Lockpicking & Trap Mechanics

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Revision as of 13:56, 13 May 2021 by old>Realpsojed (Created page with "Lockpicking is a mechanic that allows you to open locked doors and chests. == Lock types == There are currently only two types of locks: * Generic locks - these can be open...")
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Lockpicking is a mechanic that allows you to open locked doors and chests.


Lock types

There are currently only two types of locks:

  • Generic locks - these can be opened by any lockpicking method
  • Quest locks - these cannot be lockpicked in any way


Generic Locks

When you try to use a locked chest or door, they will simply not open. To unlock them, you need to have an item that allows opening of locks. There are currently two lockpicking items:

  • Crowbar - The Crowbar can open both lock types and currently has a 100% chance of success. Each unlocked lock removes one Durability point from the Crowbar.
  • Lockpicks - The Lockpicks can also open both lock types. The chance to open a lock with Lockpicks depends on your Lock-picking & Disarming stat. On a success, the Lockpicks don't spend a use. On a failure, the Lockpicks spend one use.


Bashing Locks

You may choose to attack a locked object instead, using the Attack Mode. Destroying a door will simply open the path, but if you destroy a chest, you will lose the items contained inside. This is because the loot inside of a chest is randomly generated when you first open the chest. By destroying it, the loot never generates.

An exception to this are several Quest items required to fulfill certain Contracts. Because quest items are automatically placed inside of a specific chest (typically the one located in the boss room), if you destroy the chest in the boss room, you only lose the random loot, but it will still drop the Quest Item.


Quest Locks

There is currently only one quest lock - whenever a Contract spawns where you have to rescue a kidnapped NPC, they are locked inside a prison cell. Currently, the prison door cannot be lockpicked and you have to find the Cell Key instead.


See Also


Page last edited during patch: 0.6.1.9