Difference between revisions of "Armor data"

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(Created page with "<noinclude>Page for all Stoneshard armor data. </noinclude><includeonly>{{#switch: {{{1}}} <!-- ----- ARMOR ----- --> |Board Shield= {{#switch: {{{2}}} <!-- Updated with Bulk Parser V 1.02 --> |ArmorType=Shield |ArmorClass=Light |Material=wood |Rarity=Common |LVL=1 |Durability=75 |Protection= |Price=25 |Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing. |Block Chance={{c|+|+15%}} |Block Power={{c|+|+15}} |Block Reco...")
 
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|Board Shield= {{#switch: {{{2}}}
|Board Shield=2;shield01;Shield;Light;Common;wood;25;50;;8;8;5;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;This homemade shield is just a few rough planks cobbled together. Still better than nothing.
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=1
|Durability=75
|Protection=
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+5}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Durability=150
|Protection=
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=150
|Description=Fist shields don't restrict movement and let you parry enemy attacks as long as you have the dexterity.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+30}}
|Counter Chance={{c|+|+10%}}
|#default = }}
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=125
|Protection=
|Price=300
|Description=These leather shields are still popular in the foothills of Aldor.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=200
|Protection=
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Protection=
|Price=500
|Description=A duelist's best friend, right after their blade, their honor, and their southern accent.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+20}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Nomad Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Durability=250
|Protection=
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired form and fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+15}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Protection=
|Price=1000
|Description=Rondaches arrived to Aldor from somewhere on the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=16
|Durability=325
|Protection=
|Price=2000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to a rich, powerful nomad.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+40}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-7.5%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Durability=400
|Protection=
|Price=4000
|Description=Elven shields are durable and don't weigh the arm down. Rumors say they are made with an alloy exotic to Aldor.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Durability=450
|Protection=
|Price=4750
|Description=Maafs are the warrior estate which seized power in Jacinth a few centuries ago. Their round shields look unmistakably distinct.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+8%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Durability=400
|Protection=
|Price=650
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=10
|Durability=300
|Protection=
|Price=750
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=10
|Durability=350
|Protection=
|Price=750
|Description=A popular choice among mounted knights - it deflects spears and helps with standing your ground when fighting on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=12
|Durability=550
|Protection=
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+45}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=12
|Durability=400
|Protection=
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=500
|Protection=
|Price=1500
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=450
|Protection=
|Price=1500
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+45}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=600
|Protection=
|Price=2550
|Description=Protects the entire body, but takes a toll on maneuverability.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=650
|Protection=
|Price=2550
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=750
|Protection=
|Price=2550
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+60}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Healing Efficiency={{c|+|+25%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+75}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+70}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Brynn Pavesa= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+100}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1150
|Protection=
|Price=3750
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Guardsman Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.06 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+80}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|-|-5%}}
|Fortitude={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=1000
|Protection=
|Price=6500
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+90}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|#default = }}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=28
|Durability=1200
|Protection=
|Price=5500
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Block Chance={{c|+|+70%}}
|Block Power={{c|+|+110}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-10%}}
|Move Resistance={{c|+|+33%}}
|#default = }}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=20
|Description=A great example of why the best defence is a good offense.
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=60
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|+|-1%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=60
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|+1%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=110
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Accuracy={{c|+|+1%}}
|Physical Resistance={{c|+|+2%}}
|#default = }}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=110
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Counter Chance={{c|+|+2%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=225
|Description=It will soften a club blow. Can't ask more of it.
|Fumble Chance={{c|+|-2%}}
|Bleed Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=125
|Protection=5
|Price=475
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=800
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=175
|Protection=9
|Price=800
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=225
|Protection=10
|Price=1250
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=800
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Flat Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Protection=10
|Price=1250
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=250
|Protection=10
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Protection=12
|Price=1500
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=12
|Price=1800
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Protection=12
|Price=1800
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|#default = }}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Protection=14
|Price=2500
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Protection=15
|Price=3000
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Protection=16
|Price=3300
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Protection=16
|Price=3300
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}


|Heavy Barbute= {{#switch: {{{2}}}
|Oaken Shield=4;shield02;Shield;Light;Common;wood;40;70;;10;10;5;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;It's not particularly durable, but it serves its purpose well enough.
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=18
|Price=4250
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}


|Ornate Barbute= {{#switch: {{{2}}}
|Fist Shield=4;shield03;Shield;Light;Common;wood;60;40;;8;6;25;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Fist shields don't hinder mobility and allow to safely parry weaker attacks.
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=350
|Protection=18
|Price=4250
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|+|+5%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Protection=16
|Price=1800
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Protection=20
|Price=3300
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->


|ArmorType=Headgear
|Leather Targe=6;shield04;Shield;Light;Common;leather;130;60;;10;8;10;;;;-3;;;;;;;;;;;;;;5;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;The Firns' descendants strictly adhere to tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=350
|Protection=20
|Price=3300
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=275
|Protection=20
|Price=2850
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=275
|Protection=22
|Price=4250
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Protection=22
|Price=4250
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=325
|Protection=22
|Price=4250
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=22
|Price=4250
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3.5%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=425
|Protection=22
|Price=4250
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=400
|Protection=26
|Price=6500
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=450
|Protection=26
|Price=6500
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-5%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=425
|Protection=26
|Price=6500
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-5%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=500
|Protection=28
|Price=8000
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Vision={{c|-|-1}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=500
|Protection=28
|Price=8000
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Protection=30
|Price=9625
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4.5%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=30
|Durability=1000
|Protection=34
|Price=13500
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Accuracy={{c|-|-10%}}
|Vision={{c|-|-5}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-7%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=
|Price=50
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Fumble Chance={{c|+|-1%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=60
|Protection=1
|Price=225
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=100
|Protection=1
|Price=800
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=75
|Protection=2
|Price=1800
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|+|-10%}}
|Arcanistic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=100
|Protection=3
|Price=3300
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|+|-10%}}
|Geomantic Power={{c|+|+15%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling noise, but they quickly get used to it.
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|+|-10%}}
|Cryomantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=60
|Protection=1
|Price=800
|Description=It's old and dusty. But for some reason you are compelled to put it on your head.
|Spells Energy Cost={{c|+|-9%}}
|Cooldowns Duration={{c|+|-9%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=2
|Durability=75
|Protection=1
|Price=100
|Description=These masks are worn while working the most dubious contracts, when anonymity becomes vital.
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Accuracy={{c|+|+1%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=60
|Protection=2
|Price=225
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Poison Resistance={{c|+|+35%}}
|Caustic Resistance={{c|+|+20%}}
|#default = }}
|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Headgear
|ArmorClass=Medium
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=80
|Protection=1
|Price=812.5
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=5
|Protection=
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=25
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|+2%}}
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=40
|Protection=1
|Price=75
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|+3%}}
|#default = }}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|+4%}}
|#default = }}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=65
|Protection=2
|Price=250
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|+5%}}
|#default = }}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=75
|Protection=2
|Price=550
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|+15%}}
|#default = }}
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=2
|Price=75
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Dodge Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Dirwin's Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=Dirwin has been wearing his vest for so long, it's a miracle it hasn't yet fused with its wearer.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=125
|Protection=3
|Price=250
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=250
|Description=Suitable for both a night out and a duel. Either way you'll look appropriate.
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=150
|Protection=5
|Price=975
|Description=Showing up to a fight wearing all black is customary among duelists. Why? Blood is harder to spot on dark fabric.
|Dodge Chance={{c|+|+10%}}
|Counter Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=175
|Protection=5
|Price=550
|Description=The main source of pride for every show-off from the slums.
|Dodge Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=150
|Protection=5
|Price=550
|Description=It protects much better than a common doublet and it looks fancy to boot.
|Dodge Chance={{c|+|+7%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Skaar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=100
|Protection=5
|Price=1500
|Description=The dwarves of the Skaar clan deal with the most dangerous beasts the North can offer on a daily basis, so their berserks' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|+10%}}
|Accuracy={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|#default = }}
|Heimdar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=100
|Protection=5
|Price=1500
|Description=Dwarves believe that the clothes blessed by Heimdar shamans fortify the strength and resolve of the warriors wearing them.
|Dodge Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=200
|Protection=6
|Price=975
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|+|+3%}}
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=7
|Price=975
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Magistrate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=7
|Price=975
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=250
|Protection=8
|Price=975
|Description=These coats stuffed with oakum are quite popular among guards and poor soldiers.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=300
|Protection=9
|Price=1500
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+12.5%}}
|#default = }}
|Mirror Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=325
|Protection=10
|Price=2175
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+17.5%}}
|Piercing Resistance={{c|+|+10%}}
|#default = }}
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=350
|Protection=11
|Price=3000
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+10%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=450
|Protection=12
|Price=3975
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|+|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+20%}}
|Nature Resistance={{c|+|+35%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+15%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=8
|Durability=250
|Protection=7
|Price=975
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Skadian Yushman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=300
|Protection=12
|Price=1500
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Protection=14
|Price=2175
|Description=A mail like this requires thousands of rings and lots and lots of time. It protects well and doesn't restrict movement, so the price on it is quite high.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Magistrate Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Protection=14
|Price=2175
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Fjall Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=14
|Price=2175
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+15%}}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=400
|Protection=16
|Price=3000
|Description=Hauberks have stood the test of time - they were used by the ancestors of today's Aldorians even before they conquered the Foothills.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=550
|Protection=18
|Price=3975
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Sergeant Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=700
|Protection=20
|Price=5100
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=20
|Durability=800
|Protection=22
|Price=6375
|Description=Sipahi are the heavy cavalry which forms the core of the Ahjat Empire's army, so their armor is crafted by the best armorsmiths of the realm.
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+12%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Jousting Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=650
|Protection=25
|Price=6375
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+12.5%}}
|Bleed Resistance={{c|+|+12.5%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Knightly Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=900
|Protection=27
|Price=7875
|Description=This brigandine is favored by Aldorian knights. It protects almost as well as plate armor, but costs less and looks fancier.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=1000
|Protection=29
|Price=9600
|Description=It's a rare occurance to successfully save up for one of these before dying of old age.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+35%}}
|#default = }}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=26
|Durability=950
|Protection=31
|Price=11550
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=28
|Durability=1250
|Protection=33
|Price=13725
|Description=Aldwynnian cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+40%}}
|#default = }}
|Vagabond Knight Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=999
|Protection=35
|Price=16125
|Description=This marvelous armor looks both very ancient and as if it arrived from the future. Who could have crafted it?
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Damage Taken={{c|+|-7.5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+40%}}
|#default = }}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Energy={{c|+|+5}}
|#default = }}
|Jonna Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=75
|Protection=2
|Price=250
|Description=A regular man's mantle of the Academy graduate, altered to fit Jonna.
|Fumble Chance={{c|+|-3%}}
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Novice Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=75
|Protection=1
|Price=250
|Description=A magically gifted person can try their luck as an apprentice to an old sorcerer. Those are generally interested in passing down their experience to the next generation.
|Fumble Chance={{c|+|-5%}}
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Wanderer's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=100
|Protection=2
|Price=550
|Description=When it comes to the lack of prosperity, wandering mages aren't that different from common folk and are often treated even more poorly.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+7.5%}}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=125
|Protection=2
|Price=1500
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+8%}}
|Cooldowns Duration={{c|+|-10%}}
|Bleed Resistance={{c|+|+12%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=150
|Protection=3
|Price=2175
|Description=It's vogue among Aldorian lords to have a mage or two in their court. The fine clothes gifted to them are a matter of prestige.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=200
|Protection=5
|Price=3000
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Some believe it was them who'd been maintaining the shaky peace within the realm. Others claim that the Sages have never shown any regard for other people...
|Energy={{c|+|+15}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+15%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+7.5%}}
|Magic Resistance={{c|+|+25%}}
|#default = }}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy={{c|+|+25}}
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-15%}}
|Arcanistic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Crit Chance={{c|+|+7%}}
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=150
|Protection=3
|Price=5100
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|+3%}}
|Damage Taken={{c|+|-10%}}
|Spells Energy Cost={{c|+|-10%}}
|Geomantic Power={{c|+|+20%}}
|Move Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=Barely touching the material sends unpleasant tingling up one's arm. At the same time, electromancers are quite content with wearing it.
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=This mantle is covered with runes of a long forgotten language. The chronomancers of the present simply recite the surviving spells with little understanding of the power which makes their magic possible.
|Dodge Chance={{c|+|+10%}}
|Cooldowns Duration={{c|+|-15%}}
|Fortitude={{c|+|+15%}}
|Chronomantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=Even though this mantle is made of surprisingly light cloth, cryomantic enchantments woven into it protect the wearer even from the harshest of frosts.
|Energy Restoration={{c|+|+5%}}
|Health Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Cryomantic Power={{c|+|+20%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=50
|Protection=1
|Price=25
|Description=For when you don't want to get your hands dirty.
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=2
|Durability=100
|Protection=1
|Price=50
|Description=These gloves are crafted from finely tanned leather.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=75
|Protection=2
|Price=175
|Description=A few layers of thick leather protect your forearms, but leave the wrists vulnerable.
|Dodge Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=150
|Protection=3
|Price=175
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Fumble Chance={{c|-|+2%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=250
|Protection=4
|Price=375
|Description=A lord without a falconeer would never be taken seriously.
|Fumble Chance={{c|-|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=200
|Protection=5
|Price=375
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=250
|Protection=8
|Price=650
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Block Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=300
|Protection=10
|Price=1000
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-0.5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+12.5%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Brigantine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Protection=12
|Price=1450
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Sergeant Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=400
|Protection=14
|Price=2000
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|-|+2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Plate Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Protection=18
|Price=3400
|Description=Making plate gloves is a form of art, demanding great dedication from a master craftsman as well as a complete knowledge of the trade.
|Fumble Chance={{c|-|+4%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Knightly Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=600
|Protection=20
|Price=4250
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Fumble Chance={{c|-|+4%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=650
|Protection=24
|Price=5250
|Description=The last thing these mittens offer is freedom of wrist movement. Although there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|-|+6%}}
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+35%}}
|#default = }}
|Jonna's Casting Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=50
|Protection=1
|Price=375
|Description=If Jonna were given a coin every time she casts a spell with these bracers on, she would have become dirty rich long ago.
|Energy={{c|+|+2}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=100
|Protection=2
|Price=2650
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-7.5%}}
|Spells Energy Cost={{c|+|-7.5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Sapphire Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=100
|Protection=2
|Price=2650
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+7.5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|Orient Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=20
|Durability=125
|Protection=3
|Price=4250
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-4%}}
|Energy={{c|+|+4}}
|Magic Power={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=50
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Pointy Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=1
|Price=50
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=100
|Protection=1
|Price=50
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=125
|Protection=2
|Price=175
|Description=They look decent enough to be worn during fair festivities or when visiting a town square.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=150
|Protection=3
|Price=175
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=225
|Protection=4
|Price=375
|Description=A pair of sturdy boots made out of cowhide. In times of war such boots greatly grow in demand.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=250
|Protection=6
|Price=650
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=200
|Protection=4
|Price=375
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Dodge Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=225
|Protection=5
|Price=650
|Description=A duelist should always strive to appear dashing while remaining sufficiently deadly.
|Dodge Chance={{c|+|+7%}}
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-2%}}
|Noise Produced={{c|+|-10%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Splinted Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=10
|Durability=300
|Protection=8
|Price=1000
|Description=A cheap, yet effective protection from sudden strikes to the feet.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-2}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Sergeant Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=400
|Protection=12
|Price=1450
|Description=An obvious choice for a footsoldier: a combination of practicality of common boots and some fairly decent protection.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Knightly Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=600
|Protection=20
|Price=4250
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Baron Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Protection=24
|Price=6400
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|Unobtainable=1
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=750
|Protection=26
|Price=7700
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Keeps your pants in place, but that's about it.
|Fumble Chance={{c|+|-1%}}
|#default = }}
|Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=87.5
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Fumble Chance={{c|+|-1%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=40
|Protection=
|Price=187.5
|Description=A common leather belt - simple and convenient, nothing more.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|#default = }}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=50
|Protection=
|Price=187.5
|Description=In the North it's a tradition to decorate such belts with trophies.
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|#default = }}
|Jorgrim's Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Durability=75
|Protection=
|Price=187.5
|Description=This belt used to be generously decorated with scalps and severed fingers, but Aldorian folks didn't look kindly on it, so Jorgrim had to get rid of his trophies.
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Footman Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=75
|Protection=
|Price=325
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Protection=
|Price=500
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Luxorious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Durability=50
|Protection=
|Price=500
|Description=It's pricey - the buckle of this belt is encrusted with a real ruby.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Fancy Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=40
|Protection=
|Price=500
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=100
|Protection=
|Price=500
|Description=If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+2.5}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|-|+5%}}
|#default = }}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=1000
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Energy={{c|+|+5}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=75
|Protection=
|Price=1000
|Description=The Wolfbrothers are considered the elite pf the Gray Army, even if ""elite"" and ""Gray Army"" barely ever go together.


|Block Chance={{c|+|+3%}}
|Round Shield=8;shield05;Shield;Light;Common;wood;250;100;;12;12;5;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A wooden shield reinforced with a few strips of metal. A common armament of the Aldorian militia.
|Counter Chance={{c|+|+5%}}
|Accuracy={{c|+|+3%}}
|#default = }}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=50
|Protection=
|Price=1000
|Description=If you stare too long into the mirror-polished buckle of this belt, it will stare back at you.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Gilded Duelist Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=12
|Durability=75
|Protection=
|Price=725
|Description=A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|#default = }}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=15
|Protection=
|Price=25
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Health Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Bronze Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=125
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Energy Restoration={{c|+|+1%}}
|Skills Energy Cost={{c|+|-5%}}
|Move Resistance={{c|+|+3%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Durability=25
|Protection=
|Price=175
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|#default = }}
|Silver Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=275
|Description=A ring encrusted with an amethyst is a well-known warding against evil eye.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Move Resistance={{c|+|+3%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
|Silver Topaz Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=300
|Description=Topaz and silver form quite an exquisite combination.
|Accuracy={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Piercing Resistance={{c|+|+3%}}
|#default = }}
|Silver Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=350
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Silver Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=600
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Silver Emerald Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=725
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=900
|Description=A frozen spark of the setting sun, now on your finger.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Golden Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=350
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Gold Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=525
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+1%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Carved Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Exquisite Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|#default = }}
|Gold Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=750
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+2%}}
|Magic Power={{c|+|+3%}}
|Health Restoration={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Gold Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=1350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Exquisite Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=1650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Verren's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Fumble Chance={{c|+|-1%}}
|Control Resistance={{c|+|+3%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Velmir's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Control Resistance={{c|+|+3%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=50
|Protection=
|Price=25
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=An outstanding example of goblin fine arts.
|Crit Chance={{c|+|+1%}}
|Control Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=350
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Cooldowns Duration={{c|+|-10%}}
|Fortitude={{c|+|+10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=2000
|Description=The ruby shines the prettiest under the direct sunlight.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=1000
|Description=It hums quietly near sources of magic.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Gold Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=50
|Protection=
|Price=750
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+6%}}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=50
|Protection=
|Price=1000
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy={{c|+|+6}}
|Energy Restoration={{c|+|+4%}}
|Magic Power={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=200
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Lazurite Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=150
|Description=A talisman popular among the forest Folk. How exactly orcs and veerlings manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Amethyst Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=150
|Description=
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Jade Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Everflaming Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Bow Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Maaf Star= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Crude Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Pagan Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=75
|Protection=
|Price=750
|Description=This sinister amulet is older than a century or two.
|Dodge Chance={{c|+|+6%}}
|Crit Chance={{c|+|+6%}}
|Experience Gain={{c|+|+6%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=100
|Protection=
|Price=750
|Description=Someone's soul is encased in this crystal by an arcane ritual. Be on your guard when dealing with dark magic...
|Energy Restoration={{c|+|+6%}}
|Health Restoration={{c|+|+6%}}
|Damage Taken={{c|+|-6%}}
|#default = }}
|Jorgrim's Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=50
|Protection=
|Price=150
|Description=Its surface is skillfully engraved with symbols. Perhaps even too skillfully for a piece of dwarven jewelry. Jorgrim doesn't speak much about this amulet's origins.
|Crit Chance={{c|+|+2%}}
|Accuracy={{c|+|+2%}}
|#default = }}
|Hand Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=100
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Damage Taken={{c|+|-3%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|#default = }}
|Travelling Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|+4%}}
|Noise Produced={{c|+|-10%}}
|Fortitude={{c|+|+5%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=40
|Protection=
|Price=200
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=60
|Protection=
|Price=1250
|Description=
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=125
|Protection=
|Price=1250
|Description=
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=150
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-2%}}
|Noise Produced={{c|+|-10%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=50
|Protection=
|Price=1250
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Bleed Resistance={{c|+|+13%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=75
|Protection=
|Price=1250
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+4%}}
|Noise Produced={{c|+|-10%}}
|Damage Taken={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|Dwarven Shield=10;shield06;Shield;Light;Common;wood;350;125;;12;14;7.5;;;;-6;;;;;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall common;;;;;;;;;;;;;;;;;Dwarven Shield A.png;Dwarven Shield B.png;Dwarven Shield C.png;;;Dwarves have a preference for round shields - they are suitable for tight formations as well as one-on-one combat.
 
|Buckler=10;shield07;Shield;Light;Common;metal;350;125;;10;10;20;;;;-2;;;;;;;;;;;;;;15;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent.
 
|Nomad Kalkan=12;shield08;Shield;Light;Common;wood;600;150;;14;16;7.5;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;To make a kalkan, nomads weave reed stalks into a desired shape, then fasten it with a metal ring. The resulting shield is both lightweight and durable.
 
|Rider Shield=14;shield09;Shield;Light;Common;wood;700;140;;16;16;5;-4;;;-6;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;The most popular shield among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
 
|Nomad Adarga=16;shield10;Shield;Light;Common;leather;950;180;;14;20;7.5;;;;-7;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;Horsemen of the Ohirian barrens usually choose adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
 
|Skirmisher Shield=18;shield11;Shield;Light;Common;wood;1200;200;;18;16;5;-2;;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;nistra common;;;;;;;;;;;;;;;;;;;;;;A favorite shield of the Nistrian light cavalry - its curved form protects a good portion of the rider's back from arrows.
 
|Rondache=20;shield12;Shield;Light;Common;metal;1500;220;;14;12;15;;;;-3;;;;;;;;;;;;;;12;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;foreign common;;;;;;;;;;;;;;;;;;;;1;;Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals regard them with a certain amount of suspicion.
 
|Kalkan=22;shield13;Shield;Light;Common;wood;1850;250;;18;18;7.5;;;;-7;;;;;;;;;;;;;;;;;;;;;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic nobleman.
 
|Orient Shield=24;shield14;Shield;Light;Common;metal;2250;240;;16;20;10;;;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;Elven shields are durable and don't weigh the arm down. The alloy they are made of is exotic to Aldor.
 
|Maaf Shield=26;shield15;Shield;Light;Common;metal;2750;275;;16;14;15;;;;-5;;;;;;;;;;;;;;5;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven uncommon;;;;;;;;;;;;;;;;;;;;1;;Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
 
|Relict Shield=;;Shield;Light;Unique;metal;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;N/A
 
|Thousand-Faced Shield=;;Shield;Light;Legendary;metal;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;N/A
 
|Heater Shield D=10;shield16;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot.
 
|Magistrate Heater Shield=10;shield16a;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;brynn common;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
 
|Council Heater Shield=10;shield16b;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
 
|Gray Army Heater Shield=10;shield16c;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
 
|Heater Shield E=10;shield16e;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
 
|Heater Shield F=10;shield16f;Shield;Medium;Common;wood;500;180;;20;20;;-15;;;-10;-3;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
 
|Raven Heater Shield=10;shield17;Shield;Medium;Unique;wood;600;200;;20;22;;-15;;;-8;-3;;;;;;;;;;;;;;;;;;;;;10;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;The fearsome Raven Gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged those few bandits they had captured, giving the previously nameless hill its moniker.
 
|Skadian Shield=12;shield18;Shield;Medium;Common;wood;750;210;;22;24;;-17;;;-12;-4;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;skadia common;;;;;;;;;;;;;;;;;;;;;;A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
 
|Huscarl Shield=14;shield19;Shield;Medium;Common;wood;1000;240;;24;24;;-21;;;-12;-4;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;skadia uncommon;;;;;;;;;;;;;;;;;;;;;;Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, and you never know when your master may require protection.
 
|Kite Shield=14;shield20;Shield;Medium;Common;wood;1000;240;;24;26;;-23;;;-13;-4;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighing you down.
 
|Long Shield=16;shield21;Shield;Medium;Common;wood;1350;270;;24;28;;-18;;;-14;-5;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A shield that combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
 
|Knightly Shield=20;shield22;Shield;Medium;Common;wood;2000;330;;22;28;;-16;;;-12;-4;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
 
|Jousting Shield=20;shield23;Shield;Medium;Unique;wood;2500;360;;26;32;;-20;;;-16;-5;;;;;;;;-5;;;;;5;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;1;;The main purpose of jousts is to show off, so no expense is too great when it comes to elaborate shield paintings. In fact, the last joust before the war was so exceedingly festive that it was more reminiscent of a carnival than a celebration of combat prowess.
 
|Brotherhood of Ouroboros' Shield=22;shield24;Shield;Medium;Unique;wood;3000;380;;24;28;;-16;;;-14;-5;-10;;;;;;;;;;;;;10;;20;;;;;;;10;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
 
|Tower Shield=20;shield25;Shield;Heavy;Common;wood;3000;400;;36;36;-25;-24;;;-20;-7;;;;;;;;;;;;;;;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;Tower Shielda.png;Orient Tower Shieldb.png;;;;It will protect you from pretty much any attack, but it's a sheer torment to lug it around.
 
|Heavy Shield=20;shield26;Shield;Heavy;Common;wood;3000;380;;32;34;-15;-22;;;-19;-6;;;;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Also known in Aldor as a "storm shield", it comes in handy when you need to hide from arrows raining down from the walls of a besieged castle.
 
|Reinforced Shield=20;shield27;Shield;Heavy;Common;wood;3000;390;;30;30;-15;-20;;;-16;-5;;;;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A long, sturdy shield. Its rims are reinforced with iron bands.
 
|Brynn Pavise=24;shield28;Shield;Heavy;Common;wood;4500;480;;38;38;-25;-25;;;-21;-7;;;;;;;;;;;;;;;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;brynn common;;;;;;;;;;;;;;;;;;;;;;These shields are employed by the famous Crossbow Brigades, the elite units of the Brynn garrison.
 
|Nistrian Shield=24;shield29;Shield;Heavy;Common;wood;4500;480;;34;36;-20;-23;;;-20;-7;;;;;;;;;;;;;;;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;nistra common;;;;;;;;;;;;;;;;;;;;;;To a Great Despot it's a matter of prestige to be perceived as a successor to the great Axonian Empire and its rulers. This is why many Nistrian armor and weaponsmiths still dutifully recreate the designs of ancient craftsmen.
 
|Guardsman Shield=24;shield30;Shield;Heavy;Unique;wood;4500;520;;36;40;-15;-25;;;-22;-7;;;;;;;;-10;;;;;;;;;;;;;15;;5;;40;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. Obviously, they brought their equipment along with them, including these shields.
 
|Shield of the Truth's Eternal Sun=26;shield31;Shield;Heavy;Unique;wood;5000;500;;32;34;-15;-22;;;-19;-5;;;;;;15;25;;;;;;;;;;;;;;;;;15;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
 
|Orient Tower Shield=26;shield32;Shield;Heavy;Common;wood;6000;540;;40;40;-35;-27;;;-25;-8;;;;;;;;;;;;;;;;;;;;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven rare;;;;;;;;;;;;;;;;;;;;1;;This shield, which was originally forged in the fabled lands of Shanguo, traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
 
|Rigild's Redemption=;;Shield;Heavy;Legendary;metal;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;N/A
 
|Crimson Headband=2;head01;Headgear;Light;Common;cloth;30;25;;;;;;;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;;;;;;;A great example of why the best defense is a good offense.
 
|Peasant Cap=2;head02;Headgear;Light;Common;cloth;30;40;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;The only distinguishing feature about this cap is that it hasn't been washed for way too long.
 
|Peasant Hat=2;head03;Headgear;Light;Common;cloth;30;40;1;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;In case of heat or rain, its brims can be slightly turned down.
 
|Forester Hat=4;head04;Headgear;Light;Common;cloth;90;55;2;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;These feathered hats are a distinguishing mark of the foresters at the service of local lords.
 
|Hired Blade Cowl=4;head05;Headgear;Light;Unique;cloth;90;55;2;;;;;;-1;;;;;;;;;;;;;1;;;;;;;;;;;;;;;10;;;;;;;;;;;;;3;;5;;;;;;;;;;;;;;;special exc;;;2;;;;;;;;;;;;;20;;;;;;The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
 
|Hood=4;head06;Headgear;Light;Common;cloth;90;55;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;A woolen hood with a playfully folded tip. These were once popular among Maen townsmen.
 
|Broad-Brimmed Hat=4;head06;Headgear;Light;Common;cloth;90;55;2;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;5;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;Offers a bit of respite from the scorching midday sun.
 
|Plague Doctor Mask=4;head07;Headgear;Light;Unique;leather;90;55;2;;;;;-1;;;;;;;;;;;;;;;;;;5;33;;;;;20;;;;;15;;;;;;;;;;;;;5;25;;;;;;;;66;33;;;;;;;special;1;;;;;;1;;;;;;;;;10;;;;;;The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas. That's how most healers explain it anyway.
 
|Witchfinder Hat=6;head08;Headgear;Light;Unique;leather;180;70;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;1;;;;;;1;;;;;;;;;10;;;;;;The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
 
|Arming Cap=6;head09;Headgear;Light;Common;cloth;180;70;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;5;;;;;3;;;;;;;;;;;;aldor common;1;;;1;;;;;;;;;;;;30;;;;;;It will soften a club blow. Can't ask more of it.
 
|Padded Coif=8;head10;Headgear;Light;Common;cloth;300;85;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;5;;;;;;;;;;;;7.5;;;;;5;;;;;;;;;;;;aldor common;1;;;1;;;;;;;;;;;;30;;;;;;Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
 
|Mercenary Captain Headwear=14;head11;Headgear;Light;Common;cloth;840;90;3;;;;3;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;20;;15;;;;;;;;;;;5;;;;;5;;;;;;;;;;;;aldor uncommon;1;;1;;;;1;;;;;;;;;20;;;;;;The life of a mercenary is too short and perilous to spend it wearing dull outfits.
 
|Norrheim Helmet=18;head12;Headgear;Light;Common;leather;1350;160;7;;;;-3;;;;;;;;;;;;;;;3;10;;;;;;;;;;;;;;25;15;;;;;;;;;;;;10;;;;;5;5;;;;;;;;;;;fjall common;1;;;;;;3;;;;;;;;;30;;;;;;If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
 
|Cervelliere=10;head13;Headgear;Medium;Common;metal;750;150;10;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;10;;;;;;;;-10;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;Small, light, and, quite importantly, cheap - a helmet worn by many guards and militia.
 
|Mail Coif=10;head14;Headgear;Medium;Common;metal;750;150;10;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;15;5;;;;;;;;;;;;10;;;10;;;;;-15;;;;;;;;;aldor common;1;;;;;;;;;;;1;;;;30;;;;;;Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes.
 
|Cone Helmet=12;head15;Headgear;Medium;Common;metal;1050;175;11;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;15;20;;;;;;;;;;;;15;;;;;;;;-10;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;Helmets of this shape have been in use for centuries. They are usually worn by those who can't afford anything better.
 
|Kettle Helmet=12;head19;Headgear;Medium;Common;metal;1050;150;11;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;20;15;;;;;;;;;;;;15;;;;;;;;-10;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;A kettle helmet is essentially a hat, albeit made of metal. Even an average village blacksmith can craft one.
 
|Ornate Mail Coif=12;head17;Headgear;Medium;Unique;metal;1050;175;11;;;;5;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;20;10;;;;;;;;;;;;15;;5;15;;;;;-15;;;;;;;;;special;1;;;;;;;;;;;1;;;;30;;;;;;Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
 
|Skadian Helmet=12;head18;Headgear;Medium;Unique;metal;1400;175;11;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;15;15;;;;;;;;;;;;15;;;5;;;;;-10;;;;;;;;;special;1;;;;;;;;;;2;;;;;20;;;;;;Generations of conflicts with Fjall dwarves and Jarimad nomads left an indelible mark of their culture on Skadian armor and weaponry.
 
|Pot Helmet=14;head16;Headgear;Medium;Common;metal;1400;200;12;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;15;25;;;;;;;;;;;;15;;;5;;5;;;-10;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;Such helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
 
|War Hat=14;head21;Headgear;Medium;Common;metal;1400;200;11;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;20;20;;;;;;;;;;;;15;;;5;;;;;-10;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their overall price.
 
|Guard Helmet=16;head20;Headgear;Medium;Common;metal;1800;225;12;;;;;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;;;;;20;30;;;;;;;;;;;;15;;;;;5;;;-10;;;;;;;;;aldor common;1;;;;;;1;;;;2;;;;;30;;;;;;When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
 
|Mail Cervelliere=16;head22;Headgear;Medium;Common;metal;1800;225;12;;;;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;;;;;;20;25;;;;;;;;;;;;15;;;10;;;;;-15;;;;;;;;;aldor common;1;;;;;;;;;;2;;;;;20;;;;;;Additional neck protection is never redundant. Still, it pays off to not rely on it too much when you wear something as light as a cervellier.
 
|Cervelliere with Ear Guards=16;head23;Headgear;Medium;Unique;metal;1800;225;12;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;15;;;;;20;35;;;;;;;;;;;;20;;;;;10;;;-10;;;;;;;;;special;1;;;;;;;;;;2;;1;;;50;;;;;;Judging by the eye-catching band and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in the town militia.
 
|Open Bascinet=18;head24;Headgear;Medium;Common;metal;2250;250;13;;;;;;;-8;-1;;;;;;;;;;;;;;;;;;;;;;;;;;20;20;;;;;;;;;;;;20;;;;;;;;-15;;;;;;;;;aldor common;1;;;;;;;;;;3;;;;;30;;;;;;Thanks to its domed shape, a bascinet can often redirect incoming blows, preventing them from doing significant harm.
 
|Wolf Ribs Bascinet=20;head25;Headgear;Medium;Common;metal;2750;275;13;;;;;-1;;-8;-2;;;;;;;;;;;;;;;;;;;;;;;;;;20;20;;;;;;;;;;;;20;;;5;;;10;;-15;;;;;;;;;aldor common;;;;;;;1;;;;2;;;;;30;;;;;;A bascinet with a grated visor and a nose guard. Protects the face better than an open variant.
 
|Sallet=22;head26;Headgear;Medium;Common;metal;3300;300;14;;;;;;;-8;-1;;;;;;;;;;;;;;;;;;;;;;;;;;25;25;;;;;;;;;;;;20;;;5;;;;;-15;;;;;;;;;aldor common;1;;;;;;;;;;3;;;;;30;;;;;;Sallets are a frequent choice among Aldorian soldiers. An open version is comfortable to wear, compromising neither your vision nor the ability to take deep breaths.
 
|Footman Barbute=24;head27;Headgear;Medium;Common;metal;3900;325;14;;;;;;;-8;-2;;;;;;;;;;;;;;;;;;;;;;;;;;30;30;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;;aldor common;1;;;;;;;;;;3;;;;;30;;;;;;Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
 
|Barbute=26;head28;Headgear;Medium;Common;metal;4550;350;15;;;;;-1;;-10;-2;;;;;;;;;;;;;;;;;;;;;;;;;;35;35;;;;;;;;;;;;25;;;;;;;;-20;;;;;;;;;aldor common;1;;;;;;;;;;3;;;;;30;;;;;;A reinforced variant of a barbute, preferred by those who don't find scars attractive.
 
|Ornate Barbute=28;head29;Headgear;Medium;Unique;metal;5250;375;15;;;;;-1;;-8;-2;;;5;;;;;;;3;;;;;;;;;;;;;;;;30;30;;;;;;;;;;;;25;;;;;;;;-20;;;;;;;;;special;1;;;;;;;;;;2;;;;2;20;;;;;;This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
 
|Visored Cervelliere=14;head30;Headgear;Heavy;Common;metal;2240;200;14;;;;;-2;;-11;-4;;;;;;;;;;-5;;;;;;;;;;;;;;;;20;30;;;;;;;;;;;;25;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;4;;;;;40;;;;;;High-born or not, some knights don't have a single coin to their name. Affording decent armor is out of the question, so is wearing a common soldier's kettle helmet. And that's where cervelliers come into play.
 
|Visored Pot Helmet=16;head31;Headgear;Heavy;Common;metal;2880;240;16;;;;;-2;;-13;-4;;;;;;;;;;-4;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;4;;;;;40;;;;;;Such helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
 
|Topfhelm=18;head32;Headgear;Heavy;Common;metal;3600;280;18;;;;;-2;;-14;-5;;;;;;;;;;-4;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;4;;;;;40;;;;;;Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
 
|Jousting Topfhelm=18;head33;Headgear;Heavy;Unique;metal;3960;280;19;;;;;-2;;-16;-6;;;;;;;;-5;;-4;;;;;;;;;;;;;;;;30;40;10;;;;;;;;;;;35;;;;10;;10;;-20;;;;;;;;;special;;;;;;;;;;;4;;;;1;40;;;;;;If you ignore the lavish decorations, it's just a simple, hopelessly outdated topfhelm: the only thing you'll conquer while wearing it is the hearts of fair maidens.
 
|Aldorian Topfhelm=20;head34;Headgear;Heavy;Common;metal;4400;320;20;;;;;-2;;-16;-5;;;5;;;;;;;-4;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;35;;;5;10;;10;;-20;;;;;5;;;;aldor uncommon;;;;;;;;;;;4;;;;1;40;;;;;;A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts a slicker shape and exquisite decorations.
 
|Klappvisor Bascinet=22;head35;Headgear;Heavy;Common;metal;5280;360;21;;;;;-2;;-17;-6;;;;;;;;;;-3;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;35;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;1;;;;3;;;;;40;;;;;;This bascinet's visor forms a solid barrier against blades and arrows. As a trade-off, it also greatly limits your vision.
 
|Hounskull Bascinet=22;head36;Headgear;Heavy;Common;metal;5280;360;21;;;;;-2;;-16;-5;;;;;;;;;;-4;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;25;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;5;;;;;50;;;;;;A hounskull visor may look peculiar, but it actually excels at deflecting blows to the face while also providing more breathing room.
 
