Difference between revisions of "Bleeding"

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|ConditionType = {{neg|Physical}}
|ConditionType = {{neg|Physical}}
|Properties1 = Deals Damage
|Properties1 = Deals Damage
|Values1 = {{neg|3% of Max HP * (1 - Bleeding Res)}}
|Values1 = {{neg|3% of Max HP * (1 - Bleed Res)}}
|Properties2 = Energy Restoration
|Properties2 = Energy Restoration
|Values2 = {{neg|-5%}}
|Values2 = {{neg|-5%}}

Revision as of 09:14, 7 October 2020


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Bleeding is a negative Physical condition.

  • You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
  • Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
  • Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.


Bleeding
Physical
Deals Damage
3% of Max HP * (1 - Bleed Res)
Energy Restoration
-5%
Healing Efficiency
-30%

Each turn reduces the affected Body Part's condition by 1%.


Bleeding