Difference between revisions of "Axes (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Realpsojed
(added navbox)
old>Domppa100
Line 29: Line 29:
!Treaties
!Treaties
|-
|-
|Mutilating Lunge
|'''[[Mutilating Lunge]]'''[[File:Mutilating Lunge.png|alt=|center]]
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.


Line 51: Line 51:
|I
|I
|-
|-
|Cut Through
|'''[[Cut Through]]'''[[File:Cut Through.png|alt=|center]]
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.


Line 73: Line 73:
|I
|I
|-
|-
|Massacre
|'''[[Massacre]]'''[[File:Massacre.png|alt=|center]]
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


Line 101: Line 101:
|I
|I
|-
|-
|Execution
|'''[[Execution]]'''[[File:Execution.png|alt=|center]]
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.



Revision as of 07:07, 16 March 2020

This page shows all Axe skills.

Placeholder:

############

Mutilating Lunge

+ (125 + 2.5STR ) % Bodypart Damage

+ (40 + 1.0STR + 1.0AGI ) % Bleed Chance

Cut Through

+ (15 + 1.0STR + 0.5AGI) % Damage

+ (30 + 2.0STR) % Armor Penetration

+ (125 + 5.0STR) % Armor Damage

############

Active skills

Skill Description Properties Treaties
Mutilating Lunge
Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.

If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

I
Cut Through
Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

I
Massacre
Activates the following effect for 6 turns:

+2.5% Сrit Chance

+20% Bodypart Damage

+5% Armor Penetration

+7.5% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

I
Execution
Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.

Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.

If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

I

Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires an axe

I
Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Bodypart Damage

Skill Type: Passive

- Requires an axe

I
Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Bleed Chance

Skill Type: Passive

- Requires an axe

I
No Mercy Attacking enemies with less than 30% Health deals +30% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires an axe

I