Difference between revisions of "Drunkenness"

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old>Phoe nixx
(reworked)
old>Phoe nixx
Line 7: Line 7:
|Properties3 = Agility
|Properties3 = Agility
|Values3 = {{neg|-3}}
|Values3 = {{neg|-3}}
|Properties3 = Fumble Chance
|Properties4 = Fumble Chance
|Values3 = {{neg|+10%}}
|Values4 = {{neg|+10%}}
|Properties3 = Pain Resistance
|Properties5 = Pain Resistance
|Values3 = {{pos|+33%}}
|Values5 = {{pos|+33%}}
|Properties3 = Weapon Damage
|Properties6 = Weapon Damage
|Values3 = {{pos|+10%}}
|Values6 = {{pos|+10%}}
|Properties3 = Perception
|Properties7 = Perception
|Values3 = {{neg|-2.40}}
|Values7 = {{neg|-2.40}}
|PropertyText = {{Neg|Stumbling}}: a chance to walk to a random tile when moving.
|PropertyText = {{Neg|Stumbling}}: a chance to walk to a random tile when moving.
|Description =
|Description =

Revision as of 18:18, 28 May 2020

Drunk is a mental condition you gain when you drink any kind of alcohol. Different alcohol types give different Drunk duration. You can stack Drunk condition by drinking multiple drinks. You get more drunk if you drink on an empty stomach than if you drink while well fed.

Drunkenness
Mental
Willpower
-2.10
Pain Limit
-25
Agility
-3
Fumble Chance
+10%
Pain Resistance
+33%
Weapon Damage
+10%
Perception
-2.40

Stumbling: a chance to walk to a random tile when moving.


Drunkenness