Daggers (skill tree)
Revision as of 22:05, 12 March 2020 by old>Domppa100 (Fixed description.)
This page shows all Dagger skills.
Active skills
Skill | Description | Properties | Treaties |
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Double Lunge | Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.##If both strikes connect, Cooldown is reduced by 50% .## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Agility - Requires a dagger |
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Deadly Trick | Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.#Burns Energy for the amount of Damage dealt.##You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a dagger |
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Gaping Wound | Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.##If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns: ## +20% ability Energy Cost.#Using Abilities has 50% chance to open Bleeding .## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a dagger |
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Painful Stabs | Activates the following effect for 6 turns:## +3% Crit Chance# +15% Crit Efficiency# +20% Bodypart Damage# +10% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).##Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .## Passive Bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a dagger |
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Coup de Grace | Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.##If this attack kills the target, it doesn't end turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a dagger |
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Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
From the Shadows | Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Stealth | Skill Type: Passive
- Requires a dagger |
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Quick Hands | If your second loadout holds a dagger, switching to it doesn't end turn.##Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Accuracy | Skill Type: Passive
- Requires a dagger |
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Weakening Jabs | Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.#This effect stacks.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Weapon Damage | Skill Type: Passive
- Requires a dagger |
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Counterattack Mastery | Dagger attacks grant you +4% Counter Chance for 5 turns.#This effect stacks.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Counter Chance | Skill Type: Passive
- Requires a dagger |
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Danse Macabre | Critical strikes with daggers have +10% Life Drain.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Crit Chance | Skill Type: Passive
- Requires a dagger |
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