|Jousting Bascinet=22;head37;Headgear;Heavy;Unique;metal;6000;360;22;;;;;-2;;-19;-7;;;;;;;;-5;;-3;;;;;;;;;;;;;;;;30;45;15;;;;;;;;;;;25;;;;10;;10;;-20;;;;;;;;;special;;;;;;;;;;;3;;;;;30;;;;;;The flowers adorning this bascinet symbolize nobility, temperance, and purity of intention.
 
|Pig-Faced Bascinet=22;head38;Headgear;Heavy;Unique;metal;6000;360;21;;;;;-2;;-17;-6;;;;;;;;;;-4;;;;;;;;;;;20;;;;;25;35;;;;;;;;;;;;33;;;;10;;10;;-20;;;;;;;;;special;;;;;;;;;;;5;;;;;50;;;;;;Bascinets with such visors are novel to Aldor. What armorsmith could be responsible for its creation?
 
|Bellows-Visored Sallet=24;head39;Headgear;Heavy;Common;metal;6240;380;22;;;;;-2;;-15;-5;;;;;;;;;;-3;;;;;;;;;;;;;;;;20;30;;;;;;;;;;;;30;;;;5;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;5;;;;;50;;;;;;This type of visor is named after forge bellows. The numerous perforations allow for less restricted breathing and improved air flow.
 
|Visored Sallet=24;head40;Headgear;Heavy;Common;metal;6240;400;22;;;;;-2;;-18;-6;;;;;;;;;;-4;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;5;;;;;50;;;;;;Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by those fighting on the front lines.
 
|Ornate Sallet=26;head41;Headgear;Heavy;Unique;metal;7280;440;23;;;;;-2;;-18;-6;;;;;;3;;-5;;-4;;;;;;;;;;;;;;;;30;35;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;15;;;;special;;;;;;;;;;;5;;;;;50;;;;;;A sallet painted in black with a prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
 
|Mastercrafted Sallet=26;head42;Headgear;Heavy;Unique;metal;7280;440;23;;;;3;-2;;-18;-6;;;5;;;;;;;-4;;;;;;;;;;;;;;;;30;40;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;;;;;special;;;;;;;;;;;3;;;;2;30;;;;;;This helmet's original owner was Lord Nothward, notorious for his obsession with weapons and armor. Rather peculiarly, he was also an irredeemable coward insistent on avoiding the battlefield.
 
|Visored Barbute=26;head43;Headgear;Heavy;Common;metal;7280;440;23;;;;;-2;;-18;-6;;;;;;;;;;-4;;;;;;;;;;;;;;;;30;40;;;;;;;;;;;;30;;;;10;;10;;-20;;;;;;;;;aldor common;;;;;;;;;;;5;;;;;50;;;;;;Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
 
|Gryphon Sallet=28;head44;Headgear;Heavy;Common;metal;8400;480;24;;;;;-2;;-19;-6;;;;;;;;;;-4;;;;;;;;;;;;;;;;30;40;;;;;;;;;;;;35;;;;10;;10;;-20;;;;;;;;;aldor rare;;;;;;;;;;;5;;;;;50;;;;1;;The beak-like visor of this sallet keeps the wearer's face safe from most dangers. Such helmets are usually worn by warriors of noble blood.
 
|Visored Grand Bascinet=30;head45;Headgear;Heavy;Common;metal;9600;520;25;;;;;-3;;-20;-7;;;;;;;;;;-4;;;;;;;;;;;;;;;;40;40;;;;;;;;;;;;35;;;;10;;10;;-25;;;;;;;;;aldor rare;;;;;;;;;;;5;;;;;50;;;;1;;One of the heaviest helmets out there, it can protect your head and neck from just about anything - not to mention how formidable it looks.
 
|Apprentice Cowl=2;head46;Headgear;Light;Common;cloth;80;30;;;;;;;;;;;;3;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;3;3;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;A cowl that brings clarity to one's thoughts. Or is it just your imagination?..
 
|Novice Cowl=4;head47;Headgear;Light;Common;cloth;240;50;1;;;;;;;;;;;5;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;Its colors are reminiscent of the cowls worn by freshmen of the Academy.
 
|Wanderer Cowl=8;head48;Headgear;Light;Common;cloth;800;70;2;;;;;;;;;;-8;7;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;10;10;;;;;;;;;;;;;;;aldor common;1;;1;;;;;;;;;;;;;10;;;;;;These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
 
|Witch Hat=8;head49;Headgear;Light;Unique;cloth;999;33;1;;;;;;;;;;;9;;;3;;;-9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;;;;special;1;;2;;;;;;;;;;;;;20;;;;;;It's just an old, dusty hat, but for some reason you are compelled to put it on your head.
 
|Exquisite Cowl=12;head50;Headgear;Light;Common;cloth;1680;90;3;;;;;;;;;;-10;10;;-10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;20;20;;;;;;;;;;;;;;;aldor common;1;;;1;;;;;;;;;;;;30;;;;;;The inner layer of this cowl is embroidered with protective spells.
 
|Arcanist Cowl=18;head51;Headgear;Light;Common;cloth;3600;80;2;;;;;;;;;;-15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;25;25;;;;;;;;;;25;;;;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;Barely forms any wrinkles when subjected to portal jumps.
 
|Pyromancer Cowl=18;head52;Headgear;Light;Common;cloth;3600;80;2;;;;;;;;;;-10;;;;5;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;5;25;25;;;;;25;;;;;;;;;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;Fire magic can be dangerous even to pyromancers themselves. This cowl can extinguish the flames that creep dangerously close to its wearer's face.
 
|Geomancer Cowl=18;head53;Headgear;Light;Common;cloth;3600;100;2;;;;;;;;;;-10;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;15;;;;;;;;10;25;25;;;;;;;;;;15;;;;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;Pulling up this cowl makes you feel inexplicable unity with the ground under your feet.
 
|Electromancer Cowl=18;head54;Headgear;Light;Common;cloth;3600;80;2;;;;;;;;;;-10;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;5;25;25;;;;;;25;;;;;;;;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;While wearing these cowls, novice electromancers often complain about being distracted by the constant crackling of electric discharge. They quickly grow accustomed to it though.
 
|Chronomancer Cowl=18;head55;Headgear;Light;Common;cloth;3600;80;2;;;;;;;;;;-10;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;5;25;25;;;;;;;;;;15;;;10;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
 
|Cryomancer Cowl=18;head56;Headgear;Light;Common;cloth;3600;80;2;;;;;;;;5;;-10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;5;25;25;;;;;;;;;25;;;;;;aldor magic;1;;;1;;;;;;;;;;;;30;;;;;;Keeps your mind cold and your ears warm.
 
|Academy Circlet=8;head57;Headgear;Light;Common;leather;800;30;;;;;;;;;;;;8;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;A constant companion of every Maen Academy student - the resonance created by precious metals makes it simpler to overcome the hurdles of learning magic.
 
|Topaz Circlet=10;head58;Headgear;Light;Common;leather;1200;40;;;;;;;;;5;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;Topaz is relatively cheap - pieces of jewelry encrusted with it are often purchased by mages of modest income.
 
|Gilded Circlet=14;head59;Headgear;Light;Common;leather;2240;50;;;;;;;;5;;-5;-5;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;Hardly the most elegant piece of jewelry - the craftsman was clearly more interested in the practical applications of gold than its aesthetics.
 
|Dwarven Circlet=14;head60;Headgear;Light;Common;leather;2240;65;;;;;;;;;;;;10;;-5;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;fjall uncommon;1;;;;;;;;;;;;;;;;;;;;;A traditional headwear of Fjall seidrs, practitioners of the bizarre mix of Axonian magic and local pagan rituals.
 
|Battlemage Circlet=16;head61;Headgear;Light;Common;leather;2880;60;;;;;;;;;;;;20;;;5;;-5;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;Battlemages aren't averse to risks. Many of them willingly forgo proper head protection to stay unhindered while casting complex spells.
 
|Ruby Circlet=20;head62;Headgear;Light;Common;leather;4400;65;;;;;;;;;;;;20;;;8;10;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;The ability of rubies to withstand violent energies makes them particularly attractive to sorcerers who favor dangerous and unpredictable schools of magic, such as pyromancy.
 
|Court Mage Diadem=22;head63;Headgear;Light;Common;metal;5280;70;;;;;;;;15;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;1;;;;;;;;;;;;;;;;;;;;;Just a few years worth of village taxes is all it costs for a lord to equip his court mage with one of these diadems.
 
|Hermit Wreath=20;head64;Headgear;Light;Unique;wood;4400;100;;;;;;;;;15;;-15;20;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;33;33;;;;;;;;;;;;;;;special;1;;;;;;;;;;;;;;;;;;;;;Inexplicably, the strips of bark still appear to be fresh, alive even... What power makes it possible?
 
|Tattered Rags=2;chest01;Chestpiece;Light;Common;cloth;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;1;;;;;;;;;;;;;10;;;;;;It's completely soaked in blood and sweat.
 
|Old Shirt=2;chest02;Chestpiece;Light;Common;cloth;15;5;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;1;;;;;;;;;;;;;10;;;;;;A ragged shirt littered with stitches, patches, and oily spots.
 
|Linen Shirt=2;chest03;Chestpiece;Light;Common;cloth;30;10;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;;10;;;;;;Some peasants own only a single shirt. Naturally, it's worn for every occasion.
 
|Townsman Shirt=2;chest04;Chestpiece;Light;Common;cloth;30;20;1;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;1;;;;;;;;;;;;;10;;;;;;Townsmen lead much better lives than common peasants, and their clothes reflect this.
 
|Townsman Garment=4;chest05;Chestpiece;Light;Common;cloth;90;35;2;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;2;;;;;;;;;;;;;20;;;;;;In Aldwynn and Brynn, a well-to-do townsmen can easily be recognized by their attire. Can't say the same about Maen - anyone overtly rich has long been hanged there.
 
|Elven Garment=6;chest06;Chestpiece;Light;Common;cloth;180;70;3;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;1;1;;;;;;;;;;;;40;;;;;;There is a faint flowery scent coming from the cloth. It reminds you of places you've never traveled to.
 
|Velmir's Embroidered Caftan=4;chest07;Chestpiece;Light;Unique;cloth;90;100;2;;;;4;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;;10;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;special exc;;;1;1;;;;;;;;;;;;40;;;;;;This well-made caftan is battered and worn out, a distant echo of the life left behind.
 
|Mahir Robe=4;chest08;Chestpiece;Light;Unique;cloth;90;70;2;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;0;;;;;;Mahir Robe
 
|Leo Doublet=4;chest09;Chestpiece;Light;Unique;cloth;90;70;2;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;0;;;;;;Leo Doublet
 
|Fur Vest=2;chest10;Chestpiece;Light;Common;leather;30;50;1;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;3;;;;;;;;;;;25;;;;;;norse common;;;1;;;;1;;;;;;;;;20;;;;;;It won't protect you from anything but cold. On the other hand, Fjall dwarves don't usually need more than that.
 
|Dirwin's Vest=4;chest11;Chestpiece;Light;Unique;cloth;90;75;2;;;;3;;;;;;;;;;;;;-10;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;3;;;;;;;;;;;10;;;;;;special exc;;;;1;;;1;;;;;;;;;40;;;;;;Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
 
|Leather Vest=4;chest12;Chestpiece;Light;Common;leather;90;75;2;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;;;;;;;3;;;;;;;;;30;;;;;;Comfortable and pragmatic, such vests are favored by wealthy peasants.
 
|Padded Leather Vest=6;chest13;Chestpiece;Light;Common;leather;180;90;3;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;5;;;;;3;;;;;;;;;;;;aldor common;;;1;;;;2;;;;;;;;;30;;;;;;An attire that would be the main source of pride for any show-off from the slums.
 
|Doublet=8;chest14;Chestpiece;Light;Common;cloth;300;100;4;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;1;;;1;;;;;;;;;40;;;;;;It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
 
|Padded Doublet=10;chest15;Chestpiece;Light;Common;cloth;450;125;5;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;7.5;;;;;3;;;;;;;;;;;;aldor common;;;;1;;;1;;;;;;;;;40;;;;;;It protects much better than a common doublet, and it looks fancy to boot.
 
|Vehement Gambeson=12;chest23;Chestpiece;Light;Common;cloth;1050;145;5;;;;5;;;;;;;8;;;;;;-10;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;15;15;;;;;;;;;;;;;;;aldor magic;;;;;1;;;;;;;;;;;30;;;;;;The Vehement are militant Hieronites who took up arms to fight against all manner of ghouls, warlocks, and unholy monstrosities.
 
|Pourpoint=14;chest16;Chestpiece;Light;Common;cloth;840;160;6;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;;;;;5;;;;;;;;;;;;aldor common;;;;;;;;;1;;;;;;;30;;;;;;The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Thanks to his efforts, it became a sign of good taste to wear a pourpoint when attending the court.
 
