Difference between revisions of "Data"

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<noinclude>Page for all Stoneshard data.
<noinclude>Page for all Stoneshard data.


The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.
* [[Weapon data]]
* [[Armor data]]
* [[Consumable data]]
* [[Skill data]] is only used to select one of the skill data pages:
** [[Beasts skill data]]
** [[Brigands skill data]]
** [[Undead skill data]]
** [[Proselyte skill data]]
** [[Sword skill data]]
** [[Axe skill data]]
** [[Mace skill data]]
** [[Dagger skill data]]
** [[Two-handed Sword skill data]]
** [[Two-handed Axe skill data]]
** [[Two-handed Mace skill data]]
** [[Spear skill data]]
** [[Ranged skill data]]
** [[Shield skill data]]
** [[Staff skill data]]
** [[Basic skill data]]
** [[Athletic skill data]]
** [[Combat Mastery skill data]]
** [[Magic Mastery skill data]]
** [[Dual Wielding skill data]]
** [[Survival skill data]]
** [[Pyromancy skill data]]
** [[Geomancy skill data]]
** [[Electromancy skill data]]
* [[Enemy data]]
* [[Friendly data]]
* [[Quest data]]
* [[Condition data]]
* [[Container data]]
* [[Book data]]


Currently this is in testing phase with templates {{tl|Skill test}} and {{tl|Armor test}}.
[[Category:Data]]</noinclude>
 
<nowiki>Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:</nowiki>
{{:Data|Ornate Sallet|ArmorType}}
</noinclude><includeonly>{{#switch: {{{1}}}<!--
 
----- ITEMS FOR TESTING -----
 
-->|Gwynnel's Elixir = {{#switch: {{{2}}}
|ItemType = Medicine
|InventoryWidth = 1
|InventoryHeight = 2
|Uses = 1
|Properties1 = Hunger
|Values1 = {{Positive|-100%}}
|Properties2 = Thirst
|Values2 = {{Positive|-100%}}
|Properties3 = Intoxication
|Values3 = {{Positive|-100%}}
|Properties4 = Pain
|Values4 = {{Positive|-100%}}
|Properties5 = Health Replenishment
|Values5 = {{Positive|+100%}}
|PropertyText = Removes all negative effects
|Description = The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
|Price = 1500
|#default = }}
 
|Ornate Sallet = {{#switch: {{{2}}}
|ArmorType = Headgear
|ArmorClass = Heavy
|Rarity = Unique
|Protection = 5
|Properties1 = Physical Resistance
|Values1 = {{pos|+8%}}
|Properties2 = Slashing Resistance
|Values2 = {{pos|+5%}}
|Properties3 = Piercing Resistance
|Values3 = {{pos|+5%}}
|Properties4 = Rending Resistance
|Values4 = {{pos|+5%}}
|Properties5 = Fire Resistance
|Values5 = {{neg|-7%}}
|Properties6 = Frost Resistance
|Values6 = {{pos|+10%}}
|Properties7 = Shock Resistance
|Values7 = {{neg|-10%}}
|Properties8 = Control Resistance
|Values8 = {{pos|+20%}}
|Properties9 = Accuracy
|Values9 = {{neg|-3%}}
|Properties10 = Damage Taken
|Values10 = {{pos|-5%}}
|Properties11 = Energy
|Values11 = {{neg|-12}}
|Properties12 = Energy Restoration
|Values12 = {{neg|-4%}}
|Properties13 = Vision
|Values13 = {{neg|-2}}
|Durability = 325
|Description = A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Price = 4000
|#default = }}
 
|Templar Sword = {{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|Unobtainable = 1
|WeaponType = Sword
|Damage1 = 30 |DamageType1 = Slashing
|Damage2 = 2 |DamageType2 = Sacred
|Properties1 = Armor Penetration |Values1 = {{pos|+20%}}
|Properties2 = Block Chance |Values2 = {{pos|+5%}}
|Properties3 = Accuracy |Values3 = {{pos|+3%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Properties6 = Magic Power |Values6 = {{pos|+5%}}
|Durability = 400
|Description = There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Price = 7200
|#default = }}
 
|Peasant Hatchet = <nowiki>{{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|WeaponType = Axe
|Damage1 = 21 |DamageType1 = Slashing
|Properties1 = Armor Penetration |Values1 = {{pos|+10%}}
|Properties2 = Bodypart Damage |Values2 = {{pos|+10%}}
|Properties3 = Fumble Chance |Values3 = {{pos|-1%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Durability = 85
|Description = The only thing this axe is decent at is chopping wood.
|Price = 25
|#default = }}</nowiki>
 
|Ceremonial Cuirass test = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType = Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
|Ceremonial Cuirass = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
 
|Training Crossbow = {{#switch: {{{2}}}
|WeaponType = Crossbow
|Damage1 = 26 |DamageType1 = Piercing
|Armor Penetration = {{c|+|+10%}}
|Armor Damage = {{c|+|+5%}}
|Accuracy = {{c|-|-45%}}
|Fumble Chance = {{c|+|-2%}}
|Range = {{c|+|7}}
|Skills Energy Cost = {{c|-|+5%}}
|Spells Energy Cost = {{c|-|+5%}}
|Durability = 40
|Description = It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Price = 50
|#default =
}}<!--
 
----- GEOMANCY SKILLS -----
 
-->
|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=Vision
|Energy=10
|Cooldown=2
|Modifiers=Magic Power
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4  Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=Target Self
|Range=
|Energy=30
|Cooldown=24
|Modifiers=Magic Power
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Passivevalue1={{c|+|+15%}}
|Passivebonus1=Fortitude
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=16
|Cooldown=12
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=6
|Energy=20
|Cooldown=20
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Energy Restoration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Control Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Energy Drain
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
 
|#default = }}
 
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=26
|Cooldown=14
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Crit Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=6
|Energy=32
|Cooldown=16
|Modifiers=Magic Power
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Overflowing Power = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=40
|Cooldown=20
|Modifiers=Magic Power
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Passivevalue1={{c|+|+10}}
|Passivebonus1=Max Energy
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Move Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}<!--
 
----- PYROMANCY SKILLS -----
 
-->
|Fire Barrage = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5 + Bonus Range
|Energy=15
|Cooldown=4
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Launches a flurry of three firebolts at the target, each dealing {{c|Fire|[ 6 * MP * PP ] Fire Damage}}.<br><br>Each fire bolt deals {{c|+|+50%}} Damage to {{c|Fire|burning}} targets.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When a bolt from {{Pos|Fire Barrage}} connects with {{c|Fire|Burning}} enemy, the duration of burning is prolonged by {{W|1}} turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Accuracy
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=active
|Type=Target Area, Circle
|Range=1
|Energy=20
|Cooldown=15
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Ignites surrounding tiles dealing {{c|Fire|[ 18 * MP * PP ] Fire Damage}} to enemies.<br><br>Has a {{c|w|[ 50 * (MP+PP) ] %}} chance to {{c|Fire|Ignite}} all affected targets and applies {{c|-|[ -20 * (MP+PP) ] %}} Fire Resistance.<br><br>Grants {{c|+|+10%}} Pyromantic Power for {{c|w|4}} turns for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}<!--
 
----- ARMOR -----
 
-->
|Board Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=60
|Protection=1
|Price=15
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|7%}}
|Block Power={{c|+|3}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|3%}}
|#default = }}
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=120
|Protection=2
|Price=75
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|10%}}
|Block Power={{c|+|5}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=50
|Protection=
|Price=75
|Description=Fist shields don't restrict movement and let you parry enemy attacks as long as you have the dexterity.
|Block Chance={{c|+|5%}}
|Block Power={{c|+|2}}
|Counter Chance={{c|+|8%}}
|#default = }}
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=75
|Protection=1
|Price=100
|Description=These leather shields are still popular in the foothills of Aldor.
|Block Chance={{c|+|8%}}
|Block Power={{c|+|4}}
|Counter Chance={{c|+|2%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|3%}}
|#default = }}
|Dwarven Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=150
|Protection=2
|Price=350
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Power={{c|+|6}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Dwarven Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=150
|Protection=2
|Price=350
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Power={{c|+|6}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Dwarven Shield C= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=150
|Protection=2
|Price=350
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|12%}}
|Block Power={{c|+|6}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=140
|Protection=2
|Price=250
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|10%}}
|Block Power={{c|+|8}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Elven Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=200
|Protection=3
|Price=600
|Description=To make a kalkan, nomads weave reed stalks into a desired form and fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|12%}}
|Block Power={{c|+|8}}
|Dodge Chance={{c|-|-3%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Duel Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=80
|Protection=1
|Price=400
|Description=A duelist's best friend, right after their blade, their honor, and their southern accent.
|Block Chance={{c|+|7%}}
|Block Power={{c|+|3}}
|Counter Chance={{c|+|10%}}
|Noise Produced={{c|+|5%}}
|Move Resistance={{c|+|3%}}
|#default = }}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=160
|Protection=3
|Price=1000
|Description=Rondaches arrived to Aldor from somewhere on the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|10%}}
|Block Power={{c|+|5}}
|Counter Chance={{c|+|15%}}
|Noise Produced={{c|+|5%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=250
|Protection=3
|Price=1000
|Description=Elven shields are durable and don't weigh the arm down. Rumors say they are made with an alloy exotic to Aldor.
|Block Chance={{c|+|12%}}
|Block Power={{c|+|9}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=300
|Protection=4
|Price=1500
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to a rich, powerful nomad.
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Common
|LVL=25
|Durability=350
|Protection=4
|Price=2250
|Description=Maafs are the warrior estate which seized power in Jacinth a few centuries ago. Their round shields look unmistakably distinct.
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Unique
|LVL=30
|Durability=400
|Protection=3
|Price=5000
|Description=N/A
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Thousand Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Light
|Rarity=Legendary
|LVL=30
|Durability=450
|Protection=3
|Price=500
|Description=N/A
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Heather Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=250
|Protection=5
|Price=750
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Heather Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=250
|Protection=5
|Price=750
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Heather Shield C= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=250
|Protection=5
|Price=750
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Heather Shield D= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=250
|Protection=5
|Price=750
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=230
|Protection=3
|Price=500
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|15%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=275
|Protection=6
|Price=1500
|Description=Protects the entire body, but takes a toll on maneuverability.
|Block Chance={{c|+|18%}}
|Block Power={{c|+|14}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=300
|Protection=6
|Price=1500
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Huskarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=300
|Protection=6
|Price=1500
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=225
|Protection=4
|Price=500
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|15%}}
|Block Power={{c|+|10}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|8%}}
|#default = }}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=325
|Protection=5
|Price=600
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Block Chance={{c|+|15%}}
|Block Power={{c|+|14}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=325
|Protection=4
|Price=600
|Description=A popular choice among mounted knights - it deflects spears and helps with standing your ground when fighting on foot.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|12}}
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=20
|Durability=425
|Protection=6
|Price=1500
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Common
|LVL=20
|Durability=400
|Protection=5
|Price=1350
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Tower Shield A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=425
|Protection=8
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|22}}
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|Tower Shield B= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=425
|Protection=8
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|22}}
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=475
|Protection=7
|Price=2000
|Description=These shields are often called storm shields in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|18%}}
|#default = }}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=475
|Protection=7
|Price=2000
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|18%}}
|Block Power={{c|+|20}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|18%}}
|#default = }}
|Brynn Pavesa= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=25
|Durability=500
|Protection=8
|Price=2750
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Block Chance={{c|+|24%}}
|Block Power={{c|+|22}}
|Dodge Chance={{c|-|-30%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=25
|Durability=525
|Protection=7
|Price=1850
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|20%}}
|Block Power={{c|+|18}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|18%}}
|#default = }}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=30
|Durability=600
|Protection=9
|Price=5000
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Block Chance={{c|+|26%}}
|Block Power={{c|+|25}}
|Dodge Chance={{c|-|-40%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-10%}}
|Move Resistance={{c|+|25%}}
|#default = }}
|Guardian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Common
