Venn
Revision as of 00:45, 31 January 2025 by Flar (talk | contribs) (Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|Mercenaries live free, but not for long. You know that better than anyone.}} ==Skills== {{SkillTable/head|enemy skills=1}} {{SkillTable/row|Cleaving Strike}} {{SkillTable/row|Fencer Stance}} {{SkillTable/row|Seize the Initiative}} {{SkillTable/row|Raise Shield}} {{SkillTable/row|Shield Bash}} {{SkillTable/end}}")
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Resistances
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“ | Mercenaries live free, but not for long. You know that better than anyone. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Fencer Stance | Stance Type: No Target Energy: 12 Cooldown: 10 | Activates "Fencer Stance" for 8 turns: +5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |