Difference between revisions of "Data"

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m
(updated all armor to current values)
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|Board Shield= {{#switch: {{{2}}}
|Board Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=1
|Durability=60
|Durability=75
|Protection=1
|Protection=
|Price=15
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|7%}}
|Block Chance={{c|+|15%}}
|Block Power={{c|+|3}}
|Block Power={{c|+|15}}
|Block Recovery={{c|+|5}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Oaken Shield= {{#switch: {{{2}}}
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=2
|Durability=120
|Durability=150
|Protection=2
|Protection=
|Price=75
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|10%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|5}}
|Block Power={{c|+|15}}
|Block Recovery={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Fist Shield= {{#switch: {{{2}}}
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=4
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=75
|Price=150
|Description=Fist shields don't restrict movement and let you parry enemy attacks as long as you have the dexterity.
|Description=Fist shields don't restrict movement and let you parry enemy attacks as long as you have the dexterity.
|Block Chance={{c|+|5%}}
|Block Chance={{c|+|15%}}
|Block Power={{c|+|2}}
|Block Power={{c|+|10}}
|Counter Chance={{c|+|8%}}
|Block Recovery={{c|+|30}}
|Counter Chance={{c|+|10%}}
|#default = }}
|#default = }}
|Leather Targe= {{#switch: {{{2}}}
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=6
|Durability=75
|Durability=125
|Protection=1
|Protection=
|Price=100
|Price=300
|Description=These leather shields are still popular in the foothills of Aldor.
|Description=These leather shields are still popular in the foothills of Aldor.
|Block Chance={{c|+|8%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|4}}
|Block Power={{c|+|15}}
|Counter Chance={{c|+|2%}}
|Block Recovery={{c|+|15}}
|Counter Chance={{c|+|5%}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Dwarven Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=150
|Durability=175
|Protection=2
|Protection=
|Price=350
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|6}}
|Block Power={{c|+|20}}
|Block Recovery={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Dwarven Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=150
|Durability=175
|Protection=2
|Protection=
|Price=350
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|6}}
|Block Power={{c|+|20}}
|Block Recovery={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Dwarven Shield C= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=150
|Durability=175
|Protection=2
|Protection=
|Price=350
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|6}}
|Block Power={{c|+|20}}
|Block Recovery={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=140
|Durability=200
|Protection=2
|Protection=
|Price=250
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|10%}}
|Block Chance={{c|+|20%}}
|Block Power={{c|+|8}}
|Block Power={{c|+|20}}
|Block Recovery={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Protection=
|Price=500
|Description=A duelist's best friend, right after their blade, their honor, and their southern accent.
|Block Chance={{c|+|25%}}
|Block Power={{c|+|15}}
|Block Recovery={{c|+|20}}
|Counter Chance={{c|+|15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Elven Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Nomad Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Durability=200
|Durability=250
|Protection=3
|Protection=
|Price=600
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired form and fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Description=To make a kalkan, nomads weave reed stalks into a desired form and fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|12%}}
|Block Chance={{c|+|25%}}
|Block Power={{c|+|8}}
|Block Power={{c|+|30}}
|Dodge Chance={{c|-|-3%}}
|Block Recovery={{c|+|15}}
|Noise Produced={{c|+|5%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|Duel Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=80
|Protection=1
|Price=400
|Description=A duelist's best friend, right after their blade, their honor, and their southern accent.
|Block Chance={{c|+|7%}}
|Block Power={{c|+|3}}
|Counter Chance={{c|+|10%}}
|Noise Produced={{c|+|5%}}
|Move Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Rondache= {{#switch: {{{2}}}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=12
|Durability=160
|Durability=350
|Protection=3
|Protection=
|Price=1000
|Price=1000
|Description=Rondaches arrived to Aldor from somewhere on the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Description=Rondaches arrived to Aldor from somewhere on the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|10%}}
|Block Chance={{c|+|25%}}
|Block Power={{c|+|5}}
|Block Power={{c|+|25}}
|Counter Chance={{c|+|15%}}
|Block Recovery={{c|+|15}}
|Noise Produced={{c|+|5%}}
|Counter Chance={{c|+|10%}}
|Move Resistance={{c|+|5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=16
|Durability=250
|Durability=325
|Protection=3
|Protection=
|Price=1000
|Price=2000
|Description=Elven shields are durable and don't weigh the arm down. Rumors say they are made with an alloy exotic to Aldor.
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to a rich, powerful nomad.
|Block Chance={{c|+|12%}}
|Block Chance={{c|+|30%}}
|Block Power={{c|+|9}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-5%}}
|Block Recovery={{c|+|10}}
|Noise Produced={{c|+|5%}}
|Dodge Chance={{c|-|-7.5%}}
|Counter Chance={{c|+|5%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|Move Resistance={{c|+|12%}}
|#default = }}
|#default = }}
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=22
|Durability=300
|Durability=400
|Protection=4
|Protection=
|Price=1500
|Price=4000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to a rich, powerful nomad.
|Description=Elven shields are durable and don't weigh the arm down. Rumors say they are made with an alloy exotic to Aldor.
|Block Chance={{c|+|15%}}
|Block Chance={{c|+|30%}}
|Block Power={{c|+|10}}
|Block Power={{c|+|30}}
|Dodge Chance={{c|-|-7%}}
|Block Recovery={{c|+|15}}
|Noise Produced={{c|+|5%}}
|Counter Chance={{c|+|12%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|8%}}
|Move Resistance={{c|+|7%}}
|#default = }}
|#default = }}
|Maaf Shield= {{#switch: {{{2}}}
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=25
|LVL=24
|Durability=350
|Durability=450
|Protection=4
|Protection=
|Price=2250
|Price=4750
|Description=Maafs are the warrior estate which seized power in Jacinth a few centuries ago. Their round shields look unmistakably distinct.
|Description=Maafs are the warrior estate which seized power in Jacinth a few centuries ago. Their round shields look unmistakably distinct.
|Block Chance={{c|+|15%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|10}}
|Block Power={{c|+|45}}
|Dodge Chance={{c|-|-7%}}
|Block Recovery={{c|+|10}}
|Noise Produced={{c|+|5%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|8%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Relict Shield= {{#switch: {{{2}}}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=30
|LVL=
|Durability=400
|Durability=
|Protection=3
|Protection=
|Price=5000
|Price=
|Description=N/A
|Description=N/A
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Thousand Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|Rarity=Legendary
|LVL=30
|LVL=
|Durability=450
|Durability=
|Protection=3
|Protection=
|Price=500
|Price=
|Description=N/A
|Description=N/A
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Heather Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Durability=250
|Durability=350
|Protection=5
|Protection=
|Price=750
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Heather Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Durability=250
|Durability=350
|Protection=5
|Protection=
|Price=750
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Heather Shield C= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Durability=250
|Durability=350
|Protection=5
|Protection=
|Price=750
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Heather Shield D= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Durability=250
|Durability=350
|Protection=5
|Protection=
|Price=750
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Durability=400
|Protection=
|Price=650
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Block Chance={{c|+|40%}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|Fortitude={{c|+|20%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Nistrian Shield= {{#switch: {{{2}}}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Durability=230
|Durability=300
|Protection=3
|Protection=
|Price=500
|Price=750
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|15%}}
|Block Chance={{c|+|30%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|35}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=10
|Durability=275
|Durability=350
|Protection=6
|Protection=
|Price=1500
|Price=750
|Description=Protects the entire body, but takes a toll on maneuverability.
|Description=A popular choice among mounted knights - it deflects spears and helps with standing your ground when fighting on foot.
|Block Chance={{c|+|18%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|14}}
|Block Power={{c|+|35}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Skadian Shield= {{#switch: {{{2}}}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=12
|Durability=300
|Durability=550
|Protection=6
|Protection=
|Price=1500
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|40%}}
|Block Power={{c|+|16}}
|Block Power={{c|+|45}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Huskarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=12
|Durability=300
|Durability=400
|Protection=6
|Protection=
|Price=1500
|Price=1000
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|35%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|40}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=14
|Durability=225
|Durability=500
|Protection=4
|Protection=
|Price=500
|Price=1500
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Block Chance={{c|+|15%}}
|Block Chance={{c|+|45%}}
|Block Power={{c|+|10}}
|Block Power={{c|+|50}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|#default = }}
|Joust Shield= {{#switch: {{{2}}}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=14
|Durability=325
|Durability=450
|Protection=5
|Protection=
|Price=600
|Price=1500
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Block Chance={{c|+|15%}}
|Block Chance={{c|+|40%}}
|Block Power={{c|+|14}}
|Block Power={{c|+|45}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=18
|Durability=325
|Durability=600
|Protection=4
|Protection=
|Price=600
|Price=2550
|Description=A popular choice among mounted knights - it deflects spears and helps with standing your ground when fighting on foot.
|Description=Protects the entire body, but takes a toll on maneuverability.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|55%}}
|Block Power={{c|+|12}}
|Block Power={{c|+|50}}
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Long Shield= {{#switch: {{{2}}}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=425
|Durability=650
|Protection=6
|Protection=
|Price=1500
|Price=2550
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|50%}}
|Block Power={{c|+|16}}
|Block Power={{c|+|55}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Knightly Shield= {{#switch: {{{2}}}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=400
|Durability=750
|Protection=5
|Protection=
|Price=1350
|Price=2550
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|16%}}
|Block Chance={{c|+|50%}}
|Block Power={{c|+|16}}
|Block Power={{c|+|50}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|45%}}
|Block Power={{c|+|60}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Healing Efficiency={{c|+|25%}}
|Damage Taken={{c|-|-5%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Tower Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Durability=425
|Durability=850
|Protection=8
|Protection=
|Price=2500
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|65%}}
|Block Power={{c|+|22}}
|Block Power={{c|+|85}}
|Dodge Chance={{c|-|-25%}}
|Block Recovery={{c|-|-25}}
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Tower Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Durability=425
|Durability=850
|Protection=8
|Protection=
|Price=2500
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|65%}}
|Block Power={{c|+|22}}
|Block Power={{c|+|85}}
|Dodge Chance={{c|-|-25%}}
|Block Recovery={{c|-|-25}}
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Heavy Shield= {{#switch: {{{2}}}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Durability=475
|Durability=900
|Protection=7
|Protection=
|Price=2000
|Price=2500
|Description=These shields are often called storm shields in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|60%}}
|Block Power={{c|+|16}}
|Block Power={{c|+|75}}
|Dodge Chance={{c|-|-20%}}
|Block Recovery={{c|-|-20}}
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-25}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|18%}}
|Move Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Reinforced Shield= {{#switch: {{{2}}}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Durability=475
|Durability=900
|Protection=7
|Protection=
|Price=2000
|Price=2500
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|18%}}
|Block Chance={{c|+|55%}}
|Block Power={{c|+|20}}
|Block Power={{c|+|70}}
|Block Recovery={{c|-|-15}}
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|18%}}
|Move Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Brynn Pavesa= {{#switch: {{{2}}}
|Brynn Pavesa= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=25
|LVL=24
|Durability=500
|Durability=1000
|Protection=8
|Protection=
|Price=2750
|Price=3750
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Block Chance={{c|+|24%}}
|Block Chance={{c|+|65%}}
|Block Power={{c|+|22}}
|Block Power={{c|+|100}}
|Block Recovery={{c|-|-25}}
|Dodge Chance={{c|-|-30%}}
|Dodge Chance={{c|-|-30%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Defensive Shield= {{#switch: {{{2}}}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=25
|LVL=24
|Durability=525
|Durability=1150
|Protection=7
|Protection=
|Price=1850
|Price=3750
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|20%}}
|Block Chance={{c|+|60%}}
|Block Power={{c|+|18}}
|Block Power={{c|+|85}}
|Dodge Chance={{c|-|-20%}}
|Block Recovery={{c|-|-20}}
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|18%}}
|Move Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Guardian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Rarity=Common
|Material=wood
|LVL=30
|Rarity=Unique
|Durability=600
|LVL=24
|Protection=9
|Durability=1000
|Price=5000
|Protection=
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Price=3750
|Block Chance={{c|+|26%}}
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Power={{c|+|25}}
|Block Chance={{c|+|60%}}
|Dodge Chance={{c|-|-40%}}
|Block Power={{c|+|80}}
|Noise Produced={{c|+|15%}}
|Block Recovery={{c|-|-15}}
|Energy={{c|-|-35}}
|Dodge Chance={{c|-|-20%}}
|Energy Restoration={{c|-|-10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|-|-5%}}
|Fortitude={{c|+|10%}}
|Move Resistance={{c|+|25%}}
|Move Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Guardian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Rarity=Common
|Material=wood
|LVL=30
|Rarity=Unique
|Durability=500
|LVL=26
|Protection=7
|Durability=1000
|Price=2750
|Protection=
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Price=6500
|Block Chance={{c|+|28%}}
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Power={{c|+|20}}
|Block Chance={{c|+|60%}}
|Block Power={{c|+|90}}
|Block Recovery={{c|-|-20}}
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-7%}}
|Magic Power={{c|+|10%}}
|Move Resistance={{c|+|18%}}
|Move Resistance={{c|+|25%}}
|Experience Gain={{c|+|15%}}
|#default = }}
|#default = }}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Rarity=Legendary
|Material=wood
|LVL=30
|Rarity=Common
|Durability=600
|LVL=28
|Protection=5
|Durability=1200
|Price=2000
|Protection=
|Description=N/A
|Price=5500
|Block Chance={{c|+|20%}}
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Block Power={{c|+|15}}
|Block Chance={{c|+|70%}}
|Dodge Chance={{c|-|-20%}}
|Block Power={{c|+|110}}
|Noise Produced={{c|+|15%}}
|Block Recovery={{c|-|-35}}
|Energy={{c|-|-25}}
|Dodge Chance={{c|-|-35%}}
|Energy Restoration={{c|-|-6%}}
|Energy={{c|-|-35}}
|Damage Reflection={{c|+|15%}}
|Energy Restoration={{c|-|-10%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Crow Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Heavy
|Rarity=Unique
|Material=metal
|LVL=10
|Rarity=Legendary
|Durability=250
|LVL=
|Protection=3
|Durability=
|Price=850
|Protection=
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Price=
|Block Chance={{c|+|16%}}
|Description=N/A
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-6%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|15%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Crimson Headband= {{#switch: {{{2}}}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=5
|Durability=25
|Protection=
|Protection=
|Price=10
|Price=20
|Description=A great example of why the best defence is a good offense.
|Description=A great example of why the best defence is a good offense.
|Counter Chance={{c|+|1%}}
|Crit Chance={{c|+|1%}}
|Crit Chance={{c|+|1%}}
|Crit Efficiency={{c|+|5%}}
|#default = }}
|#default = }}
|Peasant Cap= {{#switch: {{{2}}}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=15
|Durability=50
|Protection=
|Protection=1
|Price=10
|Price=60
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|-|-1%}}
|Physical Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=10
|Durability=50
|Protection=
|Protection=1
|Price=10
|Price=60
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|1%}}
|Physical Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Forester Hat= {{#switch: {{{2}}}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=10
|Durability=50
|Protection=
|Protection=1
|Price=75
|Price=109.647819614319
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Crit Chance={{c|+|1%}}
|Accuracy={{c|+|1%}}
|Accuracy={{c|+|2.5%}}
|Physical Resistance={{c|+|2%}}
|#default = }}
|#default = }}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=15
|Durability=50
|Protection=
|Protection=1
|Price=10
|Price=109.647819614319
|Description=In case of heat or rain, its brims can be slightly turned down.
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Counter Chance={{c|+|2%}}
|Physical Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=4
|Durability=30
|Durability=100
|Protection=1
|Protection=3
|Price=250
|Price=225
|Description=It will soften a club blow. Can't ask more of it.
|Description=It will soften a club blow. Can't ask more of it.
|Fumble Chance={{c|-|-2%}}
|Bleed Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Control Resistance={{c|+|2.5%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Padded Coif= {{#switch: {{{2}}}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=6
|Durability=60
|Durability=125
|Protection=2
|Protection=5
|Price=600
|Price=475
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|Control Resistance={{c|+|3%}}
|Control Resistance={{c|+|5%}}
|Physical Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Mail Coif= {{#switch: {{{2}}}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Durability=125
|Durability=150
|Protection=3
|Protection=8
|Price=1000
|Price=800
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|3%}}
|Physical Resistance={{c|+|10%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=200
|Durability=175
|Protection=3
|Protection=9
|Price=1250
|Price=800
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=12
|Rarity=Unique
|Durability=175
|LVL=10
|Protection=3
|Durability=225
|Protection=10
|Price=1250
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1.5%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|8%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Flat Keetle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=225
|Durability=150
|Protection=3
|Protection=8
|Price=1250
|Price=800
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Flat Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=10
|Durability=300
|Durability=200
|Protection=4
|Protection=10
|Price=2250
|Price=1250
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Bascinet With Grate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=16
|Rarity=Unique
|Durability=325
|LVL=10
|Protection=4
|Durability=250
|Price=2250
|Protection=10
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Price=1250
|Noise Produced={{c|+|5%}}
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Vision={{c|-|-1}}
|Energy={{c|-|-3}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=12
|Durability=250
|Durability=225
|Protection=4
|Protection=12
|Price=2250
|Price=1500
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|20%}}
|Control Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=12
|Durability=375
|Durability=250
|Protection=5
|Protection=12
|Price=4000
|Price=1800
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-3}}
|Accuracy={{c|-|-3%}}
|Energy Restoration={{c|-|-1%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=12
|Durability=400
|Durability=200
|Protection=5
|Protection=12
|Price=4000
|Price=1800
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-3}}
|Accuracy={{c|-|-3%}}
|Energy Restoration={{c|-|-1%}}
|Vision={{c|-|-2}}
|Control Resistance={{c|+|10%}}
|Energy={{c|-|-15}}
|Physical Resistance={{c|+|15%}}
|Energy Restoration={{c|-|-2.5%}}
|Slashing Resistance={{c|+|5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=14
|Durability=400
|Durability=275
|Protection=5
|Protection=14
|Price=4000
|Price=2500
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Accuracy={{c|-|-5%}}
|Energy Restoration={{c|-|-2%}}
|Vision={{c|-|-3}}
|Control Resistance={{c|+|15%}}
|Energy={{c|-|-18}}
|Physical Resistance={{c|+|20%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Aldor Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=16
|Durability=400
|Durability=300
|Protection=5
|Protection=15
|Price=4000
|Price=3000
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Noise Produced={{c|+|10%}}
|Vision={{c|-|-1}}
|Accuracy={{c|-|-5%}}
|Energy={{c|-|-5}}
|Vision={{c|-|-2}}
|Energy Restoration={{c|-|-2%}}
|Energy={{c|-|-15}}
|Control Resistance={{c|+|15%}}
|Energy Restoration={{c|-|-2.5%}}
|Physical Resistance={{c|+|20%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Protection=16
|Price=3300
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=16
|Durability=400
|Durability=325
|Protection=6
|Protection=16
|Price=5000
|Price=3300
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Accuracy={{c|-|-6%}}
|Energy Restoration={{c|-|-2%}}
|Vision={{c|-|-4}}
|Control Resistance={{c|+|15%}}
|Energy={{c|-|-18}}
|Physical Resistance={{c|+|20%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Heavy Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=300
|Durability=400
|Protection=5
|Protection=18
|Price=4000
|Price=4250
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-2%}}
|Accuracy={{c|-|-2.5%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-2}}
|Energy={{c|-|-6}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|Control Resistance={{c|+|17.5%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ornate Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=20
|Rarity=Unique
|Durability=325
|LVL=18
|Protection=5
|Durability=350
|Price=4000
|Protection=18
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Price=4250
|Noise Produced={{c|+|10%}}
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|-|-2.5%}}
|Accuracy={{c|+|5%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2.5%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|17.5%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=25
|LVL=12
|Durability=400
|Durability=225
|Protection=6
|Protection=16
|Price=7500
|Price=1800
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-2.5%}}
|Vision={{c|-|-3}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=16
|Durability=125
|Durability=350
|Protection=3
|Protection=20
|Price=1000
|Price=3300
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Noise Produced={{c|+|5%}}
|Accuracy={{c|-|-7%}}
|Energy={{c|-|-3}}
|Vision={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Energy={{c|-|-10}}
|Control Resistance={{c|+|7.5%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Mail Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=12
|Rarity=Unique
|Durability=175
|LVL=16
|Protection=3
|Durability=350
|Price=1250
|Protection=20
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Price=3300
|Noise Produced={{c|+|10%}}
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Energy={{c|-|-5}}
|Accuracy={{c|-|-7%}}
|Energy Restoration={{c|-|-1%}}
|Vision={{c|-|-1}}
|Control Resistance={{c|+|7.5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Durability=200
|Durability=275
|Protection=4
|Protection=20
|Price=2000
|Price=2850
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-7%}}
|Energy={{c|-|-7}}
|Vision={{c|-|-2}}
|Energy Restoration={{c|-|-1.5%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|10%}}
|Control Resistance={{c|+|10%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=18
|Durability=250
|Durability=275
|Protection=4
|Protection=22
|Price=2250
|Price=4250
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Noise Produced={{c|+|5%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Protection=22
|Price=4250
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-1.5%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Visoreal Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=18
|Durability=200
|Durability=325
|Protection=4
|Protection=22
|Price=2250
|Price=4250
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-2.5%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|15%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Visoreal Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=350
|Durability=400
|Protection=5
|Protection=22
|Price=4000
|Price=4250
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Energy Restoration={{c|-|-3.5%}}
|Control Resistance={{c|+|15%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Rarity=Common
|Material=metal
|LVL=1
|Rarity=Unique
|Durability=20
|LVL=18
|Protection=
|Durability=425
|Price=15
|Protection=22
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Price=4250
|Magic Power={{c|+|3%}}
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|15%}}
|Control Resistance={{c|+|15%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Wanderer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=22
|Durability=30
|Durability=400
|Protection=
|Protection=26
|Price=150
|Price=6500
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Energy Restoration={{c|+|5%}}
|Accuracy={{c|-|-5%}}
|Magic Power={{c|+|5%}}
|Vision={{c|-|-2}}
|Bleed Resistance={{c|+|5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Apprentice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=22
|Durability=35
|Durability=450
|Protection=
|Protection=26
|Price=500
|Price=6500
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Fumble Chance={{c|-|-3%}}
|Accuracy={{c|-|-5%}}
|Magic Power={{c|+|7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-5%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Rarity=Common
|Material=metal
|LVL=15
|Rarity=Unique
|Durability=45
|LVL=22
|Protection=
|Durability=425
|Price=1000
|Protection=26
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Price=6500
|Magic Power={{c|+|10%}}
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Spells Energy Cost={{c|-|-5%}}
|Accuracy={{c|-|-3%}}
|Cooldowns Duration={{c|-|-5%}}
|Vision={{c|-|-2}}
|Bleed Resistance={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|-|-5%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=20
|Rarity=Unique
|Durability=60
|LVL=24
|Protection=
|Durability=500
|Price=2000
|Protection=28
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Price=8000
|Spells Energy Cost={{c|-|-10%}}
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Arcanistic Power={{c|+|20%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|20%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=24
|Durability=45
|Durability=500
|Protection=
|Protection=28
|Price=2000
|Price=8000
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Spells Energy Cost={{c|-|-10%}}
|Accuracy={{c|-|-5%}}
|Pyromantic Power={{c|+|20%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|25%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=26
|Durability=45
|Durability=700
|Protection=
|Protection=30
|Price=2000
|Price=9625
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Spells Energy Cost={{c|-|-10%}}
|Accuracy={{c|-|-5%}}
|Geomantic Power={{c|+|20%}}
|Vision={{c|-|-2}}
|Control Resistance={{c|+|5%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4.5%}}
|Control Resistance={{c|+|25%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=30
|Durability=60
|Durability=1000
|Protection=
|Protection=34
|Price=2000
|Price=13500
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling noise, but they quickly get used to it.
