracting Shot | Increases Dodge Chance up to ~lg~100%~/~ and lets you ~w~Retreat~/~ up to two tiles away.##After that you take a shot with ~r~-25%~/~ Damage and ~r~-25%~/~ Accuracy at the enemy closest to your original location.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 30 Cooldown: 8 - Requires a bow and arrows |
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Suppression | Activates the following effect for ~w~8~/~ turns:##~lg~+3.5%~/~ Accuracy#~lg~-5%~/~ Cooldowns Duration#~lg~12.5%~/~ Knockback Chance#~lg~-7.5%~/~ Skills Energy Cost##Each successful shot prolongs the duration of this effect by ~lg~2~/~ turns (up to ~w~30~/~ turns) and grants ~lr~1~/~ stack of it (up to ~w~6~/~ stacks)##Each successful ~w~Knockback~/~ prolongs the duration of the effect by ~w~2~/~ turns, but decreases its number of stacks by ~r~3~/~..##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 18 Cooldown: 8 - Requires a bow and arrows |
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Hunter's Mark | Marks the targeted enemy with the following effect for ~w~10~/~ turns:##Shooting at the target grants ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance for each following shot.#This effect stacks.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Perception, Agility - Requires a bow and arrows |
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Piercing Shot | Takes a shot which pierces all targets on its path.##This attack has ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance, ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
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Headshot | Takes a shot which is guaranteed to hit an enemy in the head.##This attack gains ~lg~+/*Bodypart_Damage*/%~/~ Bodypart Damage, ~lg~+/*CRT*/%~/~ Crit Chance and ~lg~+/*CRTD*/%~/~ Crit Efficiency.##If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by ~lg~5~/~ turns.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
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Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Constant Practice | ~w~Taking Aim~/~ also grants ~lg~+7.5%~/~ Crit Chance and ~lg~-10%~/~ Fumble Chance.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Weapon Damage | Skill Type: Passive
- Requires a bow |
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Anticipation | Each successful shot applies ~lg~-8%~/~ Dodge Chance for ~w~3~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+1%~/~ Accuracy | Skill Type: Passive
- Requires a bow |
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Thrift | Your bolts and arrows break ~w~15%~/~ less often.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~-3%~/~ Fumble Chance | Skill Type: Passive
- Requires a bow |
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Spot weakness | Each successful shot applies ~r~-5%~/~ Piercing Resistance for ~w~3~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Armor Penetration | Skill Type: Passive
- Requires a bow |
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Precision | Increases the duration of ~w~Taking Aim~/~ to ~w~2~/~ turns.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Bleeding Chance | Skill Type: Passive
- Requires a bow |
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Shoot to Kill | Critical shots gain ~lg~+30%~/~ Crit Efficiency and ~lg~+60%~/~ Bodypart Damage.##For every tile between you and your enemy, your attacks receive ~lg~+1%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Crit Chance | Skill Type: Passive
- Requires a bow |
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Upper Hand | ~w~Distracting Shot~/~, ~w~Long Range Shot~/~, ~w~Headshot~/~ and ~w~Piercing Shot~/~ reduce Cooldowns Duration for this skill tree by ~lg~1~/~ turn if they kill an enemy.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~-5%~/~ Abilities Energy Cost | Skill Type: Passive
- Requires a bow |
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