Difference between revisions of "Consumable data"

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-->
-->
|Roasted Fatty Meat= {{#switch: {{{1}}}
|Roasted Fatty Meat= {{#switch: {{{2}}}
|ItemType = Food
|ItemType = Food
|Subcategory = Meat
|Subcategory = Meat
|InventoryWidth = 2
|InventoryWidth = 2
|InventoryHeight = 1
|InventoryHeight = 1
|Properties1 = Hunger|Values1 = {{c|+|-35%}}
|Hunger = {{c|+|-35%}}
|Freshness = 48
|Freshness = 48
|Uses = 1
|Uses = 1
|Properties5 = Hunger Resistance|Values5 = {{c|+|+15%}} (120 t)
|Hunger Resistance = {{c|+|+15%}} (120 t)
|PropertyText =
|PropertyText =
|Description = A hefty steak, medium rare. A true warrior's lunch.
|Description = A hefty steak, medium rare. A true warrior's lunch.
Line 61: Line 61:
|Price = 37
|Price = 37
|#default = }}
|#default = }}
<!--


|#default = Data does not exist.}}</includeonly>
----- AMMUNITION -----
 
-->
|Leaf-Shaped Arrows= {{#switch: {{{2}}}
|NoProperties = 1
|Description = These common arrows are equally suitable for both hunting and warfare.
|Price = 60
|#default = }}
<!--
 
----- MEDICINE -----
 
-->
|Vivifying Essence= {{#switch: {{{2}}}
|ItemType = Medicine
|InventoryWidth = 1
|InventoryHeight = 2
|Uses = 2
|Sanity = {{Negative|-5%}}
|Energy Replenishment = {{Negative|-35%}}
|Health Replenishment = {{Positive|+35%}}
|Description = When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
|Price = 450
|#default = }}
<!--
 
----- INGREDIENTS -----
 
-->
|Stick= {{#switch: {{{2}}}
|Image2 = Stick 2.png
|ItemType = Ingredient
|Subcategory = Wood
|InventoryWidth = 1
|InventoryHeight = 2
|PropertyText = Can be used to start a fire.
|Description = A dry, durable stick with a lot of applications.
|Price = 1
|Uses = 0
|#default = }}
 
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 02:45, 6 April 2023

Page for all Stoneshard consumable data.

TODO: // food energy restoration max health health restoration bleed resistance healing efficiency unholy resistance // drinks energy replenishment crushing resistance //herbs psionic resistance poison resistance // drugs damage crit efficiency armor penetration max energy energy restoration abilities energy cost accuracy counter chance dodge chance crit chance vision experience gain fumble chance magic power cooldowns duration bonus range magic resistance // medicine body part condition (leeches) // ammo weapon damage bodypart damage armor penetration range // tools and traps - special, includes weapons, damage and other things, may need a separate solution