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Spells Energy Cost={{c|-|-10%}}
|Accuracy={{c|-|-10%}}
|Electromantic Power={{c|+|20%}}
|Vision={{c|-|-5}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-7%}}
|Control Resistance={{c|+|30%}}
|Physical Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=2
|Durability=45
|Durability=50
|Protection=
|Protection=
|Price=2000
|Price=50
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Cooldowns Duration={{c|-|-10%}}
|Fumble Chance={{c|-|-1%}}
|Chronomantic Power={{c|+|20%}}
|Energy Restoration={{c|+|1%}}
|#default = }}
|#default = }}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=4
|Durability=45
|Durability=60
|Protection=
|Protection=1
|Price=2000
|Price=225
|Description=Keeps your mind cold and your ears warm.
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Spells Energy Cost={{c|-|-10%}}
|Fumble Chance={{c|-|-3%}}
|Cryomantic Power={{c|+|20%}}
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|3%}}
|Physical Resistance={{c|+|2%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=5
|Rarity=Common
|Durability=25
|LVL=8
|Protection=
|Durability=100
|Price=325
|Protection=1
|Description=It's old and dusty. But for some reason you are compelled to put it on your head.
|Price=800
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Energy={{c|+|5}}
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|4%}}
|Magic Resistance={{c|+|7.5%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=75
|Protection=2
|Price=1800
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|10%}}
|Cooldowns Duration={{c|-|-5%}}
|Cooldowns Duration={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|3%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Pigfaced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=25
|Rarity=Common
|Durability=400
|LVL=16
|Protection=5
|Durability=80
|Price=4000
|Protection=2
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Price=3300
|Accuracy={{c|-|-4%}}
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Vision={{c|-|-2}}
|Spells Energy Cost={{c|-|-10%}}
|Energy={{c|-|-10}}
|Arcanistic Power={{c|+|15%}}
|Energy Restoration={{c|-|-3%}}
|Physical Resistance={{c|+|2%}}
|Fortitude={{c|+|15%}}
|Magic Resistance={{c|+|10%}}
|Control Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=1
|Rarity=Common
|Durability=40
|LVL=16
|Protection=
|Durability=80
|Price=50
|Protection=2
|Description=These masks are worn while working the most dubious contracts, when anonymity becomes vital.
|Price=3300
|Crit Chance={{c|+|1%}}
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|-|-10%}}
|Pyromantic Power={{c|+|15%}}
|Physical Resistance={{c|+|2%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Decorated Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=25
|Rarity=Common
|Durability=325
|LVL=16
|Protection=5
|Durability=100
|Price=4000
|Protection=3
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Price=3300
|Accuracy={{c|-|-3%}}
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Vision={{c|-|-2}}
|Spells Energy Cost={{c|-|-10%}}
|Energy={{c|-|-12}}
|Geomantic Power={{c|+|15%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|5%}}
|Damage Taken={{c|-|-5%}}
|Physical Resistance={{c|+|4%}}
|Control Resistance={{c|+|20%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=5
|Rarity=Common
|Durability=40
|LVL=16
|Protection=1
|Durability=80
|Price=300
|Protection=2
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Price=3300
|Vision={{c|-|-1}}
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling noise, but they quickly get used to it.
|Health Restoration={{c|+|3%}}
|Spells Energy Cost={{c|-|-10%}}
|Healing Efficiency={{c|+|15%}}
|Electromantic Power={{c|+|15%}}
|Physical Resistance={{c|+|2%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Eared Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=12
|Rarity=Common
|Durability=300
|LVL=16
|Protection=3
|Durability=80
|Price=1200
|Protection=2
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Price=3300
|Energy={{c|-|-4}}
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Energy Restoration={{c|-|-1%}}
|Cooldowns Duration={{c|-|-10%}}
|Control Resistance={{c|+|20%}}
|Chronomantic Power={{c|+|15%}}
|Physical Resistance={{c|+|2%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Decorated Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|Rarity=Common
|LVL=16
|LVL=16
|Durability=300
|Durability=80
|Protection=4
|Protection=2
|Price=2500
|Price=3300
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Description=Keeps your mind cold and your ears warm.
|Accuracy={{c|+|5%}}
|Spells Energy Cost={{c|-|-10%}}
|Vision={{c|-|-1}}
|Cryomantic Power={{c|+|15%}}
|Energy={{c|-|-8}}
|Physical Resistance={{c|+|2%}}
|Energy Restoration={{c|-|-2%}}
|Magic Resistance={{c|+|10%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|#default = }}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|Rarity=Unique
|LVL=16
|LVL=8
|Durability=300
|Durability=60
|Protection=4
|Protection=1
|Price=2500
|Price=800
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Description=It's old and dusty. But for some reason you are compelled to put it on your head.
|Vision={{c|-|-1}}
|Spells Energy Cost={{c|-|-9%}}
|Energy={{c|-|-8}}
|Cooldowns Duration={{c|-|-9%}}
|Energy Restoration={{c|-|-2%}}
|Magic Resistance={{c|+|5%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|#default = }}
|Joust Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|Rarity=Unique
|LVL=16
|LVL=2
|Durability=300
|Durability=75
|Protection=4
|Protection=1
|Price=2500
|Price=100
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Description=These masks are worn while working the most dubious contracts, when anonymity becomes vital.
|Vision={{c|-|-1}}
|Fumble Chance={{c|-|-1%}}
|Energy={{c|-|-8}}
|Crit Chance={{c|+|1%}}
|Energy Restoration={{c|-|-2%}}
|Accuracy={{c|+|1%}}
|Control Resistance={{c|+|12%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Joust Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|Rarity=Unique
|LVL=16
|LVL=4
|Durability=300
|Durability=60
|Protection=4
|Protection=2
|Price=2500
|Price=225
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Health Restoration={{c|+|5%}}
|Energy Restoration={{c|-|-2%}}
|Healing Efficiency={{c|+|15%}}
|Control Resistance={{c|+|12%}}
|Physical Resistance={{c|+|3%}}
|Poison Resistance={{c|+|35%}}
|Caustic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Witch Hunter Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Medium
|Material=cloth
|Rarity=Unique
|Rarity=Unique
|LVL=16
|LVL=8
|Durability=300
|Durability=80
|Protection=4
|Protection=1
|Price=2500
|Price=812.5
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=1
Line 1,820: Line 2,113:
|Description=It's completely soaked in blood and sweat.
|Description=It's completely soaked in blood and sweat.
|#default = }}
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=1
|Durability=10
|Durability=20
|Protection=
|Protection=
|Price=10
|Price=25
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|2%}}
|#default = }}
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=15
|Durability=40
|Protection=
|Protection=1
|Price=30
|Price=75
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|3%}}
|#default = }}
|#default = }}
|Townsman Shirt= {{#switch: {{{2}}}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=20
|Durability=50
|Protection=
|Protection=1
|Price=50
|Price=75
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|4%}}
|#default = }}
|#default = }}
|Townsman Garment= {{#switch: {{{2}}}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=4
|Durability=25
|Durability=65
|Protection=
|Protection=2
|Price=90
|Price=250
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|5%}}
|#default = }}
|#default = }}
|Elven Garment= {{#switch: {{{2}}}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=6
|Durability=30
|Durability=75
|Protection=
|Protection=2
|Price=75
|Price=550
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|15%}}
|#default = }}
|#default = }}
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|2%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=35
|Durability=75
|Protection=
|Protection=2
|Price=50
|Price=75
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Dodge Chance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|Dirwin's Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=Dirwin has been wearing his vest for so long, it's a miracle it hasn't yet fused with its wearer.
