Axes (skill tree)
Revision as of 22:05, 12 March 2020 by old>Domppa100 (Fixed description.)
This page shows all Axe skills.
Active skills
Skill | Description | Properties | Treaties |
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Mutilating Lunge | Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.##If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 2 Energy Cost: 18 Cooldown: 8 Modified by: Strength, Agility - Requires an axe |
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Cut Through | Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 10 Modified by: Strength, Agility - Requires an axe |
I |
Massacre | Activates the following effect for 6 turns:## +2.5% Сrit Chance# +20% Bodypart Damage# +5% Armor Penetration# +7.5% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).##Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2 ## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires an axe |
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Execution | Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.##Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength, Agility - Requires an axe |
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Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Reprisal | Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Armor Penetration | Skill Type: Passive
- Requires an axe |
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Ferocity | Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Bodypart Damage | Skill Type: Passive
- Requires an axe |
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Tormenting Swings | Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Bleed Chance | Skill Type: Passive
- Requires an axe |
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No Mercy | Attacking enemies with less than 30% Health deals +30% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Crit Chance | Skill Type: Passive
- Requires an axe |
I |