Difference between revisions of "Drunkenness"

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old>Realpsojed
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old>Realpsojed
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|ConditionType = {{ConditionText|Mental}}
|ConditionType = {{ConditionText|Mental}}
|Properties1 = Willpower
|Properties1 = Willpower
|Values1 = {{neg|(-[0.15*WIL]}}
|Values1 = {{neg|-[0.15*WIL]}}
|Properties2 = Pain Limit
|Properties2 = Pain Limit
|Values2 = {{pos|-25}}
|Values2 = {{pos|-25}}

Revision as of 13:46, 12 September 2020

Drunk is a mental condition you gain when you drink any kind of alcohol. Different alcohol types give different Drunk duration. You can stack Drunk condition by drinking multiple drinks. You get more drunk if you drink on an empty stomach than if you drink while well fed. While drunk, character has a chance get Clumsy debuff on each turn for 1-2 turns.

Drunkenness
Mental
Willpower
-[0.15*WIL]
Pain Limit
-25
Agility
-[0.2*AGL]
Fumble Chance
+10%
Pain Resistance
+33%
Weapon Damage
+10%
Perception
-[0.15*PRC]

Stumbling: a chance to walk to a random tile when moving.


Drunkenness