|Dodge Chance={{c|+|4%}}
|Fumble Chance={{c|-|-5%}}
|Skills Energy Cost={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Leather Vest= {{#switch: {{{2}}}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=4
|Durability=60
|Durability=125
|Protection=1
|Protection=3
|Price=150
|Price=250
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Bleed Resistance={{c|+|5%}}
|Dodge Chance={{c|+|4%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Doublet= {{#switch: {{{2}}}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=4
|Durability=50
|Durability=100
|Protection=1
|Protection=3
|Price=150
|Price=250
|Description=Suitable for both a night out and a duel. Either way you'll look appropriate.
|Description=Suitable for both a night out and a duel. Either way you'll look appropriate.
|Dodge Chance={{c|+|6%}}
|Bleed Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Duelist Doublet= {{#switch: {{{2}}}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=8
|Durability=85
|Durability=150
|Protection=2
|Protection=5
|Price=450
|Price=975
|Description=Showing up to a fight wearing all black is customary among duelists. Why? Blood is harder to spot on dark fabric.
|Description=Showing up to a fight wearing all black is customary among duelists. Why? Blood is harder to spot on dark fabric.
|Counter Chance={{c|+|3%}}
|Dodge Chance={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|Counter Chance={{c|+|5%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Padded Leather Vest= {{#switch: {{{2}}}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=90
|Durability=175
|Protection=2
|Protection=5
|Price=300
|Price=550
|Description=The main source of pride for every show-off from the slums.
|Description=The main source of pride for every show-off from the slums.
|Bleed Resistance={{c|+|7.5%}}
|Dodge Chance={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Padded Doublet= {{#switch: {{{2}}}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=75
|Durability=150
|Protection=2
|Protection=5
|Price=300
|Price=550
|Description=It protects much better than a common doublet and it looks fancy to boot.
|Description=It protects much better than a common doublet and it looks fancy to boot.
|Dodge Chance={{c|+|7%}}
|Bleed Resistance={{c|+|7.5%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Skaar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=10
|Durability=75
|Durability=100
|Protection=2
|Protection=5
|Price=300
|Price=1500
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Description=The dwarves of the Skaar clan deal with the most dangerous beasts the North can offer on a daily basis, so their berserks' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|10%}}
|Accuracy={{c|+|5%}}
|Damage Taken={{c|-|-5%}}
|Move Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Heimdar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=100
|Protection=5
|Price=1500
|Description=Dwarves believe that the clothes blessed by Heimdar shamans fortify the strength and resolve of the warriors wearing them.
|Dodge Chance={{c|+|5%}}
|Counter Chance={{c|+|5%}}
|Crit Chance={{c|+|5%}}
|Energy Restoration={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=8
|Durability=125
|Durability=200
|Protection=3
|Protection=6
|Price=750
|Price=975
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|-|-4%}}
|Dodge Chance={{c|+|3%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Gambeson Magistrate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=8
|Durability=125
|Durability=225
|Protection=3
|Protection=7
|Price=750
|Price=975
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|Magistrate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=7
|Price=975
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-4%}}
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Quilted Coat= {{#switch: {{{2}}}
|Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=8
|Durability=150
|Durability=250
|Protection=3
|Protection=8
|Price=750
|Price=975
|Description=These coats stuffed with oakum are quite popular among guards and poor soldiers.
|Description=These coats stuffed with oakum are quite popular among guards and poor soldiers.
|Energy={{c|-|-4}}
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Long Gambeson= {{#switch: {{{2}}}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=9
|LVL=10
|Durability=175
|Durability=300
|Protection=4
|Protection=9
|Price=1250
|Price=1500
|Description=It protects well for its price. The main concern is overheating to death.
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-6%}}
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-7}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=200
|Protection=4
|Price=1750
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|Bleed Resistance={{c|+|20%}}
|Physical Resistance={{c|+|12.5%}}
|#default = }}
|#default = }}
|Mirror Quilted Coat= {{#switch: {{{2}}}
|Mirror Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=12
|Durability=250
|Durability=325
|Protection=5
|Protection=10
|Price=2000
|Price=2175
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|Bleed Resistance={{c|+|20%}}
|Physical Resistance={{c|+|17.5%}}
|Piercing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Durability=250
|Durability=350
|Protection=5
|Protection=11
|Price=2000
|Price=3000
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|Physical Resistance={{c|+|15%}}
|Rending Resistance={{c|+|10%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=450
|Protection=12
|Price=3975
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-4%}}
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|-|-5%}}
|Noise Produced={{c|-|-5%}}
|Energy={{c|-|-7}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|25%}}
|Bleed Resistance={{c|+|35%}}
|Physical Resistance={{c|+|20%}}
|Nature Resistance={{c|+|35%}}
|Crushing Resistance={{c|+|5%}}
|Rending Resistance={{c|+|15%}}
|Poison Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Dwarven Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Rarity=Common
|Material=metal
|LVL=14
|Rarity=Unique
|Durability=125
|LVL=8
|Protection=5
|Durability=250
|Price=2200
|Protection=7
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Price=975
|Dodge Chance={{c|-|-10%}}
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Skadian Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Skadian Yushman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=10
|Durability=275
|Durability=300
|Protection=7
|Protection=12
|Price=3000
|Price=1500
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|20%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Mail= {{#switch: {{{2}}}
|Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=12
|Durability=350
|Durability=325
|Protection=7
|Protection=14
|Price=3000
|Price=2175
|Description=A mail like this requires thousands of rings and lots and lots of time. It protects well and doesn't restrict movement, so the price on it is quite high.
|Description=A mail like this requires thousands of rings and lots and lots of time. It protects well and doesn't restrict movement, so the price on it is quite high.
|Dodge Chance={{c|-|-6%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|20%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Mail Magistrate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Magistrate Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=12
|Durability=350
|Durability=325
|Protection=7
|Protection=14
|Price=3000
|Price=2175
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-6%}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|20%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Fjall Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=12
|Durability=450
|Durability=250
|Protection=8
|Protection=14
|Price=4000
|Price=2175
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-7%}}
|Dodge Chance={{c|-|-7%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|Rending Resistance={{c|+|15%}}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=400
|Protection=16
|Price=3000
|Description=Hauberks have stood the test of time - they were used by the ancestors of today's Aldorians even before they conquered the Foothills.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|7%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|25%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Footman Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=550
|Protection=18
|Price=3975
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|Sergeant Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=18
|Durability=450
|Durability=700
|Protection=9
|Protection=20
|Price=5500
|Price=5100
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Elven Brigandine= {{#switch: {{{2}}}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=20
|Durability=450
|Durability=800
|Protection=10
|Protection=22
|Price=6250
|Price=6375
|Description=Sipahi are the heavy cavalry which forms the core of the Ahjat Empire's army, so their armor is crafted by the best armorsmiths of the realm.
|Description=Sipahi are the heavy cavalry which forms the core of the Ahjat Empire's army, so their armor is crafted by the best armorsmiths of the realm.
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|12%}}
|Move Resistance={{c|+|12%}}
|Bleed Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jousting Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Medium
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=20
|Durability=400
|Durability=650
|Protection=9
|Protection=25
|Price=7000
|Price=6375
|Description=Hauberks have stood the test of time - they were used by the ancestors of today's Aldorians even before they conquered the Foothills.
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|12.5%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|12.5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|12.5%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Knightly Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=22
|Durability=550
|Durability=900
|Protection=12
|Protection=27
|Price=9000
|Price=7875
|Description=It's a rare occurance to successfully save up for one of these before dying of old age.
|Description=This brigandine is favored by Aldorian knights. It protects almost as well as plate armor, but costs less and looks fancier.
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-25}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Knightly Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=24
|Durability=500
|Durability=1000
|Protection=11
|Protection=29
|Price=7500
|Price=9600
|Description=This brigandine is favored by Aldorian knights. It protects almost as well as plate armor, but costs less and looks fancier.
|Description=It's a rare occurance to successfully save up for one of these before dying of old age.
|Dodge Chance={{c|-|-18%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|15%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|35%}}
|#default = }}
|#default = }}
|Joust Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Heavy
|ArmorClass=Heavy
|Rarity=Common
|Material=metal
|LVL=20
|Rarity=Unique
|Durability=400
|LVL=26
|Protection=11
|Durability=950
|Price=8750
|Protection=31
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Price=11550
|Dodge Chance={{c|-|-15%}}
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Noise Produced={{c|+|15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|12.5%}}
|Health Restoration={{c|+|5%}}
|Healing Efficiency={{c|+|25%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Aldwynn Cuirass= {{#switch: {{{2}}}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=30
|LVL=28
|Durability=600
|Durability=1250
|Protection=13
|Protection=33
|Price=12000
|Price=13725
|Description=Aldwynnian cuirasses are infamous for demanding months of hard work to craft.
|Description=Aldwynnian cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-35}}
|Energy={{c|-|-40}}
|Energy Restoration={{c|-|-8%}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|20%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|40%}}
|#default = }}
|#default = }}
|Vagabond Knight Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=999
|Protection=35
|Price=16125
|Description=This marvelous armor looks both very ancient and as if it arrived from the future. Who could have crafted it?
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Damage Taken={{c|-|-7.5%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|40%}}
|#default = }}
|Apprentice Robe= {{#switch: {{{2}}}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=20
|Durability=50
|Protection=
|Protection=1
|Price=100
|Price=75
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Magic Power={{c|+|5%}}
|Energy={{c|+|5}}
|#default = }}
|#default = }}
|Wanderer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jonna Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Common
|Material=cloth
|LVL=5
|Rarity=Unique
|Durability=60
|LVL=4
|Protection=1
|Durability=75
|Price=300
|Protection=2
|Description=When it comes to the lack of prosperity, wandering mages aren't that different from common folk and are often treated even more poorly.
|Price=250
|Energy Restoration={{c|+|5%}}
|Description=A regular man's mantle of the Academy graduate, altered to fit Jonna.
|Magic Power={{c|+|10%}}
|Fumble Chance={{c|-|-3%}}
|Bleed Resistance={{c|+|10%}}
|Energy={{c|+|5}}
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|3%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Apprentice Mage Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Novice Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=4
|Durability=40
|Durability=75
|Protection=
|Protection=1
|Price=900
|Price=250
|Description=A magically gifted person can try their luck as an apprentice to an old sorcerer. Those are generally interested in passing down their experience to the next generation.
|Description=A magically gifted person can try their luck as an apprentice to an old sorcerer. Those are generally interested in passing down their experience to the next generation.
|Fumble Chance={{c|-|-5%}}
|Fumble Chance={{c|-|-5%}}
|Magic Power={{c|+|15%}}
|Energy={{c|+|5}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|Wanderer's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=100
|Protection=2
|Price=550
|Description=When it comes to the lack of prosperity, wandering mages aren't that different from common folk and are often treated even more poorly.
|Energy={{c|+|10}}
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|5%}}
|Magic Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=10
|Durability=65
|Durability=125
|Protection=
|Protection=2
|Price=1800
|Price=1500
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Magic Power={{c|+|10%}}
|Energy={{c|+|5}}
|Magic Power={{c|+|8%}}
|Cooldowns Duration={{c|-|-10%}}
|Cooldowns Duration={{c|-|-10%}}
|Bleed Resistance={{c|+|12%}}
|Bleed Resistance={{c|+|12%}}
|Physical Resistance={{c|+|2.5%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Druid Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=12
|Durability=80
|Durability=150
|Protection=1
|Protection=3
|Price=2250
|Price=2175
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Some believe it was them who'd been maintaining the shaky peace within the realm. Others claim that the Sages have never shown any regard for other people...
|Description=It's vogue among Aldorian lords to have a mage or two in their court. The fine clothes gifted to them are a matter of prestige.
|Fumble Chance={{c|-|-4%}}
|Energy={{c|+|5}}
|Energy={{c|+|12}}
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|12%}}
|Magic Power={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|Spells Energy Cost={{c|-|-10%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|5%}}
|Magic Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=14
|Durability=75
|Durability=200
|Protection=1
|Protection=5
|Price=1800
|Price=3000
|Description=It's vogue among Aldorian lords to have a mage or two in their court. The fine clothes gifted to them are a matter of prestige.
