Difference between revisions of "Data"

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(Runic Explosion -> Overflowing Power)
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|Type=Target Tile
|Type=Target Tile
|Range=Vision
|Range=Vision
|Energy=20
|Energy=10
|Cooldown=2
|Cooldown=2
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Modifiers=Magic Power  
|Requirements=
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * GP * MP ] Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


Line 185: Line 187:
|Type=Target Self
|Type=Target Self
|Range=
|Range=
|Energy=25
|Energy=30
|Cooldown=32
|Cooldown=24
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Modifiers=Magic Power  
|Requirements=
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+30%}} Physical Resistance<br>{{c|+|+50%}} Nature Resistance<br>{{c|+|+20%}} Magic Resistance<br>{{c|+|+100%}} Bleed Resistance<br>{{c|+|+50%}} Move Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|[ 2 * (MP+GP) ] Crushing Damage}} for each attack it absorbed with a {{c|w|[ 33 * (MP+GP) ] %}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of this effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of this effect by {{c|w|2}} turns.
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}



Revision as of 21:31, 9 April 2022

Page for all Stoneshard data.

The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.

Currently this is in testing phase with templates {{Skill test}} and {{Armor test}}.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:

Headgear