|Skarhogg Garment=16;chest17;Chestpiece;Light;Common;cloth;1080;160;6;;;;8;;-5;;;;;;;;;;;;;5;10;;;;;;;;;;;;;;20;;25;;;;;;;;;;;5;20;20;;;;;;;;;15;;;;;;fjall uncommon;;;;1;1;;;;;;;;;;;60;;;;;;There's a dwarven belief that an attire blessed by Skarhogg shamans can fortify strength and resolve of any warrior who puts its on.
 
|Norrheim Garment=16;chest18;Chestpiece;Light;Common;leather;1080;180;7;;;;10;;;;;;;;;;;;-5;;;;;5;;;;;;;;;;;;15;25;15;;;;;;;;;;;;10;10;10;;;;15;;;;;25;;;;;;fjall uncommon;;;;;;;1;1;;;;;;;;40;;;;;;The dwarves of the Norrheim clan have to deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
 
|Duelist Doublet=20;chest19;Chestpiece;Light;Common;cloth;1650;150;7;;;;12;;;;;;;;;;;;;-5;;;;10;;;;;;;;;;;;;40;;15;;;;;;;;;;;7.5;;;;5;;;;;;;;;;;;;aldor uncommon;;;1;;1;;;;;;;;;;;40;;;;;;Some duelists prefer wearing all black when showing up to a fight. Why? Blood is harder to spot on dark fabric.
 
|Gambeson=8;chest20;Chestpiece;Light;Common;cloth;500;128;7;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;;;;;5;;;;;;;;;;;;aldor common;;;;1;;;;;;;;;;;;30;;;;;;Makes you look fat, but who cares about appearances in the thick of a battle?
 
|Magistrate Gambeson=8;chest21;Chestpiece;Light;Common;cloth;500;128;7;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;;;;;5;;;;;;;;;;;;brynn common;;;;1;;;;;;;;;;;;30;;;;;;A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often worn by village militias and light infantry.
 
|Quilted Jacket=10;chest22;Chestpiece;Light;Common;leather;750;175;8;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;;;;;5;;;;;;;;;;;;aldor common;;;;1;;;;;;;;;;;;30;;;;;;Stuffed with tow, these jackets are quite popular among guards and poor soldiers.
 
|Long Gambeson=12;chest24;Chestpiece;Light;Common;leather;1050;200;9;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;10;;;;;10;5;;;;;;;;;;;aldor common;;;;;;;;2;;;;;;;;60;;;;;;It protects well for its price. The main concern is overheating to death.
 
|Mirror Plate Gambeson=14;chest25;Chestpiece;Light;Common;leather;1400;220;9;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;5;20;;;;;;;;;;;;;15;;;;10;5;5;;;;;;;;;;;nistra common;;;;;1;;;1;;;1;;;;;70;;;;;;A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrian merchants rarely bother to sell these in Aldor.
 
|Battlemage Gambeson=16;chest26;Chestpiece;Light;Common;cloth;1800;170;7;;;;;;;-3;;-10;-10;10;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;15;20;;;5;;;;;;;;;;;;aldor magic;;;;;1;1;;;;;;;;;;60;;;;;;Much lighter than a common gambeson and much sturdier than a mantle, this chestpiece combines the best of both worlds.
 
|Lamellar Gambeson=18;chest27;Chestpiece;Light;Common;leather;2250;250;10;;;;;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;;;;5;25;;;;;;;;;;;;;20;;;5;;;15;;;;;;;;;;;aldor common;;;;;;;;;2;;;;;;;60;;;;;;Some unknown craftsman reinforced this gambeson with rows of leather plates. The execution lacks quality, but it serves its purpose well enough.
 
|Royal Ranger Gambeson=24;chest28;Chestpiece;Light;Unique;leather;3900;350;12;;;;;;;-5;-1;;;;;;;;;;5;5;;;;;;;;;;;;;;;40;;;;;;;;;;;;;25;35;15;;;10;30;;;15;;;;;;;;special;;;;;;;;1;;1;;;;;;60;;;;;;The main task of the Royal Rangers was to patrol the hunting grounds of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
 
|Der Vyrne Heirloom Cuirass=10;chest29;Chestpiece;Medium;Unique;metal;1200;90;7;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;10;5;;;;;;;;;;;;;10;;;;5;;;;-10;;;;;;;;;special exc;;;;;;;;;;;2;;;2;;80;;;;;;This cuirass holds sentimental value to Arna - it used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
 
|Hauberk=10;chest30;Chestpiece;Medium;Common;metal;750;190;9;;;;-6;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;5;10;;;;;;;;;;;;;15;;;5;;;;;-5;;;;;;;;;aldor common;;;;;;;;1;;;;1;;;;60;;;;;;Hauberks have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
 
|Skadian Yushman=12;chest31;Chestpiece;Medium;Common;metal;1050;220;10;;;;-2;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;10;15;;;;;;;;;;;;;15;;;5;5;;;;-10;;;;;;;;;skadia common;;;;;;;;;;;;1;;;;30;;;;;;Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting the cavalry from stray arrows and spear thrusts.
 
|Mail Shirt=14;chest33;Chestpiece;Medium;Common;metal;1400;280;11;;;;-6;;;-7;-1;;;;;;;;;;;;;;;;;;;;;;;;;5;15;;;;;;;;;;;;;20;;;10;;;;;-15;;;;;;;;;aldor common;;;;;;;;;;;;2;;;;60;;;;;;Mail shirts protect well and don't restrict mobility. On the downside, you can't make one without thousands of metal rings and lots and lots of time - obviously, all of that adds to the price.
 
|Magistrate Mail=14;chest34;Chestpiece;Medium;Common;metal;1400;280;11;;;;-8;;;-7;-1;;;;;;;;;;;;;;;;;;;;;;;;;5;15;;;;;;;;;;;;;20;;;10;;;;;-15;;;;;;;;;brynn common;;;;;;;;;;;;2;;;;60;;;;;;A mail shirt with a blue and white tabard - a standard chestpiece of the Magistrate's garrisons.
 
|Fjall Armor=14;chest32;Chestpiece;Medium;Common;metal;1400;200;11;;;;-6;;;-6;-2;;;;;;;;;;;;;;;;;;;;;;;;;5;20;;;;;;;;;;;;;15;;;;;5;20;;-10;;;10;;;;;;fjall common;;;;;;;;1;;;;1;;;;60;;;;;;Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
 
|Mail Mantle=16;chest35;Chestpiece;Medium;Common;metal;1800;220;10;;;;-6;;;-5;-1;;;10;;-5;;;;;;;;;;;;;;;;;;;;5;15;;;;;;;;;;;;;20;20;25;10;;;;;-5;;;;;;;;;aldor magic;;;;2;;;;;;;;1;;;;90;;;;;;Such mantles have been a common garb of Aldorian battlemages ever since the Radiant Wars - the long range of maaf bows would make short work of anyone wearing light clothes.
 
|Footman Brigandine=16;chest36;Chestpiece;Medium;Common;metal;1800;300;12;;;;-8;;;-7;-1;;;;;;;;;;;;;;;;;;;;;;;;;10;25;;;;;;;;;;;;;20;;;;;10;;;-10;;;;;;;;;aldor common;;;;;;1;;;;;;1;;;;60;;;;;;A favorite garb of Aldorian mercenaries - it protects much better than a simple gambeson and it's not as cumbersome as plate armor.
 
|Mercenary Cuirass=18;chest37;Chestpiece;Medium;Common;metal;2250;350;13;;;;-8;;;-7;-1;;;;;;;;;;;;;;;;;;;;;;;;;10;25;;;;;;;;;;;;;20;10;15;;;;;;-10;;;;;;;;;aldor uncommon;;;1;;;;;;;;;;1;;;40;;;;;;The growing threat of the undead and other abominations caused many mercenaries to make alterations to their armor, primarily in the form of protective seals and charms.
 
|Captain Brigandine=20;chest38;Chestpiece;Medium;Common;metal;2750;400;14;;;;-10;;;-8;-2;;;;;;;;;;;;;;;;;;;;;;;;;20;35;;;;;;;;;;;;;25;;;5;;;;;-10;;;;;;;;;aldor common;;;;;;;;;;1;;1;1;;;90;;;;;;Sergeants and veteran mercenaries sport this type of armor while they're saving up for something more substantial.
 
|Knightly Brigandine=20;chest40;Chestpiece;Heavy;Common;metal;4400;450;20;;;;-16;;;-22;-6;;;;;;;;;;;;;;;;;;;;;;;;;15;35;;;;;;;;;;;;;30;;;5;;;;;-15;;;;;;;;;aldor common;;;;;;;;;;1;;;1;2;;;;;;;;A chestpiece favored by Aldorian knights. It protects almost as well as full plate but costs less and looks fancier.
 
|Jousting Armor=22;chest39;Chestpiece;Heavy;Unique;metal;5280;450;22;;;;-20;;;-24;-7;;;;;;;;-5;;;;;;;;;;;;;;;;;10;25;;15;;;;;;;;;;;33;;;5;;;;;-20;;;;;;;;;special;;;;;;;;;;;;;1;2;1;;;;;;;Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
 
|Vehement Brigandine=24;chest41;Chestpiece;Heavy;Common;metal;6240;350;18;;;;-14;;;-18;-4;;;10;;;5;;;;;;;;;;;;;;;;;;;10;30;;;;;;;;;;;;;25;30;35;;;;;;;;;;;;;;;aldor magic;;;;;;;;;;1;;1;;2;;;;;;;;When it comes to the Vehement, their members hail from all walks of life - there are peasants, fanatical pilgrims, knights errant, and even battlemages.
 
|Elven Brigandine=24;chest42;Chestpiece;Heavy;Common;metal;6240;560;22;;;;-16;;;-24;-6;;;;;;;;;;;;;;;;;;;;;;;;;20;25;;;;;;;;;;;;;33;;;5;5;;;;-10;;;;;;;;;elven common;;;;;;;;;;2;;2;;;;;;;;;;Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their armor is crafted only by the best armorsmiths on the personal orders of Ahjat emirs.
 
|Plate Cuirass=24;chest43;Chestpiece;Heavy;Common;metal;6240;560;22;;;;-18;;;-24;-6;;;;;;;;;;;;;;;;;;;;;;;;;15;30;;;;;;;;;;;;;35;;;;;;;;-20;;;;;;;;;aldor common;;;;;;1;;;;;;;1;2;;;;;;;;Even if they spend their entire lives saving up, most people still won't be able to afford something like this.
 
|Ceremonial Cuirass=26;chest44;Chestpiece;Heavy;Unique;metal;7280;500;23;;;;-18;;;-25;-6;;;;;;;;;;;;;;;5;20;;;;;;;;;15;35;;;;;;;;;;;;;33;;;5;;;;;-15;;;;;;;;;special;;;;;;2;;;;;;;2;2;;;;;;;;Judging by the engraving, it once belonged to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne met a heroic death in a prolonged battle with a whole roast hog.
 
|Aldwynn Cuirass=26;chest45;Chestpiece;Heavy;Common;metal;7280;600;23;;;;-20;;;-25;-6;;;;;;;;;;;;;;;;;;;;;;;;;20;30;;;;;;;;;;;;;40;;;;;;;;-20;;;;;;;;;aldwynn uncommon;;;;;;;;;;;;1;1;3;;;;;;;;Aldwynn cuirasses are infamous for demanding months of hard work to craft.
 
|Vagabond Knight's Armor=28;chest46;Chestpiece;Heavy;Unique;metal;8400;369;24;;;;-18;;;-26;-6;;;;;-3;;;-6;;;;;;;;;;;;;;;9;;33;33;;;;;;;;;;;;;36;;;9;;;;;-20;;;;;;;;;special;;;;;;;;;;;;1;;4;;;;;;;;This mysterious armor looks both surprisingly modern and incredibly ancient...
 
|Apprentice Robe=2;chest47;Chestpiece;Light;Common;cloth;80;35;1;;;;;;;;;;;3;;-1;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;3;3;;;;;;;;;;;;;;;aldor common;;;;1;;;;;;;;;;;;;;;;;;The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle they wish to pursue.
 
|Jonna's Mantle=6;chest48;Chestpiece;Light;Unique;cloth;480;45;3;;;;;;;;;;-10;5;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;5;10;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;A uniform of the Academy student, fashioned by Jonna from a man's mantle.
 
|Novice Mantle=6;chest49;Chestpiece;Light;Common;cloth;480;60;3;;;;;;;;;;;5;;-5;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;;aldor common;;;2;1;;;;;;;;;;;;;;;;;;A magically gifted person can try their luck as an apprentice to an experienced sorcerer. They rarely turn anyone down - not for the love of teaching, but largely because there's always a use for a personal servant.
 
|Wanderer Mantle=10;chest50;Chestpiece;Light;Common;cloth;1200;80;5;;;;;;;;3;-5;-5;7;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;5;10;10;;;;;;;;;;;;;;;aldor common;;;2;1;;;;;;;;;;;;;;;;;;There are mages who make a living by wandering the world, offering their services to anyone willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
 
|Brigand Mantle=14;chest51;Chestpiece;Light;Common;cloth;2240;100;4;;;;;;;;;;-5;8;;;;;;-5;;;;;;;;;;;;;;;;;15;;;;5;5;;5;;;;;;5;15;10;;;;;10;;;;;;;;;;aldor rare;;;1;2;;;;;;;;;;;;;;;;;;Whoever it is that makes mantles for brigands, they seem to know their way around a needle.
 