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Some believe it was them who'd been maintaining the shaky peace within the realm. Others claim that the Sages have never shown any regard for other people...
|Energy Restoration={{c|+|1%}}
|Energy={{c|+|15}}
|Magic Power={{c|+|20%}}
|Energy Restoration={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|Magic Power={{c|+|15%}}
|Cooldowns Duration={{c|-|-5%}}
|Health Restoration={{c|+|5%}}
|Bleed Resistance={{c|+|15%}}
|Healing Efficiency={{c|+|20%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|7.5%}}
|Magic Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Arcanist Mantle= {{#switch: {{{2}}}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=50
|Durability=75
|Protection=
|Protection=2
|Price=3000
|Price=5100
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy={{c|+|25}}
|Energy={{c|+|25}}
|Energy Restoration={{c|+|3%}}
|Energy Restoration={{c|+|3%}}
|Spells Energy Cost={{c|-|-15%}}
|Spells Energy Cost={{c|-|-15%}}
|Arcanistic Power={{c|+|30%}}
|Arcanistic Power={{c|+|20%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Pyromancer Mantle= {{#switch: {{{2}}}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=50
|Durability=75
|Protection=
|Protection=2
|Price=3000
|Price=5100
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Crit Chance={{c|+|7%}}
|Crit Chance={{c|+|7%}}
|Energy Restoration={{c|+|3%}}
|Energy Restoration={{c|+|3%}}
|Spells Energy Cost={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Pyromantic Power={{c|+|30%}}
|Pyromantic Power={{c|+|20%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Geomancer Mantle= {{#switch: {{{2}}}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=60
|Durability=150
|Protection=1
|Protection=3
|Price=3000
|Price=5100
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|3%}}
|Energy Restoration={{c|+|3%}}
|Damage Taken={{c|-|-10%}}
|Damage Taken={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Geomantic Power={{c|+|30%}}
|Geomantic Power={{c|+|20%}}
|Move Resistance={{c|+|10%}}
|Move Resistance={{c|+|10%}}
|Physical Resistance={{c|+|5%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Electromancer Mantle= {{#switch: {{{2}}}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=50
|Durability=75
|Protection=
|Protection=2
|Price=3000
|Price=5100
|Description=Barely touching the material sends unpleasant tingling up one's arm. At the same time, electromancers are quite content with wearing it.
|Description=Barely touching the material sends unpleasant tingling up one's arm. At the same time, electromancers are quite content with wearing it.
|Energy Restoration={{c|+|5%}}
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|15%}}
|Spells Energy Cost={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Electromantic Power={{c|+|30%}}
|Electromantic Power={{c|+|20%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Chronomancer Mantle= {{#switch: {{{2}}}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=50
|Durability=75
|Protection=
|Protection=2
|Price=3000
|Price=5100
|Description=This mantle is covered with runes of a long forgotten language. The chronomancers of the present simply recite the surviving spells with little understanding of the power which makes their magic possible.
|Description=This mantle is covered with runes of a long forgotten language. The chronomancers of the present simply recite the surviving spells with little understanding of the power which makes their magic possible.
|Dodge Chance={{c|+|5%}}
|Dodge Chance={{c|+|10%}}
|Cooldowns Duration={{c|-|-15%}}
|Cooldowns Duration={{c|-|-15%}}
|Fortitude={{c|+|15%}}
|Fortitude={{c|+|15%}}
|Chronomantic Power={{c|+|30%}}
|Chronomantic Power={{c|+|20%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Cryomancer Mantle= {{#switch: {{{2}}}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=60
|Durability=75
|Protection=
|Protection=2
|Price=3000
|Price=5100
|Description=Even though this mantle is made of surprisingly light cloth, cryomantic enchantments woven into it protect the wearer even from the harshest of frosts.
|Description=Even though this mantle is made of surprisingly light cloth, cryomantic enchantments woven into it protect the wearer even from the harshest of frosts.
|Energy Restoration={{c|+|5%}}
|Energy Restoration={{c|+|5%}}
|Health Restoration={{c|+|5%}}
|Health Restoration={{c|+|5%}}
|Spells Energy Cost={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Cryomantic Power={{c|+|30%}}
|Cryomantic Power={{c|+|20%}}
|Physical Resistance={{c|+|2.5%}}
|Magic Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Skaar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Town Gloves= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=1
|Durability=60
|Durability=50
|Protection=
|Protection=1
|Price=2750
|Price=25
|Description=The dwarves of the Skaar clan deal with the most dangerous beasts the North can offer on a daily basis, so their berserks' garments are frequently imbued with protective enchantments.
|Description=For when you don't want to get your hands dirty.
|Damage Taken={{c|-|-7.5%}}
|Bleed Resistance={{c|+|10%}}
|Control Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Hejmdar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Leather Gloves= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=2
|Durability=60
|Durability=100
|Protection=
|Protection=1
|Price=2750
|Price=50
|Description=Dwarves believe that the clothes blessed by Heimdar shamans fortify the strength and resolve of the warriors wearing them.
|Description=These gloves are crafted from finely tanned leather.
|Counter Chance={{c|+|5%}}
|Fumble Chance={{c|-|-1%}}
|Crit Chance={{c|+|10%}}
|Bleed Resistance={{c|+|2.5%}}
|Energy Restoration={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Arna Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Leather Bracers= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Medium
|ArmorType=Gloves
|Rarity=Unique
|ArmorClass=Light
|LVL=10
|Material=leather
|Durability=200
|Rarity=Common
|Protection=5
|LVL=4
|Price=1700
|Durability=75
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Protection=2
|Dodge Chance={{c|-|-8%}}
|Price=175
|Noise Produced={{c|+|10%}}
|Description=A few layers of thick leather protect your forearms, but leave the wrists vulnerable.
|Energy={{c|-|-10}}
|Dodge Chance={{c|+|2%}}
|Energy Restoration={{c|-|-2%}}
|Fumble Chance={{c|-|-3%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Blacksmith Mittens= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Heavy
|ArmorType=Gloves
|Rarity=Unique
|ArmorClass=Light
|LVL=26
|Material=leather
|Durability=500
|Rarity=Common
|Protection=11
|LVL=4
|Price=8750
|Durability=150
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Protection=3
|Dodge Chance={{c|-|-20%}}
|Price=175
|Noise Produced={{c|+|10%}}
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Energy={{c|-|-25}}
|Fumble Chance={{c|+|2%}}
|Energy Restoration={{c|-|-6%}}
|Skills Energy Cost={{c|-|-5%}}
|Health Restoration={{c|+|5%}}
|Healing Efficiency={{c|+|25%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Jonna Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Falconeer Gloves= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=leather
|LVL=5
|Rarity=Common
|Durability=35
|LVL=6
|Protection=1
|Durability=250
|Price=400
|Protection=4
|Description=A regular man's mantle of the Academy graduate, altered to fit Jonna.
|Price=375
|Energy={{c|+|3}}
|Description=A lord without a falconeer would never be taken seriously.
|Energy Restoration={{c|+|1%}}
|Fumble Chance={{c|+|1%}}
|Magic Power={{c|+|3%}}
|Bleed Resistance={{c|+|5%}}
|Cooldowns Duration={{c|-|-5%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Vagabond Knight Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Tied Gloves= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Heavy
|ArmorType=Gloves
|Rarity=Unique
|ArmorClass=Light
|LVL=24
|Material=leather
|Durability=400
|Rarity=Common
|Protection=12
|LVL=6
|Price=11000
|Durability=200
|Description=This marvelous armor looks both very ancient and as if it arrived from the future. Who could have crafted it?
|Protection=5
|Dodge Chance={{c|-|-25%}}
|Price=375
|Noise Produced={{c|+|15%}}
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Energy={{c|-|-35}}
|Counter Chance={{c|+|2%}}
|Energy Restoration={{c|-|-7%}}
|Fumble Chance={{c|-|-1%}}
|Damage Taken={{c|-|-7.5%}}
|Crit Chance={{c|+|1%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Dirwin Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Splint Vambraces= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=metal
|LVL=4
|Rarity=Common
|Durability=75
|LVL=8
|Protection=2
|Durability=250
|Price=75
|Protection=8
|Description=Dirwin has been wearing his vest for so long, it's a miracle it hasn't yet fused with its wearer.
|Price=650
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Block Chance={{c|+|1%}}
|Dodge Chance={{c|+|2%}}
|Counter Chance={{c|+|1%}}
|Fumble Chance={{c|-|-3%}}
|Fumble Chance={{c|-|-3%}}
|Skills Energy Cost={{c|-|-10%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Velmir Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Mail Gloves= {{#switch: {{{2}}}
|ArmorType=Chestpiece
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Light
|ArmorType=Gloves
|Rarity=Unique
|ArmorClass=Medium
|LVL=5
|Material=metal
|Durability=65
|Rarity=Common
|Protection=1
|LVL=10
|Price=200
|Durability=300
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Protection=10
|Bleed Resistance={{c|+|15%}}
|Price=1000
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-0.5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|12.5%}}
|Slashing Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Brigantine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=12
|Durability=15
|Durability=350
|Protection=
|Protection=12
|Price=10
|Price=1450
|Description=For when you don't want to get your hands dirty.
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sergeant Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=14
|Durability=35
|Durability=400
|Protection=
|Protection=14
|Price=25
|Price=2000
|Description=These gloves are crafted from finely tanned leather.
