Ranged Weapons (skill tree)

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Revision as of 21:35, 12 March 2020 by old>Domppa100
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This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

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Long-Range Shot Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

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Distracting Shot Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 30

Cooldown: 8

- Requires a bow and arrows

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Suppression Skill Type: Active

Target Type: No Target

Energy Cost: 18

Cooldown: 8

- Requires a bow and arrows

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Hunter's Mark Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

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Piercing Shot Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

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Headshot Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

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Passive skills

Skill Description Properties Treaties
Constant Practice Skill Type: Passive

- Requires a bow

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Anticipation Skill Type: Passive

- Requires a bow

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Thrift Skill Type: Passive

- Requires a bow

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Spot weakness Skill Type: Passive

- Requires a bow

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Precision Skill Type: Passive

- Requires a bow

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Shoot to Kill Skill Type: Passive

- Requires a bow

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Upper Hand Skill Type: Passive

- Requires a bow

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