|Exquisite Mantle=14;chest52;Chestpiece;Light;Common;cloth;2240;130;5;;;;;;;10;;;;12;;;;;;;;;;;10;;;;;;;;;;;;10;;;;;;;;;;;;;10;15;15;;;;;;;;;;;;;;;aldor common;;;;2;;;;;;1;;;;;;;;;;;;Skillful mages are always in demand and, consequently, are wealthy enough to afford being well-groomed and dressed up in the latest fashion.
 
|Red Silk Mantle=16;chest54;Chestpiece;Light;Common;cloth;2880;90;3;;;;;;;;;;-10;14;;;5;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;20;30;;;;;;;;;;;;;;;aldor magic;;;;3;;;;;;;;;;;;;;;;;;Red silk is brought to Brynn by elven caravans, from where it eventually finds its way to Maen craftsmen - only they know how to work this fascinating material to unlock its full potential.
 
|Hermit Garment=16;chest53;Chestpiece;Light;Unique;leather;2880;200;7;;;;;;;;9;;;20;;;;;-9;-9;;;;;;9;;;;;;;;;;;30;;;;;;;;;;;;;10;50;35;;;;;;;;;;;;;;;special;;;1;;;;;1;;;;;;;;;;;;;;The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been protecting the land from the worst of it - and now that their numbers have dwindled, everything comes crashing down.
 
|Maen Mantle=18;chest55;Chestpiece;Light;Common;cloth;3600;115;6;;;;;;;;;;;16;;-8;;;-5;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;10;30;20;;;;;;;;;;;;;;;aldor magic;;;;2;;;;1;;;;;;;;;;;;;;Most of the time, the weather in Maen is rather chilly, so local mages have a preference for thick, heavy mantles. Why risk catching a cold if you can avoid it?
 
|Arcanist Mantle=18;chest56;Chestpiece;Light;Common;cloth;3600;100;3;;;;;;;10;;;;;;;;;;;;;;;;;;;10;;;;;;;;5;;;;;;;;;25;;;;5;10;20;;;;;;;;;;40;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;A distinct mantle of the Arcane Circle, it's thoroughly imbued with pure magic.
 
|Pyromancer Mantle=18;chest57;Chestpiece;Light;Common;cloth;3600;100;3;;;;;;;;;;;;;-10;;20;;;;;;;;;;;;;;;;;;;5;;;;25;;;;;;;;;5;10;10;;;;;40;;;;;;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;This mantle bears a special enchantment: it's not exactly flameproof, but it's definitely slow to catch fire.
 
|Geomancer Mantle=18;chest58;Chestpiece;Light;Common;cloth;3600;100;4;;;;;;;;10;;;;;;;;-5;;;;;;;;;;;;;;;;;;10;;;;;25;;;;;;;;15;15;15;;;;;;;;;;20;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;The runic embroidery strengthens the connection between a geomancer and the boulders they summon.
 
|Electromancer Mantle=18;chest59;Chestpiece;Light;Common;cloth;3600;100;3;;;;;;;;;;;;;;10;;;-5;;;;;;;;;;;;;;;;;5;;;;;;;25;;;;;;5;10;10;;;;;;40;;;;;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer.
 
|Chronomancer Mantle=18;chest60;Chestpiece;Light;Common;cloth;3600;100;3;;;;;;;;;;;;;;;;;-15;;;;;;;;;;;;10;;;;;5;;;;;;;;;;;;25;5;10;10;;;;;;;;;;30;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;A mantle decorated with inscriptions in a long-forgotten ancient language. The present day chronomancers have to contend with merely reciting the few surviving spells, possessing little to no understanding of the source of their power.
 
|Cryomancer Mantle=18;chest61;Chestpiece;Light;Common;cloth;3600;100;3;;;;;;;;;;-15;;;;;;;;;;;;15;;;;;;;;;;;;5;;;;;;;;25;;;;;5;10;10;;;;;;;;;40;;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
 
|Hired Mage Mantle=20;chest62;Chestpiece;Light;Common;cloth;4400;140;7;;;;5;;;;5;;;14;;;;;;;;;;;;;;;;;;;;;;;15;;;10;;;;;;;;;;10;15;15;;;10;;;;;;;;;;;;aldor magic;;;;4;;;;;;;;;;;;;;;;;;A sturdy garment that can take a beating, a reasonable choice for most contracts.
 
|Court Mage Mantle=22;chest63;Chestpiece;Light;Common;cloth;5280;70;4;;;;;;;15;;;;20;;;5;15;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;25;25;;;;;;;;;;;;;;;aldor magic;;;;4;;;;;;;;;;;2;;;;;;;Mages who find themself a part of a noble court are a subject of envy. The life they lead is comfy, lucrative, and devoid of any real dangers - that is until their master decides to participate in a military campaign...
 
|Town Gloves=2;arms01;Gloves;Light;Common;cloth;25;40;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;;;;;;;;For when you don't want to get your hands dirty.
 
|Leather Gloves=4;arms02;Gloves;Light;Common;leather;90;55;2;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;These gloves were crafted from finely tanned leather.
 
|Blacksmith Mittens=6;arms03;Gloves;Light;Common;leather;180;70;3;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;10;;;;;;5;20;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;These tough mittens offer solid protection from burns and might soften incoming blows.
 
|Leather Bracers=8;arms04;Gloves;Light;Common;leather;300;85;4;;;;3;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;10;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;A few layers of sturdy leather that cover the forearms but leave your wrists completely open.
 
|Falconeer Gloves=8;arms05;Gloves;Light;Common;leather;300;85;4;;;;;;;;;-10;;;;;;;;-5;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
 
|Tied Gloves=10;arms06;Gloves;Light;Common;leather;450;100;5;;;;;;;;;;;;;;;;;;;3;;3;;;;;;;;;;;;;20;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;aldor common;;;;;;;2;;;;;;;;;;;;;;;Career duelists favor this kind of gloves the most - they look rather dashing and can withstand a sword thrust.
 
|Splint Vambraces=14;arms07;Gloves;Light;Common;metal;840;130;6;;;;5;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;15;;;10;;;;;-5;;;;;;;;;aldor common;;;;;;;1;;;;1;;;;;;;;;;;These vambraces do nothing to protect your hands, but the reinforced forearms should be enough to compensate for it.
 
|Mail Gloves=10;arms09;Gloves;Medium;Common;metal;750;150;10;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;15;;;10;;;;;-10;;;;;;;;;aldor common;;;;;;;;;;;;1;;;;;;;;;;A good choice for those who value their fingers.
 
|Brigandine Gloves=12;arms08;Gloves;Medium;Common;metal;1050;175;11;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;20;;;;;;;;-8;;;;;;;;;aldor common;;;;;;;;;;1;;;;;;;;;;;;The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
 
|Riveted Gloves=16;arms10;Gloves;Medium;Common;metal;1800;225;12;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;25;;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;1;;;;;;;;;;;;A direct strike to the hands will still hurt like hell, but at least you won't lose them.
 
|Sergeant Gloves=20;arms11;Gloves;Medium;Common;metal;2750;275;13;;;;;;1;-5;-2;;;;;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;;25;;;5;;;5;;-10;;;;;;;;;aldor common;;;;;;;;;;1;2;;;;;;;;;;;A type of brigandine gloves that comes with an extra layer of protection - a few more metal plates shielding the fingers and the back of the hand.
 
|Plate Gauntlets=20;arms11;Gloves;Heavy;Common;metal;4000;320;20;;;;;;3;-13;-3;;;;;;;;;;-4;;;;;;;;;;;;;;;;35;;;;;;;;;;;;;30;;;;;;;;-20;;;;;;;;;aldor uncommon;;;;;;;;;;;2;;;;;;;;;;;Crafting plate gloves is a form of art which demands consummate skill and impeccable knowledge of the trade.
 
|Knightly Gauntlets=22;arms12;Gloves;Heavy;Common;metal;5000;360;21;;;;;;2;-14;-4;;;;;;;;;;-3;;;;;;;;;;;;;;;;40;;;;;;;;;;;;;35;;;;;;;;-15;;;;;;;;;aldor uncommon;;;;;;;1;;;;2;;;;;;;;;;;These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status and exquisite taste in armor.
 
|Plate Mittens=24;arms13;Gloves;Heavy;Common;metal;6000;400;22;;;;;;5;-15;-4;;;;;;;;;;-5;;;;;;;;;;;;;;;;40;5;;;;;;;;;;;;40;;;;;;;;-20;;;;;;;;;aldor uncommon;;;;;;;;;;;3;;;;;;;;;;;A wide range of wrist motion is the last thing these mittens can provide you with.
 
|Novice Hand Wraps=2;arms14;Gloves;Light;Common;cloth;60;30;1;;;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;;;;;;;;The path to becoming a mage invariably starts with pain and injuries. A few layers of tightly wrapped cloth can slightly reduce the price of initial failures.
 
|Jonna's Casting Bracers=6;arms15;Gloves;Light;Unique;cloth;360;40;2;;;;;;;5;;;;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;15;15;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;A reminder of strenuous, yet rewarding days spent studying at the Academy, when the future looked bright and full of promise. So many things have changed since then...
 
|Leo Bracers=6;arms16;Gloves;Light;Unique;cloth;360;40;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Leo Bracers
 
|Mage Bracers=10;arms17;Gloves;Light;Common;leather;900;80;3;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;10;10;;;;;;;;;;;;;;;aldor magic;;;1;;;;1;;;;;;;;;;;;;;;The magic sigils carved into the leather are useful for swiftly redirecting the flow of magical energies in the chaos of combat.
 
|Battlemage Gloves=14;arms18;Gloves;Light;Common;leather;1680;120;6;;;;;;;;;-10;-5;5;;;;;;;;;;;;;;;;;;;;;;;25;;;;;;;;;;;;;15;10;10;;;;;;;;;;;;;;;aldor magic;;;1;;;;;1;;;;;;;;;;;;;;Well-trained and experienced mages are a force to be reckoned with, which makes them a prime target on the battlefield. Unsurprisingly, they're always on a lookout for quality armor that doesn't compromise the freedom of movement.
 
|Orient Bracers=16;arms19;Gloves;Light;Common;leather;2160;75;4;;;;3;;-3;;;;;9;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;;elven uncommon;;;;;;;2;;;;;;;;2;;;;;;;The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and has seen very little change after being rediscovered by modern craftsmen.
 
|Mystic Gloves=18;arms20;Gloves;Light;Common;leather;2700;90;2;;;;;;;;;;;12;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;25;20;;;;;;;;;;;;;;;aldor magic;;;2;;;;;;;;;;;;;;;;;;;These gloves are decorated with peculiar symbols in accordance with an ancient, half-forgotten technique.
 
|Ruby Mage Bracers=20;arms21;Gloves;Light;Common;leather;3300;60;3;;;;;;;10;;;;14;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;5;15;15;;;;;;;;;;;;;;;aldor magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
 
|Sapphire Mage Bracers=20;arms22;Gloves;Light;Common;leather;3300;60;3;;;;;;;;;;;7;;;6;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;30;35;;;;;;;;;;;;;;;aldor magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
 
|Court Mage Gloves=22;arms23;Gloves;Light;Common;leather;3960;50;2;;;;;;;;;;-5;18;;;;;;-5;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;;;;1;;;;;;;;;;;1;;;;;;;Gems and noble metals are treasured for their ability to resonate with magic. What at first may appear as a display of unrestrained opulence can in fact be a tool of the trade.
 
|Rusted Shackles=1;boots01;Boots;Heavy;Common;metal;1;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Shackles so rusty that you shouldn't have any trouble removing them.
 
|Peasant Shoes=2;boots02;Boots;Light;Common;cloth;30;25;1;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;Such shoes are usually worn until they crumble right off the wearer's feet.
 
|Pointy Shoes=2;boots03;Boots;Light;Common;cloth;30;48;1;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;A design that has been the pinnacle of peasant fashion for at least twenty years.
 
|Traveling Shoes=4;boots04;Boots;Light;Common;cloth;90;50;2;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just make sure to keep them well-maintained.
 
|Town Shoes=6;boots05;Boots;Light;Common;cloth;180;65;3;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;;;;2;;;;;;;;;;;;;;;Fancy enough for when you're going out into the world to prove your mettle.
 
|Riding Boots=6;boots06;Boots;Light;Common;leather;180;70;3;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;;;;2;;;;;;;;;;;;;;;Comfortable for long horse rides. Not so comfortable for long walks.
 
|Mahir Boots=6;boots07;Boots;Light;Common;leather;180;100;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Mahir Boots
 
|Hide Boots=8;boots08;Boots;Light;Common;leather;300;85;4;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;10;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;aldor common;;;;;;;;2;;;;;;;;;;;;;;A pair of sturdy boots made out of cow leather. In times of war, this kind of footwear greatly grows in demand.
 