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|-|-1%}}
|Fumble Chance={{c|+|2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Plate Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=18
|Durability=50
|Durability=550
|Protection=1
|Protection=18
|Price=150
|Price=3400
|Description=A lord without a falconeer would never be taken seriously.
|Description=Making plate gloves is a form of art, demanding great dedication from a master craftsman as well as a complete knowledge of the trade.
|Fumble Chance={{c|+|1%}}
|Fumble Chance={{c|+|4%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Knightly Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=20
|Durability=40
|Durability=600
|Protection=
|Protection=20
|Price=90
|Price=4250
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Counter Chance={{c|+|2%}}
|Fumble Chance={{c|+|4%}}
|Fumble Chance={{c|-|-1%}}
|Accuracy={{c|-|-1%}}
|Crit Chance={{c|+|1%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=22
|Durability=60
|Durability=650
|Protection=1
|Protection=24
|Price=125
|Price=5250
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Description=The last thing these mittens offer is freedom of wrist movement. Although there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|+|2%}}
|Fumble Chance={{c|+|6%}}
|Skills Energy Cost={{c|-|-5%}}
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|35%}}
|#default = }}
|#default = }}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jonna's Casting Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Common
|Material=cloth
|LVL=4
|Rarity=Unique
|Durability=45
|LVL=6
|Protection=
|Durability=50
|Price=60
|Protection=1
|Description=A few layers of thick leather protect your forearms, but leave the wrists vulnerable.
|Price=375
|Counter Chance={{c|+|1%}}
|Description=If Jonna were given a coin every time she casts a spell with these bracers on, she would have become dirty rich long ago.
|Fumble Chance={{c|-|-3%}}
|Energy={{c|+|2}}
|Crit Chance={{c|+|1%}}
|Cooldowns Duration={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|5%}}
|Nature Resistance={{c|+|5%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=16
|Durability=90
|Durability=100
|Protection=2
|Protection=2
|Price=400
|Price=2650
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Fumble Chance={{c|-|-2%}}
|Energy={{c|+|3}}
|Accuracy={{c|+|1%}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|12%}}
|Skills Energy Cost={{c|-|-7.5%}}
|Spells Energy Cost={{c|-|-7.5%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sapphire Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Durability=150
|Durability=100
|Protection=3
|Protection=2
|Price=750
|Price=2650
|Description=A good choice for those who value their fingers.
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Fumble Chance={{c|+|1%}}
|Energy={{c|+|3}}
|Noise Produced={{c|+|5%}}
|Energy Restoration={{c|+|7.5%}}
|Energy={{c|-|-2}}
|Magic Power={{c|+|5%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|2.5%}}
|Magic Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Brigantine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Orient Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=20
|Durability=200
|Durability=125
|Protection=4
|Protection=3
|Price=1500
|Price=4250
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Fumble Chance={{c|+|2%}}
|Dodge Chance={{c|+|4%}}
|Noise Produced={{c|+|5%}}
|Fumble Chance={{c|-|-4%}}
|Energy={{c|-|-3}}
|Energy={{c|+|4}}
|Energy Restoration={{c|-|-1.5%}}
|Magic Power={{c|+|4%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Footman Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Rusted Shackles= {{#switch: {{{2}}}
|ArmorType=Gloves
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Medium
|ArmorType=Boots
|Rarity=Common
|LVL=16
|Durability=250
|Protection=5
|Price=2500
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|+|3%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1.5%}}
|#default = }}
|Plate Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=1
|Durability=300
|Durability=25
|Protection=6
|Protection=
|Price=4500
|Price=1
|Description=Making plate gloves is a form of art, demanding great dedication from a master craftsman as well as a complete knowledge of the trade.
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|Fumble Chance={{c|+|5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|#default = }}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Peasant Shoes= {{#switch: {{{2}}}
|ArmorType=Gloves
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Heavy
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=2
|Durability=350
|Durability=50
|Protection=7
|Protection=1
|Price=5500
|Price=50
|Description=The last thing these mittens offer is freedom of wrist movement. Although there's no dropping your sword while wearing them. Never.
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Fumble Chance={{c|+|7.5%}}
|Dodge Chance={{c|+|1%}}
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-3%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|#default = }}
|Knight Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pointy Shoes= {{#switch: {{{2}}}
|ArmorType=Gloves
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Heavy
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=2
|Durability=325
|Durability=75
|Protection=6
|Protection=1
|Price=5000
|Price=50
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Fumble Chance={{c|+|3%}}
|Dodge Chance={{c|+|1%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|#default = }}
|Jonna Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Travelling Shoes= {{#switch: {{{2}}}
|ArmorType=Gloves
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=cloth
|LVL=5
|Rarity=Common
|Durability=30
|LVL=2
|Protection=
|Durability=100
|Price=125
|Protection=1
|Description=If Jonna were given a coin every time she casts a spell with these bracers on, she would have become dirty rich long ago.
|Price=50
|Fumble Chance={{c|-|-1%}}
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Magic Power={{c|+|5%}}
|Dodge Chance={{c|+|2%}}
|Cooldowns Duration={{c|-|-5%}}
|Noise Produced={{c|-|-5%}}
|Bleed Resistance={{c|+|2.5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Town Shoes= {{#switch: {{{2}}}
|ArmorType=Boots
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Heavy
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=4
|Durability=10
|Durability=125
|Protection=
|Protection=2
|Price=15
|Price=175
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Description=They look decent enough to be worn during fair festivities or when visiting a town square.
|Noise Produced={{c|-|-10%}}
|Dodge Chance={{c|+|3%}}
|Bleed Resistance={{c|+|2.5%}}
|Physical Resistance={{c|+|2.5%}}
|#default = }}
|#default = }}
|Sharp Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=4
|Durability=15
|Durability=150
|Protection=
|Protection=3
|Price=30
|Price=175
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Noise Produced={{c|-|-10%}}
|Dodge Chance={{c|+|4%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=6
|Durability=60
|Durability=225
|Protection=
|Protection=4
|Price=45
|Price=375
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Description=A pair of sturdy boots made out of cowhide. In times of war such boots greatly grow in demand.
|Noise Produced={{c|-|-10%}}
|Dodge Chance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Physical Resistance={{c|+|7.5%}}
|#default = }}
|#default = }}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=8
|Durability=60
|Durability=250
|Protection=
|Protection=6
|Price=45
|Price=650
|Description=They look decent enough to be worn during fair festivities or when visiting a town square.
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Noise Produced={{c|-|-10%}}
|Dodge Chance={{c|+|5%}}
|Move Resistance={{c|+|7.5%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=6
|Durability=30
|Durability=200
|Protection=
|Protection=4
|Price=60
|Price=375
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Noise Produced={{c|-|-10%}}
|Dodge Chance={{c|+|5%}}
|Fumble Chance={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=8
|Durability=75
|Durability=225
|Protection=1
|Protection=5
|Price=125
|Price=650
|Description=A pair of sturdy boots made out of cowhide. In times of war such boots greatly grow in demand.
|Description=A duelist should always strive to appear dashing while remaining sufficiently deadly.
|Noise Produced={{c|-|-5%}}
|Dodge Chance={{c|+|7%}}
|Counter Chance={{c|+|2%}}
|Fumble Chance={{c|-|-2%}}
|Noise Produced={{c|-|-10%}}
|Move Resistance={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|15%}}
|Physical Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Splinted Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=9
|LVL=10
|Durability=150
|Durability=300
|Protection=2
|Protection=8
|Price=350
|Price=1000
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Description=A cheap, yet effective protection from sudden strikes to the feet.
|Noise Produced={{c|-|-5%}}
|Dodge Chance={{c|-|-3%}}
|Move Resistance={{c|+|8%}}
|Energy={{c|-|-2}}
|Move Resistance={{c|+|7.5%}}
|Bleed Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|15%}}
|#default = }}
|#default = }}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sergeant Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=12
|Durability=90
|Durability=400
|Protection=1
|Protection=12
|Price=150
|Price=1450
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Description=An obvious choice for a footsoldier: a combination of practicality of common boots and some fairly decent protection.
|Fumble Chance={{c|-|-1%}}
|Dodge Chance={{c|-|-6%}}
|Noise Produced={{c|-|-5%}}
|Energy={{c|-|-5}}
|Bleed Resistance={{c|+|15%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|7.5%}}
|Physical Resistance={{c|+|20%}}
|#default = }}
|#default = }}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Knightly Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=20
|Durability=100
|Durability=600
|Protection=1
|Protection=20
|Price=700
|Price=4250
|Description=A duelist should always strive to appear dashing while remaining sufficiently deadly.
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Fumble Chance={{c|-|-2%}}
|Dodge Chance={{c|-|-8%}}
|Noise Produced={{c|-|-5%}}
|Energy={{c|-|-10}}
|Move Resistance={{c|+|7%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|7%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|25%}}
|#default = }}
|#default = }}
|Splinted Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Baron Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=24
|Durability=125
|Durability=700
|Protection=3
|Protection=24
|Price=900
|Price=6400
|Description=A cheap, yet effective protection from sudden strikes to the feet.
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Dodge Chance={{c|-|-2%}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|-|-5%}}
|Energy={{c|-|-12}}
|Move Resistance={{c|+|5%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|30%}}
|#default = }}
|#default = }}
|Footman Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=26
|Durability=200
|Durability=750
|Protection=4
|Protection=26
|Price=1400
|Price=7700
|Description=An obvious choice for a footsoldier: a combination of practicality of common boots and some fairly decent protection.