|LVL=30
|Durability=500
|Protection=7
|Price=2750
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|28%}}
|Block Power={{c|+|20}}
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|18%}}
|#default = }}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Rarity=Legendary
|LVL=30
|Durability=600
|Protection=5
|Price=2000
|Description=N/A
|Block Chance={{c|+|20%}}
|Block Power={{c|+|15}}
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Damage Reflection={{c|+|15%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Crow Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Shield
|ArmorClass=Medium
|Rarity=Unique
|LVL=10
|Durability=250
|Protection=3
|Price=850
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Block Chance={{c|+|16%}}
|Block Power={{c|+|16}}
|Dodge Chance={{c|-|-6%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|15%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=5
|Protection=
|Price=10
|Description=A great example of why the best defence is a good offense.
|Counter Chance={{c|+|1%}}
|Crit Chance={{c|+|1%}}
|#default = }}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=10
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|#default = }}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=10
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|#default = }}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=75
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Crit Chance={{c|+|1%}}
|Accuracy={{c|+|2.5%}}
|#default = }}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=10
|Description=In case of heat or rain, its brims can be slightly turned down.
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=30
|Protection=1
|Price=250
|Description=It will soften a club blow. Can't ask more of it.
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=8
|Durability=60
|Protection=2
|Price=600
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|Control Resistance={{c|+|3%}}
|#default = }}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=125
|Protection=3
|Price=1000
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|3%}}
|#default = }}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=12
|Durability=200
|Protection=3
|Price=1250
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|10%}}
|#default = }}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=12
|Durability=175
|Protection=3
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|8%}}
|#default = }}
|Flat Keetle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=12
|Durability=225
|Protection=3
|Price=1250
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|10%}}
|#default = }}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=16
|Durability=300
|Protection=4
|Price=2250
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Bascinet With Grate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=16
|Durability=325
|Protection=4
|Price=2250
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Noise Produced={{c|+|5%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=16
|Durability=250
|Protection=4
|Price=2250
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=375
|Protection=5
|Price=4000
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=400
|Protection=5
|Price=4000
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=400
|Protection=5
|Price=4000
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Aldor Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=400
|Protection=5
|Price=4000
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=400
|Protection=6
|Price=5000
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-6%}}
|Vision={{c|-|-4}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|25%}}
|#default = }}
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=300
|Protection=5
|Price=4000
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-2.5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|17.5%}}
|#default = }}
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=325
|Protection=5
|Price=4000
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-2.5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|17.5%}}
|#default = }}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=25
|Durability=400
|Protection=6
|Price=7500
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-2.5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=125
|Protection=3
|Price=1000
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|7.5%}}
|#default = }}
|Mail Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=12
|Durability=175
|Protection=3
|Price=1250
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|7.5%}}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=200
|Protection=4
|Price=2000
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|10%}}
|#default = }}
|Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=16
|Durability=250
|Protection=4
|Price=2250
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Noise Produced={{c|+|5%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-1.5%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Visoreal Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=16
|Durability=200
|Protection=4
|Price=2250
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Visoreal Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=350
|Protection=5
|Price=4000
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2.5%}}
|Control Resistance={{c|+|15%}}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=15
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Magic Power={{c|+|3%}}
|#default = }}
|Wanderer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=30
|Protection=
|Price=150
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Apprentice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=35
|Protection=
|Price=500
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Fumble Chance={{c|-|-3%}}
|Magic Power={{c|+|7%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=45
|Protection=
|Price=1000
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|10%}}
|Spells Energy Cost={{c|-|-5%}}
|Cooldowns Duration={{c|-|-5%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=
|Price=2000
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|-|-10%}}
|Arcanistic Power={{c|+|20%}}
|#default = }}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=45
|Protection=
|Price=2000
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|-|-10%}}
|Pyromantic Power={{c|+|20%}}
|#default = }}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=45
|Protection=
|Price=2000
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|-|-10%}}
|Geomantic Power={{c|+|20%}}
|Control Resistance={{c|+|5%}}
|#default = }}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=
|Price=2000
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling noise, but they quickly get used to it.
|Spells Energy Cost={{c|-|-10%}}
|Electromantic Power={{c|+|20%}}
|#default = }}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=45
|Protection=
|Price=2000
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Cooldowns Duration={{c|-|-10%}}
|Chronomantic Power={{c|+|20%}}
|#default = }}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=45
|Protection=
|Price=2000
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|-|-10%}}
|Cryomantic Power={{c|+|20%}}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=25
|Protection=
|Price=325
|Description=It's old and dusty. But for some reason you are compelled to put it on your head.
|Magic Power={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|Cooldowns Duration={{c|-|-5%}}