|Tanned Boots=10;boots09;Boots;Light;Common;leather;450;110;5;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;aldor common;;;;;;;;2;;;;;;;;;;;;;;Tanned bull hide guarantees longevity to every footwear it's used for.
 
|Norse Boots=12;boots10;Boots;Light;Common;leather;630;100;6;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;20;;;;;;;;;;;;;5;15;;;;;20;;;;;;;;;;;fjall common;;;1;;;;;1;;;;;;;;;;;;;;They are waterproof, don't get stuck in mud, and are easy to clean from blood stains.
 
|Splint Boots=14;boots11;Boots;Light;Common;metal;840;150;6;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;20;15;;;;;;;;;;;;;15;;;10;;;;;-5;;;;;;;;;aldor common;;;;;;;;2;;;1;;;;;;;;;;;A cheap yet effective protection from sudden strikes to the feet.
 
|Elven Boots=16;boots12;Boots;Light;Common;leather;1080;160;5;;;;8;;;;;;;;;;;;;-5;;;;;;;;;;;;;;;;15;20;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;elven common;;;;;;;;2;;;;;;;;;;;;;;In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
 
|Fancy Boots=18;boots13;Boots;Light;Common;leather;1350;175;7;;;;9;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;15;20;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;2;;;;;;;;;;;;;;A pair of expertly-crafted boots that will add a spring to your step while promenading the streets.
 
|Magehunter Boots=20;boots14;Boots;Light;Common;leather;1650;200;8;;;;6;;;;;-5;-5;;;;;;;;;;;;;;;;;;;;;;;20;25;;;;;;;;;;;;;15;25;35;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;3;;;;;;;;;;;;;;The leather was specially treated to protect against fire, electricity, and other harmful elements that may be summoned by a resisting mage.
 
|Duelist Boots=20;boots15;Boots;Light;Common;leather;1650;185;8;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;25;35;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;4;;;;;;;;;;;;;;In addition to the fighting skill, duelists also continuously sharpen their fashion sense.
 
|Court Mage Boots=20;boots16;Boots;Light;Common;leather;2750;100;4;;;;6;;;;5;;;;;-5;;;;;;;;;;;;;;;;;;;;10;15;;;;;;;;;;;;;5;15;15;;;;;;;;;;;;;;;aldor magic;;;2;;;;;2;;;;;;;;;;;;;;Stylish, light, durable, and unbelievably comfortable, a dream come true for most mages.
 
|Soldier Boots=10;boots17;Boots;Medium;Common;metal;750;120;10;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;15;20;;;;;;;;;;;;;20;;;;;5;;;-5;;;;;;;;;aldor common;;;;;;;2;;;;2;;;;;;;;;;;Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
 
|Mail Boots=12;boots19;Boots;Medium;Common;metal;1050;175;11;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;10;15;;;;;;;;;;;;;20;;;10;;;;;-15;;;;;;;;;aldor common;;;;;;;;;;;;1;;;;;;;;;;Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
 
|Sergeant Greaves=14;boots18;Boots;Medium;Common;metal;1400;200;12;;;;-2;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;;;;20;25;;;;;;;;;;;;;20;;;;5;;;;-10;;;;;;;;;aldor common;;;;;;;2;;;;;;;1;;;;;;;;An obvious choice for any infantryman: a combination of common boots' practicality and some fairly decent protection.
 
|Reinforced Boots=16;boots20;Boots;Medium;Common;metal;1800;225;13;;;;-4;;;-7;-1;;;;;;;;;;;;;;;;;;;;;;;;;25;30;;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;;aldor common;;;;;;;;1;;;3;;;;;;;;;;;Strapping steel plates to a pair of boots is a simple and reliable way of protecting your legs from injury.
 
|Engraved Greaves=20;boots21;Boots;Medium;Unique;metal;2750;275;14;;;;-5;;;-6;-1;;;5;;;;;;-5;;;;;;;;;;;;;;;;25;30;;;;;;;;;;;;;25;15;15;;;;;;;;;;;;;;;special;;;;;;;;1;;;2;;;;1;;;;;;;It would be a mistake to perceive the gilding as a mere decoration. To a battlemage, gold rims and edges can actually be of great practical use.
 
|Scaled Boots=20;boots22;Boots;Heavy;Common;metal;3300;320;20;;;;-10;;;-15;-4;;;;;;;;;;;;;;;;;;;;;;;;;35;40;;;;;;;;;;;;;35;;;;;;;;-15;;;;;;;;;aldor uncommon;;;;;;;1;1;;;;1;;;;;;;;;;It was obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
 
|Knightly Sabatons=22;boots23;Boots;Heavy;Common;metal;3960;360;21;;;;-12;;;-17;-4;;;;;;;;;;;;;;;;;;;;;;;;;35;40;;;;;;;;;;;;;35;;;;;;;;-20;;;;;;;;;aldor uncommon;;;;;;;;;;;1;;1;1;;;;;;;;Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
 
|Baron Sabatons=24;boots24;Boots;Heavy;Common;metal;4680;400;22;;;;-11;;;-18;-5;;;;;;;;;;;;;;;;;;;;;;;;;35;45;;;;;;;;;;;;;35;;;;;;;;-20;;;;;;;;;aldor uncommon;;;;;;;;;;;1;;1;1;;;;;;;;The red velvet fittings are here to remind everyone who the lord of the land is.
 
|Sardar Boots=24;boots25;Boots;Heavy;Unique;metal;4680;400;21;;;;-7;;;-14;-4;;;;;;;;;;;;;;;;;;;;;;;;;30;50;;;15;;;;;;;;;;30;;;;;;;;;;;;;;;;;special;;;;;1;;;;1;;;;;1;;;;;;1;;Maaf military leaders - sardars - enjoy great power even when not actively leading the armies. In the years between wars, most of them hoard so much wealth that they become reluctant to return to the battlefield...
 
|Aldwynn Sabatons=26;boots26;Boots;Heavy;Common;metal;5460;440;23;;;;-12;;;-20;-5;;;;;;;;;;;;;;;;;;;;;;;;;40;45;;;;;;;;;;;;;40;;;;;;;;-20;;;;;;;;;aldwynn uncommon;;;;;;;;;;;2;;;2;;;;;;;;With these on your feet, you feel like you can hold your ground against a small army.
 
|Peasant Sash=2;belt01;Belt;Light;Common;cloth;10;20;;;;;;;;3;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;;;;;;;;A belt with the nastiest timing for getting loose, so it's best to fasten it as tight as possible.
 
|Rope Belt=2;belt02;Belt;Light;Common;cloth;10;15;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;For when you've run out of other options.
 
|Braided Girdle=6;belt03;Belt;Light;Common;cloth;180;30;;;;;;;;;;;-5;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;;;;;;;;This belt has a remarkable tendency to tie itself in impossible knots.
 
|Leather Belt=6;belt04;Belt;Light;Common;leather;180;50;;;;;;;-2;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;A perfectly ordinary leather belt, nothing more.
 
|Jorgrim's Belt=6;belt05;Belt;Light;Unique;leather;180;80;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;This belt used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, forcing Jorgrim to hastily get rid of it all.
 
|Footman Belt=8;belt06;Belt;Light;Common;leather;250;70;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;;;;;;;;;;;;A military-style belt - these are often crafted on the request of soldiers and mercenaries.
 
|Norse Belt=10;belt07;Belt;Light;Common;leather;375;60;;;;;;;;;;;;;;;;;;;;3;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall common;;;;;;;1;;;;;;;;;;;;;;;In the North, there still persists a barbaric tradition to decorate belts with various so-called "trophies".
 
|Embroidered Belt=12;belt08;Belt;Light;Common;cloth;525;40;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;1;;;;;;;;;;;;1;;;;;;;Perfect for displaying one's fashion sense during a joust.
 
|Nomad Girdle=12;belt10;Belt;Light;Common;cloth;840;50;;;;;;;;;;-5;;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;Tying coins to a belt is an Ohirian custom, each of them commemorating an important event in the wearer's life: surviving a battle, becoming a parent, losing a loved one...
 
|Chain Belt=14;belt09;Belt;Light;Common;metal;700;100;;4;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;1;;;;;;;;;;;If you don't have a waist to speak of, It's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
 
|Fur Belt=14;belt11;Belt;Light;Common;leather;700;90;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;5;5;5;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall common;;;1;;;;1;;;;;;;;;;;;;;;It's trimmed with luscious fur of some unknown Fjall beast.
 
|Wolfbrother Belt=16;belt12;Belt;Light;Common;leather;900;110;;;;;;;-3;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;maen uncommon;;;;;;;1;;;;1;;;;;;;;;;;The Wolfbrothers are considered the elite of the Gray Army, even if the words "elite" and "Gray Army" seem to contradict each other.
 
|Mercenary Waistband=16;belt14;Belt;Light;Common;leather;900;100;;;;5;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor common;;;;;;;;1;;;;;;;;;;;;;;Multiple layers of tanned leather are more than capable of softening incoming strikes.
 
|Gilded Nobleman Belt=16;belt13;Belt;Light;Unique;leather;890;85;;;;;5;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;1;;;;;;;;1;;;;;;;A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
 
|Duelist Belt=18;belt15;Belt;Light;Common;leather;1125;75;;;;;;;;;;;;;;;;;;;;5;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;1;;;;1;;;;;;;;;;;A little something to complete the image of a daring fighter and a relentless heartbreaker.
 
|Knightly Girdle=18;belt16;Belt;Light;Common;leather;1125;120;;5;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;1;;;;1;;;;;;;;;;;A thin belt complete with a few metal buckles. It's still more of a fashion accessory than a functional piece of armor though.
 
|Fancy Belt=18;belt17;Belt;Light;Common;leather;1125;85;;;;;;;-3;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;1;;;;;;;;1;;;;;;;Its design was clearly inspired by the styles of the Bronze Isles - Arno di Berro himself wears a similar belt.
 
|Plated Belt=20;belt18;Belt;Light;Common;metal;2200;150;;6;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;2;;;;;;;;;;;The art of engraving has reached amazing heights over the last half century: each of the belt's plates is decorated with scenes of hunts and battles.
 
|Ornate Girdle=10;belt19;Belt;Light;Common;leather;375;40;;;;;;;;;1;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;;;1;;;;;;;;;;;;;;;;;;;Pairs well with any mantle, making it perfect for mages who care about fashion.
 
|Luxurious Belt=12;belt20;Belt;Light;Common;leather;800;60;;;;;;;;;;;-5;5;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor magic;;;;;;;1;;;;;;;;1;;;;;;;The buckle is encrusted with a real ruby, greatly increasing its appeal in the eyes of any mage.
 
|Ruby Sash=16;belt21;Belt;Light;Common;cloth;1750;40;;;;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;1;;;;;;;;;;;;;;;;;;;A distinguishing accessory of a noble or wealthy elf.
 
|Mystic Belt=18;belt22;Belt;Light;Common;leather;2000;75;;;;;;;;5;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;aldor magic;;;;;;;1;;;;;;;;2;;;;;;;Staring for too long into the mirror-polished buckle of this belt summons a creeping sensation of falling into the abyss.
 
|Court Mage Belt=20;belt23;Belt;Light;Common;leather;3000;70;;;;;;;;;;;;10;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;aldor magic;;;;;;;1;;;;;;;;2;;;;;;;It's hard to imagine a more wasteful and extravagant way to belt one's clothes.
 
|Copper Ring=2;ring01;Ring;Light;Common;metal;25;35;;;;;;;;;;;;;;;;;;;;;;;;2;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;The cheapest jewelry money can buy. It's rumored that wearing copper is beneficial to one's constitution.
 
|Verren's Ring=2;ring02;Ring;Light;Unique;metal;50;50;;;;;;;-1;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
 
|Velmir's Ring=4;ring03;Ring;Light;Unique;metal;50;50;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the path he chose for himself.
 
|Brass Ring=4;ring05;Ring;Light;Common;metal;50;40;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Brass has been around for centuries - the technique used to make this ring is rooted in the Firn metal-working tradition.
 
|Ancient Copper Ring=4;ring04;Ring;Light;Common;metal;50;40;;;;;;;;;;;;;;;;;;;;;;;;4;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;The metal aged so poorly that it's become impossible to tell the ring's age: could be a couple hundred years, could be a thousand.
 
|Brass Signet=8;ring06;Ring;Light;Common;metal;125;35;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A handy tool for sealing personal letters and business papers.
 
|Steel Signet=8;ring07;Ring;Light;Common;metal;125;40;;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;King Etbert used to personally award such rings to soldiers who distinguished themselves during his military campaigns.
 
|Bronze Amethyst Ring=10;ring08;Ring;Light;Common;metal;250;40;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;For a noblewoman, it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
 
|Silver Ring=10;ring09;Ring;Light;Common;metal;150;50;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;According to local beliefs, silver offers protection against the evil eye and diseases.
 
|Brass Agate Ring=10;ring10;Ring;Light;Common;metal;200;40;;;;;3;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;The kind of ring wealthy townspeople gift their children to celebrate them coming of age and entering adulthood.
 
|Berserk Ring=10;ring11;Ring;Light;Common;leather;125;40;;;;;;;3;;;;;;;;;;5;;;4;10;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall common;;;;;;;;;;;;;;;;;;;;;;Its previous owner could equally likely be an orc or a dwarf.
 
|Mastercrafted Silver Ring=12;ring12;Ring;Light;Common;metal;250;50;;;;;;;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Somewhat reminiscent of the bands exchanged between newly-weds in Maen - or at least that had been the custom when people there were still getting married.
 
|Silver Jade Ring=12;ring13;Ring;Light;Common;metal;300;50;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;7.5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Jade isn't as popular in Aldor as it is in the East, but the jewelry made with it is still pretty easy to find.
 
|Silver Amethyst Ring=12;ring14;Ring;Light;Common;metal;300;40;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
 
|Gold Ring=14;ring15;Ring;Light;Common;metal;400;35;;;;;;;;4;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Gold is an excellent magical conduit. Maybe that's where its value comes from?
 
|Carved Gold Ring=16;ring16;Ring;Light;Common;metal;600;30;;;;;;;;6;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;It's amazing how much a plain gold ring can transform in the hands of a skilled craftsman.
 
|Silver Insert Gold Ring=16;ring17;Ring;Light;Common;metal;600;30;;;;;;;;3;;;;3;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;It's often said that combining gold and silver is bad taste, but not everyone is bothered by such preconceptions.
 
|Silver Topaz Ring=16;ring18;Ring;Light;Common;metal;600;40;;;;;;;;;;;;;;;;;;;5;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Topaz and silver form an exquisite combination, which doesn't cost more than an affluent townsman can afford - it's the kind of jewelry a mid-level merchant would gift to his wife or daughter.
 
|Silver Aquamarine Ring=16;ring19;Ring;Light;Common;metal;600;40;;;;;;;;;;;;;;-5;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
 
|Morion Ring=16;ring20;Ring;Light;Common;metal;600;40;;;;;;;;4;;;-5;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Gold, silver, morion... Looks like someone wanted to have a piece of jewelry for every occasion.
 
|Gold Aquamarine Ring=18;ring21;Ring;Light;Common;metal;800;20;;;;;;;;4;;;;3;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Aquamarine favors the bold and the courageous: reputedly, it brings good luck in risky endeavors.
 
|Exquisite Gold Ring=18;ring22;Ring;Light;Common;metal;800;25;;;;;;;;8;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;The outer rim is decorated with an elegant pattern - a technique favored by Maen jewelers.
 
|Silver Sapphire Ring=20;ring23;Ring;Light;Common;metal;1200;35;;;;;;;;;;;;6;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Jewelers consider the union of silver and sapphires to be one of the most refined and harmonious.
 
|Silver Emerald Ring=20;ring24;Ring;Light;Common;metal;1200;35;;;;;;;;;;;;;;;5;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
 
|Silver Ruby Ring=20;ring25;Ring;Light;Common;metal;1200;35;;;;;;;;;;;;;;;;;-5;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;A frozen spark of the setting sun, now on your finger.
 
|Hermit Ring=20;ring26;Ring;Light;Unique;wood;1000;25;;;;;;;;;9;;;;;;;;;-9;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Even though it looks plain and unassuming, putting this wooden ring on your finger brings in the surge of incredible vigor.
 
|Gold Sapphire Ring=22;ring27;Ring;Light;Common;metal;1500;20;;;;;;;;6;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
 
|Gold Ruby Ring=22;ring28;Ring;Light;Common;metal;1500;20;;;;;;;;8;;;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Signet rings like this one are beloved by bigwigs of the Grand Magistrate.
 
|Gold Diamond Ring=24;ring29;Ring;Light;Common;metal;2000;20;;;;;;;;8;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Diamonds this monstrous can usually only be found in royal crowns.
 
|Exquisite Ruby Ring=24;ring30;Ring;Light;Common;metal;2000;20;;;;;;;;7;;;;7;;;;;-7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
 
|Crude Amulet=2;neck01;Amulet;Light;Common;wood;15;20;;;;;;;-2;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle can ward off the evil eye.
 
|Copper Chain=4;neck02;Amulet;Light;Common;metal;30;25;;;;;;;;;;;;;;;;;;;;;;;;3;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;In Aldor, a copper chain is as much an accessory as it is a protective charm.
 
|Amber Amulet=4;neck03;Amulet;Light;Common;metal;200;40;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;It must have arrived here from either Fjall or Skadia - those lands are famous for their amber trade.
 
|Fang Amulet=6;neck04;Amulet;Light;Common;metal;100;50;;;;;;;;;;;;;;;;;;;;3;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;An outstanding example of goblin fine arts.
 
|Bow Amulet=6;neck06;Amulet;Light;Common;metal;150;40;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;The belief that a weapon-shaped talisman helps mastering its full-sized version has been commonplace since the time of ancient Firns.
 
|Jorgrim's Amulet=6;neck05;Amulet;Light;Unique;metal;200;75;;;;;;;;;;;;;;;;;-6;;;;;3;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;The craftsmanship is arguably way too intricate for a piece of dwarven jewelry. Jorgrim always keeps this amulet on him - what could be its story?
 
|Hilda Talisman=8;neck07;Amulet;Light;Unique;metal;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Hilda Talisman
 
|Lazurite Amulet=8;neck08;Amulet;Light;Common;wood;200;30;;;;;;;;;;-5;-5;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A talisman popular among the Forest folk. How exactly orcs manage to obtain lazurite, which is almost non-existent in Aldor, is anyone's guess.
 
|Trophy Necklace=8;neck09;Amulet;Light;Common;cloth;100;25;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall uncommon;;;;;;;;;;;;;;;;;;;;;;Both the soldiers of the Northern Borderlands and the dwarves they are getting in constant skirmishes with have a morbid penchant for collecting fingers of slain foes and wearing them as necklaces.
 
|Hexer Talisman=10;neck10;Amulet;Light;Common;metal;200;40;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;9;;;6;;;;;;;;;;;;;;;;13;13;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Most forces from beyond the veil are fickle and vindictive. In order to avoid becoming a victim to them, a warlock should never lose vigilance.
 
|Coin Talisman=10;neck11;Amulet;Light;Common;metal;250;40;;;;;;;-3;3;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;An ancient, preferably Axonian coin with a hole drilled in it is a common charm for better luck.
 
|Pagan Amulet=10;neck01q;Amulet;Light;Rare;metal;333;99;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;-33;;;;special;;;;;;;;;;;;;;;;;;;;;;This sinister amulet is older than a century or two.
 
|Phylactery=10;neck02q;Amulet;Light;Rare;metal;333;335;;;;;;;;;;;;;;;;;-6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;9;;;;;;;;;;;;-33;;;;special;;;;;;;;;;;;;;;;;;;;;;A vessel for someone's soul, sealed by a forbidden ritual. It always pays to stay on your toes when dealing with dark magic...
 
|Hand Amulet=10;neck17;Amulet;Light;Unique;metal;333;33;;3;;;3;;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;;special;;;;;;;;;;;;;;;;;;;;;;Hand imagery is considered a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
 
|Pearl Necklace=12;neck14;Amulet;Light;Common;metal;800;20;;;;;;;;;5;;;;;;;;;-10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;This necklace is not made of the best pearls, but it can still fetch a hefty price.
 
|Runic Amulet=12;neck15;Amulet;Light;Common;metal;350;50;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall common;;;;;;;;;;;;;;;;;;;;;;People of Fjall hold a belief that a properly crafted runic charm can bring success in any endeavor.
 
|Carved Topaz Amulet=12;neck16;Amulet;Light;Common;metal;650;35;;;;;;;-3;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Such necklaces are an essential attribute of affluent urban nobles, who never miss a chance to put their wealth on display.
 
|Mastercrafted Aquamarine Necklace=14;neck18;Amulet;Light;Common;metal;1000;40;;;;;;;;;;;;;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;When purchasing jewelry, mages prioritize craftsmanship and a correct balance between gems and metals, both of which are vital if one hopes to utilize the materials' mystical properties.
 
|Amethyst Pendant=14;neck19;Amulet;Light;Common;metal;1100;35;;;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;Amethyst is also known as the savant's stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
 
|Gold Medallion=14;neck20;Amulet;Light;Common;metal;1200;50;;;;;;;;10;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;;;;;;;;;;;;;;;;;;;A plain medallion without much flair - its value comes exclusively from the material.
 
|Jade Amulet=16;neck21;Amulet;Light;Common;metal;1250;40;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is currently mined and produced.
 
|Jibean Pendant=16;neck22;Amulet;Light;Common;metal;1250;65;;;;;;;;5;;-5;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;elven uncommon;;;;;;;;;;;;;;;;;;;;;;A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
 
|Crescent Necklace=16;neck23;Amulet;Light;Common;metal;1600;45;;;;;;;;;;;;;;-10;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven common;;;;;;;;;;;;;;;;;;;;;;Stars and other celestial bodies hold a special place in the life of Hazzun oracles, as their position in the sky directly affects their divining rituals.
 
|Venemist's Talisman=16;neck24;Amulet;Light;Unique;metal;1800;66;;;;;;;;;;-9;-9;;;;;;;-9;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
 
|Sapphire Pendant=18;neck25;Amulet;Light;Common;metal;2100;20;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;Whenever there's a source of magic close by, this pendant begins to give off a faint, thrumming sound.
 
|Mastercrafted Emerald Pendant=18;neck26;Amulet;Light;Common;metal;2350;40;;;;;;;;;;;;;;;10;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven uncommon;;;;;;;;;;;;;;;;;;;;;;The Emir of Jibey buys the loyalty of Ohirian warlords with gold, silk, and amulets not unlike this one - doing so is much cheaper than sending in the army to reestablish his rule over the region.
 
|Ruby Necklace=18;neck27;Amulet;Light;Common;metal;2600;35;;;;;;;;;;;;;;;;;-5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor uncommon;;;;;;;;;;;;;;;;;;;;;;The ruby shines the prettiest under the direct sunlight.
 
|Amulet of the Everflaming=20;neck28;Amulet;Light;Common;metal;2750;40;;;;;;;-5;;;;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;elven uncommon;;;;;;;;;;;;;;;;;;;;;;The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
 
|Oracle Star=20;neck29;Amulet;Light;Common;metal;3500;30;;;;;;;;5;;;;10;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven rare;;;;;;;;;;;;;;;;;;;;;;Thanks to these pridefully displayed amulets, one can easily spot an oracle on the streets of Hazzun.
 
|Worn Cloak=2;cloak01;Cloak;Light;Common;cloth;20;30;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;2;;;;;;;;;;;;;;;;;;;Judging by the abundant patchwork, this cloak has been in use for many years.
 
|Traveling Cape=6;cloak02;Cloak;Light;Common;cloth;120;60;;;;;5;;;;;;;;;;;;;;;;;;;2;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor common;;;;1;;;;;;;;;;;;;;;;;;It'll keep the rain away, help you stay warm in cold weather, and conceal you in the dark.
 
|Azure Cape=6;cloak03;Cloak;Light;Unique;cloth;120;45;;;;;3;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;An intricately embroidered cape cut from some strange azure fabric. By the looks of its ornamented gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
 
|Jibean Cape=14;cloak04;Cloak;Light;Common;cloth;1120;90;;;;;9;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;elven common;;;;3;;;;;;;;;;;;;;;;;;A cape made of the thinnest of silks. The material is incredibly durable: tearing even a single strip from it would require a significant effort.
 
|Jousting Cloak=16;cloak05;Cloak;Light;Unique;cloth;1440;200;;;;;5;;;;;;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;;special;;;;4;;;;;;;;;;;;;;;;;;It's embroidered with heraldic crests of a long dead noble house.
 
|Occult Cloak=16;cloak06;Cloak;Light;Unique;cloth;1999;66;;;;;6;;;;;;;;;;;;;;;6;9;;;;;;;;;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;4;;;;;;;;;;;;;;;;;;Long ago, Brynn was a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they surely met their demise as it befits vampires - with wooden stakes deep in their chests.
 
|Velvet Cloak=14;cloak07;Cloak;Light;Common;cloth;1120;45;;;;;3;;;;;;-10;5;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;aldor uncommon;;;;2;;;;;;;;;;;;;;;;;;For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. However, during the last few decades, Brynn merchants have been showing increasingly less respect towards this custom.
 
|Nistrian Noble Cloak=18;cloak08;Cloak;Light;Common;cloth;1800;150;;5;;5;3;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;10;;10;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;nistra common;;;;3;;;;;;;;;;;;;;;;;;Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders - such as a preference for this style of cloak, for example.
 
|Court Mage Cloak=20;cloak09;Cloak;Light;Common;cloth;2200;60;;;;;5;;;5;;;;8;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;aldor magic;;;;2;;;;;;;;;;;;;;;;;;Court mages have very specific tastes in clothes. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
 
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 13:15, 14 March 2024

Page for all Stoneshard armor data.