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-12%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Skills Energy Cost={{c|+|2.5%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Knight Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=250
|Protection=5
|Price=2500
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-8%}}
|Noise Produced={{c|+|12.5%}}
|Energy={{c|-|-7.5}}
|Energy Restoration={{c|-|-2.5%}}
|Skills Energy Cost={{c|+|5%}}
|Move Resistance={{c|+|12.5%}}
|#default = }}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=25
|Durability=250
|Protection=6
|Price=2500
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Skills Energy Cost={{c|+|7.5%}}
|Move Resistance={{c|+|20%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|10%}}
|Physical Resistance={{c|+|33%}}
|#default = }}
|#default = }}
|Peasant Sash= {{#switch: {{{2}}}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=10
|Durability=25
|Protection=
|Protection=
|Price=10
|Price=25
|Description=Keeps your pants in place, but that's about it.
|Description=Keeps your pants in place, but that's about it.
|Fumble Chance={{c|-|-1%}}
|Fumble Chance={{c|-|-1%}}
|#default = }}
|#default = }}
|Waistband= {{#switch: {{{2}}}
|Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=3
|LVL=4
|Durability=15
|Durability=25
|Protection=
|Protection=
|Price=25
|Price=87.5
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Fumble Chance={{c|-|-1%}}
|Spells Energy Cost={{c|-|-3%}}
|#default = }}
|#default = }}
|Leather Belt= {{#switch: {{{2}}}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=30
|Durability=40
|Protection=
|Protection=
|Price=50
|Price=187.5
|Description=A common leather belt - simple and convenient, nothing more.
|Description=A common leather belt - simple and convenient, nothing more.
|Fumble Chance={{c|-|-1%}}
|Fumble Chance={{c|-|-2%}}
|Skills Energy Cost={{c|-|-3%}}
|#default = }}
|#default = }}
|Norse Belt= {{#switch: {{{2}}}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=6
|Durability=40
|Durability=50
|Protection=
|Protection=
|Price=50
|Price=187.5
|Description=In the North it's a tradition to decorate such belts with trophies.
|Description=In the North it's a tradition to decorate such belts with trophies.
|Counter Chance={{c|+|2%}}
|Counter Chance={{c|+|3%}}
|Crit Chance={{c|+|2%}}
|Crit Chance={{c|+|3%}}
|#default = }}
|Jorgrim's Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Durability=75
|Protection=
|Price=187.5
|Description=This belt used to be generously decorated with scalps and severed fingers, but Aldorian folks didn't look kindly on it, so Jorgrim had to get rid of his trophies.
|Crit Chance={{c|+|3%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Footman Girdle= {{#switch: {{{2}}}
|Footman Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=7
|LVL=8
|Durability=50
|Durability=75
|Protection=
|Protection=
|Price=150
|Price=325
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|1%}}
|Counter Chance={{c|+|3%}}
|Fumble Chance={{c|-|-3%}}
|Fumble Chance={{c|-|-3%}}
|#default = }}
|#default = }}
|Knightly Girdle= {{#switch: {{{2}}}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Durability=100
|Durability=150
|Protection=1
|Protection=
|Price=300
|Price=500
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|1%}}
|Block Chance={{c|+|3%}}
|Counter Chance={{c|+|1%}}
|Counter Chance={{c|+|3%}}
|Fumble Chance={{c|-|-1%}}
|Fumble Chance={{c|-|-2%}}
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|#default = }}
|#default = }}
|Luxorious Belt= {{#switch: {{{2}}}
|Luxorious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Durability=40
|Durability=50
|Protection=
|Protection=
|Price=300
|Price=500
|Description=It's pricey - the buckle of this belt is encrusted with a real ruby.
|Description=It's pricey - the buckle of this belt is encrusted with a real ruby.
|Energy={{c|+|5}}
|Fumble Chance={{c|-|-2%}}
|Energy Restoration={{c|+|2%}}
|Skills Energy Cost={{c|-|-3%}}
|Magic Power={{c|+|2.5%}}
|Spells Energy Cost={{c|-|-3%}}
|Health Restoration={{c|+|0.5%}}
|Bleed Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Fancy Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Fancy Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=10
|Durability=20
|Durability=40
|Protection=
|Protection=
|Price=150
|Price=500
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Dodge Chance={{c|+|3%}}
|Counter Chance={{c|+|3%}}
|Fumble Chance={{c|-|-3%}}
|#default = }}
|#default = }}
|Chain Belt= {{#switch: {{{2}}}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=7
|LVL=10
|Durability=80
|Durability=100
|Protection=
|Protection=
|Price=200
|Price=500
|Description=If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Description=If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|3%}}
|Block Chance={{c|+|3%}}
|Block Recovery={{c|+|2.5}}
|Fumble Chance={{c|-|-3%}}
|Noise Produced={{c|+|5%}}
|Noise Produced={{c|+|5%}}
|#default = }}
|#default = }}
|Ruby Sash= {{#switch: {{{2}}}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=300
|Price=1000
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Health Restoration={{c|+|2%}}
|Energy={{c|+|5}}
|Healing Efficiency={{c|+|10%}}
|Skills Energy Cost={{c|-|-5%}}
|Spells Energy Cost={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Wolfbrother Belt= {{#switch: {{{2}}}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Durability=90
|Durability=75
|Protection=1
|Protection=
|Price=300
|Price=1000
|Description=The Wolfbrothers are considered the elite pf the Gray Army, even if elite and Gray Army barely ever go together.
|Description=The Wolfbrothers are considered the elite pf the Gray Army, even if ""elite"" and ""Gray Army"" barely ever go together.


|Counter Chance={{c|+|2%}}
|Block Chance={{c|+|3%}}
|Crit Chance={{c|+|1%}}
|Counter Chance={{c|+|5%}}
|Accuracy={{c|+|3%}}
|#default = }}
|#default = }}
|Mystic Belt= {{#switch: {{{2}}}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Medium
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Durability=60
|Durability=50
|Protection=
|Protection=
|Price=300
|Price=1000
|Description=If you stare too long into the mirror-polished buckle of this belt, it will stare back at you.
|Description=If you stare too long into the mirror-polished buckle of this belt, it will stare back at you.
|Fumble Chance={{c|+|1%}}
|Energy={{c|+|3}}
|Energy={{c|+|5}}
|Magic Power={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Jorgrim Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ryn Gilded Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Belt
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|Rarity=Unique
|LVL=5
|LVL=12
|Durability=40
|Durability=75
|Protection=
|Protection=
|Price=100
|Price=725
|Description=This belt used to be generously decorated with scalps and severed fingers, but Aldorian folks didn't look kindly on it, so Jorgrim had to get rid of his trophies.
|Description=N/A
|Crit Chance={{c|+|2.5%}}
|Counter Chance={{c|+|3%}}
|Cooldowns Duration={{c|-|-5%}}
|Skills Energy Cost={{c|-|-3%}}
|Cooldowns Duration={{c|-|-3%}}
|#default = }}
|#default = }}
|Copper Ring= {{#switch: {{{2}}}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Durability=10
|Durability=15
|Protection=
|Protection=
|Price=10
|Price=25
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Healing Efficiency={{c|+|2%}}
|Health Restoration={{c|+|1%}}
|Bleed Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Bronze Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=4
|Durability=35
|Durability=25
|Protection=
|Protection=
|Price=80
|Price=125
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Health Restoration={{c|+|0.5%}}
|Energy Restoration={{c|+|1%}}
|Healing Efficiency={{c|+|5%}}
|Skills Energy Cost={{c|-|-5%}}
|Move Resistance={{c|+|3%}}
|Experience Gain={{c|+|3%}}
|#default = }}
|#default = }}
|Golden Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=6
|Durability=35
|Durability=25
|Protection=
|Protection=
|Price=150
|Price=175
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Energy={{c|+|5}}
|Health Restoration={{c|+|1%}}
|Magic Power={{c|+|3%}}
|Healing Efficiency={{c|+|5%}}
|#default = }}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=8
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=300
|Price=275
|Description=A frozen spark of the setting sun, now on your finger.
|Description=A ring encrusted with an amethyst is a well-known warding against evil eye.
|Health Restoration={{c|+|0.5%}}
|Health Restoration={{c|+|1%}}
|Healing Efficiency={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Fortitude={{c|+|5%}}
|Move Resistance={{c|+|3%}}
|Experience Gain={{c|+|3%}}
|#default = }}
|#default = }}
|Golden Saphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Topaz Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=10
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=285
|Price=300
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Description=Topaz and silver form quite an exquisite combination.
|Energy={{c|+|7}}
|Accuracy={{c|+|2%}}
|Energy Restoration={{c|+|1%}}
|Health Restoration={{c|+|1%}}
|Magic Power={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Piercing Resistance={{c|+|3%}}
|#default = }}
|#default = }}
|Golden Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=12
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=475
|Price=350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Energy={{c|+|5}}
|Crit Chance={{c|+|2%}}
|Magic Power={{c|+|3%}}
|Health Restoration={{c|+|1%}}
|Fortitude={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Shock Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Silver Ring With Aquamarine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=130
|Price=600
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Health Restoration={{c|+|0.5%}}
|Energy Restoration={{c|+|2%}}
|Health Restoration={{c|+|1%}}
|Healing Efficiency={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Cooldowns Duration={{c|-|-3%}}
|Magic Resistance={{c|+|5%}}
|Fortitude={{c|+|3%}}
|#default = }}
|#default = }}
|Silver Ring With Amethyst= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Emerald Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=120
|Price=725
|Description=A ring encrusted with an amethyst is a well-known warding against evil eye.
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|0.5%}}
|Health Restoration={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Healing Efficiency={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|Nature Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Bronze Ring With Amethyst= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=18
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=75
|Price=900
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Description=A frozen spark of the setting sun, now on your finger.
|Healing Efficiency={{c|+|1%}}
|Health Restoration={{c|+|1%}}
|Healing Efficiency={{c|+|5%}}
|Skills Energy Cost={{c|-|-5%}}
|Spells Energy Cost={{c|-|-5%}}
|Spells Energy Cost={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Silver Ring With Topaz= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Golden Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=25
|Protection=
|Price=350
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|3}}
|Magic Power={{c|+|3%}}
|#default = }}
|Gold Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=125
|Price=525
|Description=Topaz and silver form quite an exquisite combination.
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Health Restoration={{c|+|0.5%}}
|Crit Chance={{c|+|1%}}
|Healing Efficiency={{c|+|5%}}
|Energy={{c|+|3}}
|Control Resistance={{c|+|3%}}
|Magic Power={{c|+|3%}}
|Pain Resistance={{c|+|5%}}
|Shock Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Golden Patterned Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Carved Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=12
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=175
|Price=650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|5}}
|Energy={{c|+|5}}
|Energy Restoration={{c|+|0.5%}}
|Magic Power={{c|+|3%}}
|Magic Power={{c|+|3%}}
|#default = }}
|#default = }}
|Golden Fancy Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Exquisite Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=12
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=230
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|5}}
|Energy={{c|+|3}}
|Magic Power={{c|+|5%}}
|Magic Power={{c|+|5%}}
|#default = }}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Gold Sapphire Ring= {{#switch: {{{2}}}
|ArmorType=Amulet
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=16
|Durability=10
|Durability=25
|Protection=
|Protection=
|Price=20
|Price=750
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Healing Efficiency={{c|+|5%}}
|Energy={{c|+|3}}
|Energy Restoration={{c|+|2%}}
|Magic Power={{c|+|3%}}
|Health Restoration={{c|+|3%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Gold Ruby Ring= {{#switch: {{{2}}}
|ArmorType=Amulet
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=5
|LVL=18
|Durability=60
|Protection=
|Price=50
|Description=An outstanding example of goblin fine arts.
|Counter Chance={{c|+|2%}}
|Crit Chance={{c|+|2%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=200
|Price=1350
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|3}}
|Energy={{c|+|3}}
|Healing Efficiency={{c|+|3%}}
|Magic Power={{c|+|3%}}
|Skills Energy Cost={{c|-|-5%}}
|Spells Energy Cost={{c|-|-5%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Exquisite Ruby Ring= {{#switch: {{{2}}}
|ArmorType=Amulet
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=450
|Price=1650
|Description=The ruby shines the prettiest under the direct sunlight.