|#default = }}
|Pigfaced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Unique
|LVL=25
|Durability=400
|Protection=5
|Price=4000
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|15%}}
|Control Resistance={{c|+|25%}}
|#default = }}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=50
|Description=These masks are worn while working the most dubious contracts, when anonymity becomes vital.
|Crit Chance={{c|+|1%}}
|#default = }}
|Decorated Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Rarity=Unique
|LVL=25
|Durability=325
|Protection=5
|Price=4000
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|-|-5%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=40
|Protection=1
|Price=300
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Health Restoration={{c|+|3%}}
|Healing Efficiency={{c|+|15%}}
|#default = }}
|Eared Cervellier= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=12
|Durability=300
|Protection=3
|Price=1200
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|20%}}
|#default = }}
|Decorated Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=16
|Durability=300
|Protection=4
|Price=2500
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|+|5%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=16
|Durability=300
|Protection=4
|Price=2500
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Joust Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=16
|Durability=300
|Protection=4
|Price=2500
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Joust Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=16
|Durability=300
|Protection=4
|Price=2500
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Witch Hunter Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Rarity=Unique
|LVL=16
|Durability=300
|Protection=4
|Price=2500
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|12%}}
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=5
|Protection=
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=10
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=30
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|#default = }}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=50
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|#default = }}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=25
|Protection=
|Price=90
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|#default = }}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=30
|Protection=
|Price=75
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=35
|Protection=
|Price=50
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|#default = }}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=60
|Protection=1
|Price=150
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=50
|Protection=1
|Price=150
|Description=Suitable for both a night out and a duel. Either way you'll look appropriate.
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=85
|Protection=2
|Price=450
|Description=Showing up to a fight wearing all black is customary among duelists. Why? Blood is harder to spot on dark fabric.
|Counter Chance={{c|+|3%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=90
|Protection=2
|Price=300
|Description=The main source of pride for every show-off from the slums.
|Bleed Resistance={{c|+|7.5%}}
|#default = }}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=75
|Protection=2
|Price=300
|Description=It protects much better than a common doublet and it looks fancy to boot.
|Bleed Resistance={{c|+|7.5%}}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=75
|Protection=2
|Price=300
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=8
|Durability=125
|Protection=3
|Price=750
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Gambeson Magistrate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=8
|Durability=125
|Protection=3
|Price=750
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=8
|Durability=150
|Protection=3
|Price=750
|Description=These coats stuffed with oakum are quite popular among guards and poor soldiers.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=9
|Durability=175
|Protection=4
|Price=1250
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=200
|Protection=4
|Price=1750
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|#default = }}
|Mirror Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=250
|Protection=5
|Price=2000
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|20%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=250
|Protection=5
|Price=2000
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|-|-5%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|25%}}
|#default = }}
|Dwarven Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=125
|Protection=5
|Price=2200
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Skadian Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=275
|Protection=7
|Price=3000
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=350
|Protection=7
|Price=3000
|Description=A mail like this requires thousands of rings and lots and lots of time. It protects well and doesn't restrict movement, so the price on it is quite high.
|Dodge Chance={{c|-|-6%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Mail Magistrate= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=350
|Protection=7
|Price=3000
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-6%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=16
|Durability=450
|Protection=8
|Price=4000
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-7%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|7%}}
|Bleed Resistance={{c|+|20%}}
|#default = }}
|Footman Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=18
|Durability=450
|Protection=9
|Price=5500
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-16%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|10%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=18
|Durability=450
|Protection=10
|Price=6250
|Description=Sipahi are the heavy cavalry which forms the core of the Ahjat Empire's army, so their armor is crafted by the best armorsmiths of the realm.
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|12%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Common
|LVL=18
|Durability=400
|Protection=9
|Price=7000
|Description=Hauberks have stood the test of time - they were used by the ancestors of today's Aldorians even before they conquered the Foothills.
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|12.5%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|7.5%}}
|#default = }}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=550
|Protection=12
|Price=9000
|Description=It's a rare occurance to successfully save up for one of these before dying of old age.
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Knightly Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=500
|Protection=11
|Price=7500
|Description=This brigandine is favored by Aldorian knights. It protects almost as well as plate armor, but costs less and looks fancier.
|Dodge Chance={{c|-|-18%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Joust Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=400
|Protection=11
|Price=8750
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-15%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|12.5%}}
|#default = }}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Common
|LVL=30
|Durability=600
|Protection=13
|Price=12000
|Description=Aldwynnian cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-40}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|20%}}
