Fate of the Brewery

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Fate of Brewery is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you.

This quest has two possible paths, you can side with Odar and complete this path of you can side with Kromm and save the brewery to buy a few items of interest to make money.

Side with Kromm

Task Steps Description Reward
Fate of the Brewery

Checkbox.png Reach the Brewery
Checkbox.png Help the Brewer
Checkbox.png Accuse Odar of Lying
Checkbox.png Infrom Verren About the Cart

Odar told me that the Oaken Barrel Brewery, the main beer supplier for Osbrook, was captured by brigands.

A lucky conicidence and a bit of inquisitiveness on my part allowed me to discover the truth. It turned out the "brigands" are actually a band of mercenaries, hired by the brewery's owned to protect himself from Odar's extortion.

I decided to side with the brewer and slaughtered Odar's gang. The brewer provided me with a cart and horses - I need to tell Verren about it.

Continuation of Main Story

-X Reputation with Osbrook


Odar's Dialog

  • "I've got a perfect job for someone with your skills. Not far from Osbrook. you'll find the Oaken Barrel Brewery - that's where Brukk gets his ale from. Or used to until recently..."
  1. *Keep listening*
  • "The place was captured by brigands. I don't plan to negotiate with them, but I also can't force them out with the troops I have at my disposal - we only have a few militiamen here, and leaving the village unprotected is not an option. Can't really count on the Magistrate reinforcements as well."
  1. *Keep listening*
  • "You have enough experience, and you'll only have to fight a handful of bandits - there's much less of them around the brewery than in the fort you've just cleared out. If you succeed, the cart and horses are yours."
  1. I'd like to know what exactly I'm dealing with.
  2. I'm on it.
  • "We don't know much either. A few days ago Brukk sent a cart to the brewery to purchase another shipment of ale, but the driver returned terrified and empty-handed."
  1. *Keep listening*
  • "He told us he spotted a group of bandits milling around the building. He turned back just in time, otherwise he wouldn't be here to share this story."
  1. *Keep listening*
  • "When I sent a few guards to scout it out, they confirmed that there indeed were five or six brigands on the brewery premises."
  1. *Keep listening*
  • "I have no idea what happened to the place's owners. All dead, I suppose."
  1. What can you tell me about the gang?
  • "Hell if I know... I bet those are the scumbags that murdered Dwar, our previous miller, and then tried to squeeze money and supplies out of the rest of the village."
  1. *Keep listening*
  • "We managed to chase them off that time - they fled to the woods, but now it seems like they are back for vengeance."
  1. I see. Got to make sure I'm well-prepared...
  • "Anything else?"
  1. I'm on it.
  • "Good. Find me once you're done."


Page last edited during patch: 0.8.0.17