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Health Restoration={{c|+|0.5%}}
|Energy={{c|+|5}}
|Healing Efficiency={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Fortitude={{c|+|7%}}
|Skills Energy Cost={{c|-|-5%}}
|Spells Energy Cost={{c|-|-5%}}
|#default = }}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Verren's Ring= {{#switch: {{{2}}}
|ArmorType=Amulet
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Common
|Material=metal
|LVL=15
|Rarity=Unique
|Durability=25
|LVL=1
|Durability=40
|Protection=
|Protection=
|Price=350
|Price=75
|Description=It hums quietly near sources of magic.
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Energy={{c|+|4}}
|Fumble Chance={{c|-|-1%}}
|Energy Restoration={{c|+|2%}}
|Control Resistance={{c|+|3%}}
|Magic Power={{c|+|8%}}
|Crit Efficiency={{c|+|5%}}
|#default = }}
|#default = }}
|Golden Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Velmir's Ring= {{#switch: {{{2}}}
|ArmorType=Amulet
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Common
|Material=metal
|LVL=15
|Rarity=Unique
|Durability=30
|LVL=1
|Durability=40
|Protection=
|Protection=
|Price=275
|Price=75
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Energy={{c|+|8}}
|Control Resistance={{c|+|3%}}
|Magic Power={{c|+|6%}}
|Pain Resistance={{c|+|10%}}
|Crit Efficiency={{c|+|5%}}
|#default = }}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=2
|Durability=25
|Durability=50
|Protection=
|Protection=
|Price=300
|Price=25
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Energy={{c|+|6}}
|Health Restoration={{c|+|3%}}
|Magic Power={{c|+|4%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=4
|Durability=20
|Durability=50
|Protection=
|Protection=
|Price=75
|Price=100
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Description=An outstanding example of goblin fine arts.
|Skills Energy Cost={{c|-|-5%}}
|Crit Chance={{c|+|1%}}
|Control Resistance={{c|+|5%}}
|Crit Efficiency={{c|+|5%}}
|#default = }}
|#default = }}
|Azure Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=15
|LVL=10
|Durability=20
|Durability=25
|Protection=
|Protection=
|Price=65
|Price=350
|Description=A talisman popular among the forest Folk. How exactly orcs and veerlings manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Fumble Chance={{c|-|-2%}}
|Cooldowns Duration={{c|-|-10%}}
|Health Restoration={{c|+|2%}}
|Fortitude={{c|+|10%}}
|Frost Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Pagan Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Rare
|Material=metal
|LVL=10
|Rarity=Common
|Durability=80
|LVL=20
|Durability=25
|Protection=
|Protection=
|Price=500
|Price=2000
|Description=This sinister amulet is older than a century or two.
|Description=The ruby shines the prettiest under the direct sunlight.
|Energy={{c|+|10}}
|Health Restoration={{c|+|5%}}
|Energy Restoration={{c|+|3%}}
|Healing Efficiency={{c|+|10%}}
|Magic Power={{c|+|10%}}
|Skills Energy Cost={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Rare
|Material=metal
|LVL=10
|Rarity=Common
|Durability=100
|LVL=16
|Durability=25
|Protection=
|Protection=
|Price=600
|Price=1000
|Description=Someone's soul is encased in this crystal by an arcane ritual. Be on your guard when dealing with dark magic...
|Description=It hums quietly near sources of magic.
|Health Restoration={{c|+|3%}}
|Energy={{c|+|5}}
|Damage Reflection={{c|+|5%}}
|Energy Restoration={{c|+|5%}}
|Damage Taken={{c|-|-5%}}
|Magic Resistance={{c|+|10%}}
|#default = }}
|#default = }}
|Jorgrim Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Gold Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=metal
|LVL=5
|Rarity=Common
|LVL=12
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=75
|Price=750
|Description=Its surface is skillfully engraved with symbols. Perhaps even too skillfully for a piece of dwarven jewelry. Jorgrim doesn't speak much about this amulet's origins.
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Crit Chance={{c|+|3%}}
|Energy={{c|+|10}}
|Accuracy={{c|+|3%}}
|Magic Power={{c|+|6%}}
|#default = }}
|#default = }}
|Hand Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=metal
|LVL=5
|Rarity=Common
|Durability=75
|LVL=16
|Durability=50
|Protection=
|Protection=
|Price=500
|Price=1000
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Damage Taken={{c|-|-3%}}
|Energy={{c|+|6}}
|Fortitude={{c|+|3%}}
|Energy Restoration={{c|+|4%}}
|Magic Power={{c|+|4%}}
|Spells Energy Cost={{c|-|-5%}}
|#default = }}
|#default = }}
|Verren Ring
= {{#switch: {{{2}}}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=wood
|LVL=1
|Rarity=Common
|LVL=4
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=40
|Price=200
|Description=A mysterious gift from Verren. He assured you it will come in handy... But how?
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fumble Chance={{c|-|-2%}}
|Fortitude={{c|+|20%}}
|Bleed Resistance={{c|+|5%}}
|Crushing Resistance={{c|+|5%}}
|#default = }}
|#default = }}
|Velmir Ring
= {{#switch: {{{2}}}
|Lazurite Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Ring
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=wood
|LVL=1
|Rarity=Common
|Durability=50
|LVL=4
|Durability=25
|Protection=
|Protection=
|Price=50
|Price=150
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the path he chose for himself.
|Description=A talisman popular among the forest Folk. How exactly orcs and veerlings manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Crit Chance={{c|+|1%}}
|Fumble Chance={{c|-|-2%}}
|Pain Resistance={{c|+|5%}}
|Energy Restoration={{c|+|2%}}
|Health Restoration={{c|+|2%}}
|Healing Efficiency={{c|+|20%}}
|#default = }}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Amethyst Pendant= {{#switch: {{{2}}}
|ArmorType=Cloak
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=4
|Durability=30
|Durability=25
|Protection=
|Protection=
|Price=25
|Price=150
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Description=
|Noise Produced={{c|-|-5%}}
|Fumble Chance={{c|-|-2%}}
|Energy Restoration={{c|+|2%}}
|Health Restoration={{c|+|2%}}
|Healing Efficiency={{c|+|20%}}
|#default = }}
|#default = }}
|Travelling Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Jade Amulet= {{#switch: {{{2}}}
|ArmorType=Cloak
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Light
|ArmorType=
|Rarity=Common
|ArmorClass=
|LVL=3
|Material=
|Durability=60
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Everflaming Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Bow Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Protection=
|Price=50
|Price=
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Description=
|Noise Produced={{c|-|-10%}}
|Fortitude={{c|+|5%}}
|#default = }}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Maaf Star= {{#switch: {{{2}}}
|ArmorType=Cloak
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Light
|ArmorType=
|Rarity=Unique
|ArmorClass=
|LVL=5
|Material=
|Durability=40
|Rarity=
|LVL=
|Durability=
|Protection=
|Protection=
|Price=175
|Price=
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Description=
|Noise Produced={{c|-|-5%}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|13%}}
|#default = }}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Crude Talisman= {{#switch: {{{2}}}
|ArmorType=Cloak
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorClass=Light
|ArmorType=
|Rarity=Unique
|ArmorClass=
|LVL=5
|Material=
|Durability=35
|Rarity=
|LVL=
|Durability=
|Protection=
|Protection=
|Price=100
|Price=
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Description=
|Noise Produced={{c|-|-5%}}
|Energy Restoration={{c|+|0.5%}}
|#default = }}
|#default = }}
|Joust Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|Pagan Amulet= {{#switch: {{{2}}}
|ArmorType=Cloak
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorClass=Light
|ArmorClass=Light
|Rarity=Unique
|Material=metal
|Rarity=Rare
|LVL=10
|LVL=10
|Durability=30
|Durability=75
|Protection=
|Price=750
|Description=This sinister amulet is older than a century or two.
|Dodge Chance={{c|+|6%}}
|Crit Chance={{c|+|6%}}
|Experience Gain={{c|+|6%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=100
|Protection=
|Price=750
|Description=Someone's soul is encased in this crystal by an arcane ritual. Be on your guard when dealing with dark magic...
|Energy Restoration={{c|+|6%}}
|Health Restoration={{c|+|6%}}
|Damage Taken={{c|-|-6%}}
|#default = }}
|Jorgrim's Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=50
|Protection=
|Protection=
|Price=200
|Price=150
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Description=Its surface is skillfully engraved with symbols. Perhaps even too skillfully for a piece of dwarven jewelry. Jorgrim doesn't speak much about this amulet's origins.
|Crit Chance={{c|+|2%}}
|Accuracy={{c|+|2%}}
|#default = }}
|Hand Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=100
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|3%}}
|Dodge Chance={{c|+|3%}}
|Damage Taken={{c|-|-3%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|2%}}
|Noise Produced={{c|-|-5%}}
|Noise Produced={{c|-|-5%}}
|#default = }}
|Travelling Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|4%}}
|Noise Produced={{c|-|-10%}}
|Fortitude={{c|+|5%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=40
|Protection=
|Price=200
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|2%}}
|Noise Produced={{c|-|-10%}}
|Energy Restoration={{c|+|1%}}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|3%}}
|Noise Produced={{c|-|-10%}}
|Energy Restoration={{c|+|3%}}
|Fortitude={{c|+|15%}}
|Nature Resistance={{c|+|10%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=60
|Protection=
|Price=1250
|Description=
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=125
|Protection=
|Price=1250
|Description=
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=150
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|6%}}
|Fumble Chance={{c|-|-2%}}
|Noise Produced={{c|-|-10%}}
|Nature Resistance={{c|+|5%}}
|Magic Resistance={{c|+|5%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=50
|Protection=
|Price=1250
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|3%}}
|Noise Produced={{c|-|-10%}}
|Bleed Resistance={{c|+|13%}}
|Crit Efficiency={{c|+|13%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.01 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=75
|Protection=
|Price=1250
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|4%}}
|Noise Produced={{c|-|-10%}}
|Damage Taken={{c|-|-5%}}
|Damage Taken={{c|-|-5%}}
|Skills Energy Cost={{c|-|-5%}}
|Skills Energy Cost={{c|-|-5%}}

Revision as of 14:44, 27 May 2022

Page for all Stoneshard data.

The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.

Currently this is in testing phase with templates {{Skill test}} and {{Armor test}}.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:

Headgear