Skinning
Revision as of 23:19, 13 June 2021 by old>Realpsojed
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Skinning is a Basic Skill that allows you to extract and process meat and skins from killed animals.
- For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
- The loot you will receive from Skinning varies:
- The pelt + meat + other loot (like horns or tusks).
- Just meat + other loot.
- Nothing at all.
- The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
- Killing animals with Magic damage types like Unholy or Arcane will cause the meat to spoil.
- Killing animals with Fire damage type might cause the meat to become cooked.
- Currently all animals are skinnable.
Skinning mechanics
The Skinning mechanics are as follows:
- Each pelt has a hidden HP number, which decreases each time the animal receives damage.
- If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from skinning.
- Damage to the pelt is multiplied from certain damage types. Fire deals more damage to pelts than Slashing, which deals more damage than Piercing or Crushing.
Skinnable Loot
TBA table of animals + skinning loot
See Also
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