Daggers (skill tree)
This page shows all Dagger skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Double Lunge | Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
If both strikes connect, Cooldown is reduced by 50% . Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Agility - Requires a dagger |
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Deadly Trick | Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
Burns Energy for the amount of Damage dealt. You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a dagger |
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Gaping Wound | Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.
If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns: +20% ability Energy Cost. Using Abilities has 50% chance to open Bleeding. Passive bonus: 4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a dagger |
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Painful Stabs | Activates the following effect for 6 turns:
+3% Crit Chance +15% Crit Efficiency +20% Bodypart Damage +10% Bleed Chance Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks). Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. Passive Bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a dagger |
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Coup de Grace | Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.
If this attack kills the target, it doesn't end turn. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a dagger |
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Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
From the Shadows | Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Stealth |
Skill Type: Passive
- Requires a dagger |
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Quick Hands | If your second loadout holds a dagger, switching to it doesn't end turn.
Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn. Passive bonus: -4% Cooldowns Duration for this skill tree +3% Accuracy |
Skill Type: Passive
- Requires a dagger |
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Weakening Jabs | Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.
This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree +5% Weapon Damage |
Skill Type: Passive
- Requires a dagger |
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Counterattack Mastery | Dagger attacks grant you +4% Counter Chance for 5 turns.
This effect stacks. Passive bonus: -4% Cooldowns Duration for this skill tree +3% Counter Chance |
Skill Type: Passive
- Requires a dagger |
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Danse Macabre | Critical strikes with daggers have +10% Life Drain.
Passive bonus: -3% Cooldowns Duration for this skill tree +5% Crit Chance |
Skill Type: Passive
- Requires a dagger |
I |