Difference between revisions of "Fate of the Brewery"

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'''Fate of Brewery''' is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you.
'''Fate of Brewery''' is a quest following Gathering the Caravan storyline, talk with [[Odar]] after finishing your first task and the quest will be given to you.
 
This quest has two possible paths, you can side with [[Odar]] and complete this path of you can side with [[Kromm]] and save the brewery to buy a few items of interest to make money.


== Odar's Dialog ==
== Odar's Dialog ==

Revision as of 20:17, 20 August 2022

Fate of Brewery is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you.

This quest has two possible paths, you can side with Odar and complete this path of you can side with Kromm and save the brewery to buy a few items of interest to make money.

Odar's Dialog

  • "I've got a perfect job for someone with your skills. Not far from Osbrook. you'll find the Oaken Barrel Brewery - that's where Brukk gets his ale from. Or used to until recently..."
  1. *Keep listening*
  • "The place was captured by brigands. I don't plan to negotiate with them, but I also can't force them out with the troops I have at my disposal - we only have a few militiamen here, and leaving the village unprotected is not an option. Can't really count on the Magistrate reinforcements as well."
  1. *Keep listening*
  • "You have enough experience, and you'll only have to fight a handful of bandits - there's much less of them around the brewery than in the fort you've just cleared out. If you succeed, the cart and horses are yours."
  1. I'd like to know what exactly I'm dealing with.
  2. I'm on it.
  • "We don't know much either. A few days ago Brukk sent a cart to the brewery to purchase another shipment of ale, but the driver returned terrified and empty-handed."
  1. *Keep listening*
  • "He told us he spotted a group of bandits milling around the building. He turned back just in time, otherwise he wouldn't be here to share this story."
  1. *Keep listening*
  • "When I sent a few guards to scout it out, they confirmed that there indeed were five or six brigands on the brewery premises."
  1. *Keep listening*
  • "I have no idea what happened to the place's owners. All dead, I suppose."
  1. What can you tell me about the gang?
  • "Hell if I know... I bet those are the scumbags that murdered Dwar, our previous miller, and then tried to squeeze money and supplies out of the rest of the village."
  1. *Keep listening*
  • "We managed to chase them off that time - they fled to the woods, but now it seems like they are back for vengeance."
  1. I see. Got to make sure I'm well-prepared...
  • "Anything else?"
  1. I'm on it.
  • "Good. Find me once you're done."