Difference between revisions of "Cut Through"

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|Type=Target Object
|Range=1
|Energy=12
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Hiddenbonus={{Pos|+10%}} Accuracy<br>{{Pos|-15%}} Fumble Chance
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default =
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<noinclude>
{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 20:09, 11 April 2023


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Cut Through
Cut Through
Attack
Type
Target Object
Range
1
Energy
12
Cooldown
8
Modified by: Strength, Agility, Perception

- Requires a one-handed axe
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Applies the target with -(AGL)% Block Chance and -(2.5 * STR)% Max Block Power for 2 turns.

Then delivers a strike with +STR% Weapon Damage, (PRC + AGL)% Armor Penetration, and +(5 * STR)% Armor Damage.

Each degree of Injury affecting the target grants the strike ((5 + (0.5 * STR)) + (0.5 * AGL))% Weapon Damage.

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