Difference between revisions of "Axes (skill tree)"

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This page shows all Axe skills.
{{About|a skill tree|the corresponding weapon class|Axes}}


=== Active skills ===
<!--<imagemap>
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
File:Axes_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
|+
rect 384 170 557 342 [[Mutilating Lunge]]
!Skill
rect 108 345 281 518 [[Reprisal]]
!Description
rect 663 345 836 518 [[Ferocity]]
!Properties
rect 384 523 557 696 [[Cut Through]]
!Treaties
rect 663 699 836 872 [[Tormenting Swings]]
|-
rect 384 877 557 1050 [[Massacre]]
|Mutilating Lunge
rect 108 1231 281 1404 [[No Mercy]]
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.
rect 384 1231 557 1404 [[Execution]]
</imagemap>
-->{{ImageMap|338px|Axes_skilltree.png|
{{TooltipImage|Mutilating Lunge|24|85|62}}
{{TooltipImage|Ferocity|100|85|62}}
{{TooltipImage|Cut Through|176|85|62}}
{{TooltipImage|No Mercy|252|85|62}}
{{TooltipImage|Reprisal|86|231|62}}
{{TooltipImage|Massacre|192|231|62}}
{{TooltipImage|Execution|86|377|62}}
{{TooltipImage|Tormenting Swings|192|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .
This page shows all Axe skills.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 2
 
Energy Cost: 18
 
Cooldown: 8
 
Modified by: Strength, Agility
 
- Requires an axe
|I
|-
|Cut Through
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
 
Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires an axe
|I
|-
|Massacre
|Activates the following effect for 6 turns:
 
+2.5% Сrit Chance
 
+20% Bodypart Damage
 
+5% Armor Penetration
 
+7.5% Bleed Chance
 
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).
 
Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires an axe
|I
|-
|Execution
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.
 
Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.
 
If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 16
 
Modified by: Strength, Agility
 
- Requires an axe
|I
|}
 
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Reprisal
|Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Armor Penetration
|Skill Type: Passive
- Requires an axe
| I
|-
|Ferocity
|Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+10% Bodypart Damage
|Skill Type: Passive
- Requires an axe
|I
|-
|Tormenting Swings
|Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.
 
Passive bonus:


-5% Cooldowns Duration for this skill tree
{{quote|Dish out grievous injuries before finishing enemies off with few empowered hits.}}


+3% Bleed Chance
'''{{C|Orange|Main focus:}}'''<br>
|Skill Type: Passive
Injuries, Bleeding
- Requires an axe
|I
|-
|No Mercy
|Attacking enemies with less than 30% Health deals +30% Damage.


Passive bonus:
'''{{C|Orange|Crit Effect:}}'''<br>
{{C|+|+30%}} Bodypart Damage


-5% Cooldowns Duration for this skill tree
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Mutilating Lunge}}
{{SkillTable/row|Ferocity}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|No Mercy}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Reprisal}}
{{SkillTable/row|Massacre}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Execution}}
{{SkillTable/row|Tormenting Swings}}
{{SkillTable/end}}


+5% Crit Chance
|Skill Type: Passive
- Requires an axe
|I
|}


[[Category:Skills]]
{{Navigation|{{Skill_navbox}}}}
[[Category:Skill trees]]

Latest revision as of 23:45, 17 May 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Axe skills.

Dish out grievous injuries before finishing enemies off with few empowered hits.

Main focus:
Injuries, Bleeding

Crit Effect:
+30% Bodypart Damage

Skill List

SkillBasic StatsDescription
Treatise I
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Modified by:
Strength, Agility
- Requires a one-handed axe
Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Ferocity
Ferocity
Passive
- Requires a one-handed axe
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 3 turns and replenishes 7.5% Max Energy.
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
No Mercy
No Mercy
Passive
- Requires a one-handed axe
Grants axe strikes +25% Weapon Damage if the target's Health is either 100% or below 50%.
Treatise II
Reprisal
Reprisal
Passive
- Requires a one-handed axe
If the target isn't Injured, axe strikes against it grant +10% Bodypart Damage for 4 turns.

The effect stacks up to 3 times.

Grants axe strikes +5% Accuracy and -5% Fumble Chance for each Injury and Bleeding affecting the target.
Massacre
Massacre
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a one-handed axe
Activates "Massacre" for 12 turns:

+5% Armor Penetration
+15% Bodypart Damage
+7.5% Bleed Chance
+5% Crit Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic axe strikes prolong the duration of the effect duration by 1 turn (up to 15 turns), but reduces its number of stacks.

Only one Stance effect can be active at a time.
Treatise III
Execution
Execution
Attack
Type:
Target Object
Range:
1
Energy:
15
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.

If this strike kills its target, replenishes 30% Max Energy.
Tormenting Swings
Tormenting Swings
Passive
- Requires a one-handed axe
Damaging axe strikes apply their target with -7.5% Bleed Resistance and -5% Max Health for 4 turns. The effect stacks up to 4 times.


Page last edited during patch: 0.8.0.27