|#default = }}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=100
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Magic Power={{c|+|5%}}
|#default = }}
|Wanderer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=60
|Protection=1
|Price=300
|Description=When it comes to the lack of prosperity, wandering mages aren't that different from common folk and are often treated even more poorly.
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|10%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Apprentice Mage Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=40
|Protection=
|Price=900
|Description=A magically gifted person can try their luck as an apprentice to an old sorcerer. Those are generally interested in passing down their experience to the next generation.
|Fumble Chance={{c|-|-5%}}
|Magic Power={{c|+|15%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=65
|Protection=
|Price=1800
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Magic Power={{c|+|10%}}
|Cooldowns Duration={{c|-|-10%}}
|Bleed Resistance={{c|+|12%}}
|#default = }}
|Druid Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=80
|Protection=1
|Price=2250
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Some believe it was them who'd been maintaining the shaky peace within the realm. Others claim that the Sages have never shown any regard for other people...
|Fumble Chance={{c|-|-4%}}
|Energy={{c|+|12}}
|Magic Power={{c|+|12%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=75
|Protection=1
|Price=1800
|Description=It's vogue among Aldorian lords to have a mage or two in their court. The fine clothes gifted to them are a matter of prestige.
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|20%}}
|Spells Energy Cost={{c|-|-5%}}
|Cooldowns Duration={{c|-|-5%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=50
|Protection=
|Price=3000
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy={{c|+|25}}
|Energy Restoration={{c|+|3%}}
|Spells Energy Cost={{c|-|-15%}}
|Arcanistic Power={{c|+|30%}}
|#default = }}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=50
|Protection=
|Price=3000
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Crit Chance={{c|+|7%}}
|Energy Restoration={{c|+|3%}}
|Spells Energy Cost={{c|-|-10%}}
|Pyromantic Power={{c|+|30%}}
|#default = }}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=1
|Price=3000
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|3%}}
|Damage Taken={{c|-|-10%}}
|Spells Energy Cost={{c|-|-10%}}
|Geomantic Power={{c|+|30%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=50
|Protection=
|Price=3000
|Description=Barely touching the material sends unpleasant tingling up one's arm. At the same time, electromancers are quite content with wearing it.
|Energy Restoration={{c|+|5%}}
|Magic Power={{c|+|15%}}
|Spells Energy Cost={{c|-|-10%}}
|Electromantic Power={{c|+|30%}}
|#default = }}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=50
|Protection=
|Price=3000
|Description=This mantle is covered with runes of a long forgotten language. The chronomancers of the present simply recite the surviving spells with little understanding of the power which makes their magic possible.
|Dodge Chance={{c|+|5%}}
|Cooldowns Duration={{c|-|-15%}}
|Fortitude={{c|+|15%}}
|Chronomantic Power={{c|+|30%}}
|#default = }}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=
|Price=3000
|Description=Even though this mantle is made of surprisingly light cloth, cryomantic enchantments woven into it protect the wearer even from the harshest of frosts.
|Energy Restoration={{c|+|5%}}
|Health Restoration={{c|+|5%}}
|Spells Energy Cost={{c|-|-10%}}
|Cryomantic Power={{c|+|30%}}
|#default = }}
|Skaar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=
|Price=2750
|Description=The dwarves of the Skaar clan deal with the most dangerous beasts the North can offer on a daily basis, so their berserks' garments are frequently imbued with protective enchantments.
|Damage Taken={{c|-|-7.5%}}
|Bleed Resistance={{c|+|10%}}
|Control Resistance={{c|+|10%}}
|#default = }}
|Hejmdar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=60
|Protection=
|Price=2750
|Description=Dwarves believe that the clothes blessed by Heimdar shamans fortify the strength and resolve of the warriors wearing them.
|Counter Chance={{c|+|5%}}
|Crit Chance={{c|+|10%}}
|Energy Restoration={{c|+|5%}}
|#default = }}
|Arna Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Rarity=Unique
|LVL=10
|Durability=200
|Protection=5
|Price=1700
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-8%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Unique
|LVL=26
|Durability=500
|Protection=11
|Price=8750
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-20%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Health Restoration={{c|+|5%}}
|Healing Efficiency={{c|+|25%}}
|Move Resistance={{c|+|15%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Jonna Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=35
|Protection=1
|Price=400
|Description=A regular man's mantle of the Academy graduate, altered to fit Jonna.
|Energy={{c|+|3}}
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|3%}}
|Cooldowns Duration={{c|-|-5%}}
|#default = }}
|Vagabond Knight Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Rarity=Unique
|LVL=24
|Durability=400
|Protection=12
|Price=11000
|Description=This marvelous armor looks both very ancient and as if it arrived from the future. Who could have crafted it?
|Dodge Chance={{c|-|-25%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-7%}}
|Damage Taken={{c|-|-7.5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Dirwin Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Unique
|LVL=4
|Durability=75
|Protection=2
|Price=75
|Description=Dirwin has been wearing his vest for so long, it's a miracle it hasn't yet fused with its wearer.
|Fumble Chance={{c|-|-3%}}
|Skills Energy Cost={{c|-|-10%}}
|#default = }}
|Velmir Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=65
|Protection=1
|Price=200
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=10
|Description=For when you don't want to get your hands dirty.
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=35
|Protection=
|Price=25
|Description=These gloves are crafted from finely tanned leather.
|Fumble Chance={{c|-|-1%}}
|#default = }}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=50
|Protection=1
|Price=150
|Description=A lord without a falconeer would never be taken seriously.
|Fumble Chance={{c|+|1%}}
|#default = }}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=40
|Protection=
|Price=90
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Counter Chance={{c|+|2%}}
|Fumble Chance={{c|-|-1%}}
|Crit Chance={{c|+|1%}}
|#default = }}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=60
|Protection=1
|Price=125
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Fumble Chance={{c|+|2%}}
|Skills Energy Cost={{c|-|-5%}}
|#default = }}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=45
|Protection=
|Price=60
|Description=A few layers of thick leather protect your forearms, but leave the wrists vulnerable.
|Counter Chance={{c|+|1%}}
|Fumble Chance={{c|-|-3%}}
|Crit Chance={{c|+|1%}}
|#default = }}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=90
|Protection=2
|Price=400
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Fumble Chance={{c|-|-2%}}
|Accuracy={{c|+|1%}}
|Bleed Resistance={{c|+|12%}}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Rarity=Common
|LVL=14
|Durability=150
|Protection=3
|Price=750
|Description=A good choice for those who value their fingers.
|Fumble Chance={{c|+|1%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|#default = }}
|Brigantine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Rarity=Common
|LVL=15
|Durability=200
|Protection=4
|Price=1500
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Fumble Chance={{c|+|2%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1.5%}}
|#default = }}
|Footman Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Rarity=Common
|LVL=16
|Durability=250
|Protection=5
|Price=2500
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|+|3%}}
|Noise Produced={{c|+|5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1.5%}}
|#default = }}
|Plate Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=300
|Protection=6
|Price=4500
|Description=Making plate gloves is a form of art, demanding great dedication from a master craftsman as well as a complete knowledge of the trade.
|Fumble Chance={{c|+|5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=350
|Protection=7
|Price=5500
|Description=The last thing these mittens offer is freedom of wrist movement. Although there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|+|7.5%}}
|Noise Produced={{c|+|10%}}
|Accuracy={{c|-|-3%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|Knight Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=325
|Protection=6
|Price=5000
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Fumble Chance={{c|+|3%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|#default = }}
|Jonna Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Gloves
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=30
|Protection=
|Price=125
|Description=If Jonna were given a coin every time she casts a spell with these bracers on, she would have become dirty rich long ago.
|Fumble Chance={{c|-|-1%}}
|Magic Power={{c|+|5%}}
|Cooldowns Duration={{c|-|-5%}}
|#default = }}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=1
|Durability=15
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=15
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Noise Produced={{c|-|-10%}}
|#default = }}
|Sharp Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=2
|Durability=15
|Protection=
|Price=30
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Noise Produced={{c|-|-10%}}
|#default = }}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=60
|Protection=
|Price=45
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Noise Produced={{c|-|-10%}}
|#default = }}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=60
|Protection=
|Price=45
|Description=They look decent enough to be worn during fair festivities or when visiting a town square.
|Noise Produced={{c|-|-10%}}
|#default = }}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=4
|Durability=30
|Protection=
|Price=60
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Noise Produced={{c|-|-10%}}
|#default = }}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=75
|Protection=1
|Price=125
|Description=A pair of sturdy boots made out of cowhide. In times of war such boots greatly grow in demand.
|Noise Produced={{c|-|-5%}}
|Move Resistance={{c|+|5%}}
|Bleed Resistance={{c|+|5%}}
|#default = }}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=9
|Durability=150
|Protection=2
|Price=350
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Noise Produced={{c|-|-5%}}
|Move Resistance={{c|+|8%}}
|Bleed Resistance={{c|+|10%}}
|#default = }}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=8
|Durability=90
|Protection=1
|Price=150
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Fumble Chance={{c|-|-1%}}
|Noise Produced={{c|-|-5%}}
|Bleed Resistance={{c|+|15%}}
|#default = }}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=100
|Protection=1
|Price=700
|Description=A duelist should always strive to appear dashing while remaining sufficiently deadly.
|Fumble Chance={{c|-|-2%}}
|Noise Produced={{c|-|-5%}}
|Move Resistance={{c|+|7%}}
|Bleed Resistance={{c|+|7%}}
|#default = }}
|Splinted Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Medium
|Rarity=Common
|LVL=12
|Durability=125
|Protection=3
|Price=900
|Description=A cheap, yet effective protection from sudden strikes to the feet.
|Dodge Chance={{c|-|-2%}}
|Noise Produced={{c|-|-5%}}
|Move Resistance={{c|+|5%}}
|#default = }}
|Footman Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=14
|Durability=200
|Protection=4
|Price=1400
|Description=An obvious choice for a footsoldier: a combination of practicality of common boots and some fairly decent protection.
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Skills Energy Cost={{c|+|2.5%}}
|Move Resistance={{c|+|10%}}
|#default = }}
|Knight Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=20
|Durability=250
|Protection=5
|Price=2500
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-8%}}
|Noise Produced={{c|+|12.5%}}
|Energy={{c|-|-7.5}}
|Energy Restoration={{c|-|-2.5%}}
|Skills Energy Cost={{c|+|5%}}
|Move Resistance={{c|+|12.5%}}
|#default = }}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Rarity=Common
|LVL=25
|Durability=250
|Protection=6
|Price=2500
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-10%}}
|Noise Produced={{c|+|15%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Skills Energy Cost={{c|+|7.5%}}
|Move Resistance={{c|+|15%}}
|#default = }}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=10
|Description=Keeps your pants in place, but that's about it.
|Fumble Chance={{c|-|-1%}}
|#default = }}
|Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=15
|Protection=
|Price=25
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|#default = }}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=30
|Protection=
|Price=50
|Description=A common leather belt - simple and convenient, nothing more.
|Fumble Chance={{c|-|-1%}}
|#default = }}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=40
|Protection=
|Price=50
|Description=In the North it's a tradition to decorate such belts with trophies.
|Counter Chance={{c|+|2%}}
|Crit Chance={{c|+|2%}}
|#default = }}
|Footman Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=7
|Durability=50
|Protection=
|Price=150
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|1%}}
|Fumble Chance={{c|-|-3%}}
|#default = }}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=100
|Protection=1
|Price=300
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|1%}}
|Counter Chance={{c|+|1%}}
|Fumble Chance={{c|-|-1%}}
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|#default = }}
|Luxorious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=40
|Protection=
|Price=300
|Description=It's pricey - the buckle of this belt is encrusted with a real ruby.
|Energy={{c|+|5}}
|Energy Restoration={{c|+|2%}}
|Magic Power={{c|+|2.5%}}
|Health Restoration={{c|+|0.5%}}
|#default = }}
|Fancy Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=20
|Protection=
|Price=150
|Description=Perfect for demonstrating one's fashion sense during a joust.
|#default = }}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=7
|Durability=80
|Protection=
|Price=200
|Description=If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|3%}}
|Noise Produced={{c|+|5%}}
|#default = }}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=300
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Health Restoration={{c|+|2%}}
|Healing Efficiency={{c|+|10%}}
|#default = }}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=90
|Protection=1
|Price=300
|Description=The Wolfbrothers are considered the elite pf the Gray Army, even if elite and Gray Army barely ever go together.
 
|Counter Chance={{c|+|2%}}
|Crit Chance={{c|+|1%}}
|#default = }}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Medium
|Rarity=Common
|LVL=10
|Durability=60
|Protection=
|Price=300
|Description=If you stare too long into the mirror-polished buckle of this belt, it will stare back at you.
|Fumble Chance={{c|+|1%}}
|Energy={{c|+|5}}
|Magic Power={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|#default = }}
|Jorgrim Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Belt
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=40
|Protection=
|Price=100
|Description=This belt used to be generously decorated with scalps and severed fingers, but Aldorian folks didn't look kindly on it, so Jorgrim had to get rid of his trophies.
|Crit Chance={{c|+|2.5%}}
|Cooldowns Duration={{c|-|-5%}}
|#default = }}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=10
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Healing Efficiency={{c|+|2%}}
|#default = }}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=35
|Protection=
|Price=80
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|#default = }}
|Golden Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=10
|Durability=35
|Protection=
|Price=150
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|5}}
|Magic Power={{c|+|3%}}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=25
|Protection=
|Price=300
|Description=A frozen spark of the setting sun, now on your finger.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|Fortitude={{c|+|5%}}
|#default = }}
|Golden Saphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=285
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|7}}
|Energy Restoration={{c|+|1%}}
|Magic Power={{c|+|5%}}
|#default = }}
|Golden Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=475
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|5}}
|Magic Power={{c|+|3%}}
|Fortitude={{c|+|5%}}
|#default = }}
|Silver Ring With Aquamarine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=130
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|Cooldowns Duration={{c|-|-3%}}
|Fortitude={{c|+|3%}}
|#default = }}
|Silver Ring With Amethyst= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=120
|Description=A ring encrusted with an amethyst is a well-known warding against evil eye.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|Spells Energy Cost={{c|-|-5%}}
|#default = }}
|Bronze Ring With Amethyst= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=75
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Healing Efficiency={{c|+|1%}}
|Spells Energy Cost={{c|-|-5%}}
|#default = }}
|Silver Ring With Topaz= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=125
|Description=Topaz and silver form quite an exquisite combination.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|Control Resistance={{c|+|3%}}
|Pain Resistance={{c|+|5%}}
|#default = }}
|Golden Patterned Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=175
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|5}}
|Energy Restoration={{c|+|0.5%}}
|Magic Power={{c|+|3%}}
|#default = }}
|Golden Fancy Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=230
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|5}}
|Magic Power={{c|+|5%}}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=10
|Protection=
|Price=20
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Healing Efficiency={{c|+|5%}}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=60
|Protection=
|Price=50
|Description=An outstanding example of goblin fine arts.
|Counter Chance={{c|+|2%}}
|Crit Chance={{c|+|2%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=5
|Durability=25
|Protection=
|Price=200
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Energy={{c|+|3}}
|Healing Efficiency={{c|+|3%}}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=450
|Description=The ruby shines the prettiest under the direct sunlight.
|Health Restoration={{c|+|0.5%}}
|Healing Efficiency={{c|+|5%}}
|Fortitude={{c|+|7%}}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=25
|Protection=
|Price=350
|Description=It hums quietly near sources of magic.
|Energy={{c|+|4}}
|Energy Restoration={{c|+|2%}}
|Magic Power={{c|+|8%}}
|#default = }}
|Golden Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=30
|Protection=
|Price=275
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|8}}
|Magic Power={{c|+|6%}}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=25
|Protection=
|Price=300
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy={{c|+|6}}
|Magic Power={{c|+|4%}}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=20
|Protection=
|Price=75
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Skills Energy Cost={{c|-|-5%}}
|#default = }}
|Azure Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Common
|LVL=15
|Durability=20
|Protection=
|Price=65
|Description=A talisman popular among the forest Folk. How exactly orcs and veerlings manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Fumble Chance={{c|-|-2%}}
|Health Restoration={{c|+|2%}}
|#default = }}
|Pagan Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Rare
|LVL=10
|Durability=80
|Protection=
|Price=500
|Description=This sinister amulet is older than a century or two.
|Energy={{c|+|10}}
|Energy Restoration={{c|+|3%}}
|Magic Power={{c|+|10%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Rare
|LVL=10
|Durability=100
|Protection=
|Price=600
|Description=Someone's soul is encased in this crystal by an arcane ritual. Be on your guard when dealing with dark magic...
|Health Restoration={{c|+|3%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|-|-5%}}
|#default = }}
|Jorgrim Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=50
|Protection=
|Price=75
|Description=Its surface is skillfully engraved with symbols. Perhaps even too skillfully for a piece of dwarven jewelry. Jorgrim doesn't speak much about this amulet's origins.
|Crit Chance={{c|+|3%}}
|Accuracy={{c|+|3%}}
|#default = }}
|Hand Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Amulet
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=75
|Protection=
|Price=500
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Damage Taken={{c|-|-3%}}
|Fortitude={{c|+|3%}}
|#default = }}
|Verren Ring
= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Unique
|LVL=1
|Durability=50
|Protection=
|Price=40
|Description=A mysterious gift from Verren. He assured you it will come in handy... But how?
|Fumble Chance={{c|-|-2%}}
|#default = }}
|Velmir Ring
= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Ring
|ArmorClass=Light
|Rarity=Unique
|LVL=1
|Durability=50
|Protection=
|Price=50
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the path he chose for himself.
|Crit Chance={{c|+|1%}}
|Pain Resistance={{c|+|5%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Cloak
|ArmorClass=Light
|Rarity=Common
|LVL=1
|Durability=30
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Noise Produced={{c|-|-5%}}
|#default = }}
|Travelling Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Cloak
|ArmorClass=Light
|Rarity=Common
|LVL=3
|Durability=60
|Protection=
|Price=50
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Noise Produced={{c|-|-10%}}
|Fortitude={{c|+|5%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Cloak
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=40
|Protection=
|Price=175
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Noise Produced={{c|-|-5%}}
|Magic Power={{c|+|5%}}
|Bleed Resistance={{c|+|13%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Cloak
|ArmorClass=Light
|Rarity=Unique
|LVL=5
|Durability=35
|Protection=
|Price=100
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Noise Produced={{c|-|-5%}}
|Energy Restoration={{c|+|0.5%}}
|#default = }}
|Joust Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.00 -->
|ArmorType=Cloak
|ArmorClass=Light
|Rarity=Unique
|LVL=10
|Durability=30
|Protection=
|Price=200
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Noise Produced={{c|-|-5%}}
|Damage Taken={{c|-|-5%}}
|Skills Energy Cost={{c|-|-5%}}
|#default = }}
 
|#default = Data does not exist.}}</includeonly>

Latest revision as of 12:20, 26 June 2023