Execution

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Revision as of 21:58, 4 March 2023 by Iamyoyobot (talk | contribs) (test/updated)
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Execution
Execution
Attack
Type
Target Object
Range
1
Energy
15
Cooldown
16
Modified by: Strength, Agility, Perception

- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.

If this strike kills its target, replenishes 30% Max Energy.
Delivers a strike to the target's head with (((1 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.

If this strike kills its target, replenishes 30% Max Energy.

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This skill is currently bugged, crit chance increase is not as mentioned in the tooltip, but:
+ 5 % Crit Chance for each remaining turn of Bleeding


Weapon Damage: 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC