Difference between revisions of "Hunger, Thirst & Intoxication"

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{{stub}}
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<div style="max-width:500px; float: right;">{{:Hunger/Tooltip}}</div>
<div style="max-width:500px; float: right;">{{:Hunger/Tooltip}}</div>
'''Hunger''' is one of the [[Attributes]] of character's Health System. When reaching certain levels, it produces the following negative effects:
'''Hunger''' is one of the [[Attributes & Stats]] of character's Health System. When reaching certain levels, it produces the following negative effects:


* 25%: [[Hunger (Condition)|Hunger]]
* 25%: [[Hunger (Condition)|Hunger]]
* 50%: [[Terrible Hunger]]
* 50%: [[Terrible Hunger]]
* 75%: [[Starvation]]
* 75%: [[Starvation]]
Increases overtime depending on activities such as '''resting'''.




=== Hunger Mechanics ===
=== Hunger Mechanics ===
Hunger increases by 1 every 50 turns when moving outside of combat or every 100 turns when simply skipping turns.
Hunger increases by 1 every 100 turns when moving outside of combat or every 200 turns when simply skipping turns.


Hunger cannot be reduced below 0%, but eating [[food]] or other consumable that reduces hunger by larger value than character's current hunger level will cause the [[Satiety]] condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause [[Nausea]]. The above applies only to the "Hunger" attribute of a consumable, while [[Hunger Change]] applies neither Satiety nor Nausea when the character is already sated.
Hunger cannot be reduced below 0%, but eating [[food]] or other consumable that reduces hunger by larger value than character's current hunger level will cause the [[Satiety]] condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause [[Nausea]]. The above applies only to the "Hunger" attribute of a consumable, while [[Hunger Change]] applies neither Satiety nor Nausea when the character is already sated.


The rate of starvation increases with activities such as '''Resting'''.
The rate of starvation increases with activities such as '''Resting''' or using skills.




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<div style="max-width:500px; float: right;">{{:Thirst/Tooltip}}</div>
<div style="max-width:500px; float: right;">{{:Thirst/Tooltip}}</div>
'''Thirst''' is one of the [[Attributes]] of character's Health System. When reaching certain levels, it produces the following negative effects:
'''Thirst''' is one of the [[Attributes & Stats]] of character's Health System. When reaching certain levels, it produces the following negative effects:


* 25%: [[Light Dehydration]]
* 25%: [[Light Thirst]]
* 50%: [[Dehydration]]
* 50%: [[Thirst (Condition)|Thirst]]
* 75%: [[Deadly Dehydration]]
* 75%: [[Terrible Thirst]]


Increases overtime depending on activities such as '''resting'''.
Increases overtime depending on activities such as '''resting'''.
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=== Thirst Mechanics ===
=== Thirst Mechanics ===
Thirst increases by 1 approximately every 33 turns when moving outside of combat and at a twice lower rate when simply skipping turns.
Thirst increases by 1 approximately every 50 turns when moving outside of combat and at a twice lower rate when simply skipping turns.
 
The rate of dehydration increases with activities such as '''Resting''' or using skills.




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<div style="max-width:500px; float: right;">{{:Intoxication/Tooltip}}</div>
<div style="max-width:500px; float: right;">{{:Intoxication/Tooltip}}</div>
'''Intoxication''' is one of the [[Attributes]] of character's Health System. When reaching certain levels, it produces the following negative effects:
'''Intoxication''' is one of the [[Attributes & Stats]] of character's Health System. When reaching certain levels, it produces the following negative effects:


*25%: [[Intoxication (Condition)|Intoxication]]
*25%: [[Intoxication (Condition)|Intoxication]]
*50%: [[Severe Intoxication]]
*50%: [[Severe Intoxication]]
*75%: [[Fatal Intoxication]]
*75%: [[Deadly Intoxication]]




=== Intoxication Mechanics ===
=== Intoxication Mechanics ===
You can increase '''Intoxication''' level with: [[Ether Inhaler]], [[Herbal Essence]], all [[Potions]], [[Soporific Sponge]], alcoholic [[Beverages]] and more.
Intoxication level passively reducing while you have '''Immunity''' higher than 0.
 
You can increase '''Intoxication''' level with: [[Ether Inhaler]], [[Herbal Extract]], all [[Potions]], [[Soporific Sponge]], alcoholic [[Beverages]] and more.


You can decrease '''Intoxication''' level with: [[Antidote]], [[Antitoxin]], [[Bloodletting Lancet]], [[Nausea]], [[Potion of Antivenom]], [[Waterskin]] and more.
You can decrease '''Intoxication''' level with: [[Antidote]], [[Antitoxin]], [[Bloodletting Lancet]], [[Nausea]], [[Potion of Antivenom]], [[Waterskin]] and more.

Latest revision as of 19:26, 30 October 2022


Hunger


This article is a stub. You can help Stoneshard wiki by expanding it.

The level of your character's Hunger. Increases over time depending on your activity and actions.

When reaching 25%, 50% and 75%, it produces a negative effect.

Hunger is one of the Attributes & Stats of character's Health System. When reaching certain levels, it produces the following negative effects:

Increases overtime depending on activities such as resting.


Hunger Mechanics

Hunger increases by 1 every 100 turns when moving outside of combat or every 200 turns when simply skipping turns.

Hunger cannot be reduced below 0%, but eating food or other consumable that reduces hunger by larger value than character's current hunger level will cause the Satiety condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause Nausea. The above applies only to the "Hunger" attribute of a consumable, while Hunger Change applies neither Satiety nor Nausea when the character is already sated.

The rate of starvation increases with activities such as Resting or using skills.


Thirst


This article is a stub. You can help Stoneshard wiki by expanding it.

Thirst is one of the Attributes & Stats of character's Health System. When reaching certain levels, it produces the following negative effects:

Increases overtime depending on activities such as resting.


Thirst Mechanics

Thirst increases by 1 approximately every 50 turns when moving outside of combat and at a twice lower rate when simply skipping turns.

The rate of dehydration increases with activities such as Resting or using skills.


Intoxication


This article is a stub. You can help Stoneshard wiki by expanding it.

Intoxication is one of the Attributes & Stats of character's Health System. When reaching certain levels, it produces the following negative effects:


Intoxication Mechanics

Intoxication level passively reducing while you have Immunity higher than 0.

You can increase Intoxication level with: Ether Inhaler, Herbal Extract, all Potions, Soporific Sponge, alcoholic Beverages and more.

You can decrease Intoxication level with: Antidote, Antitoxin, Bloodletting Lancet, Nausea, Potion of Antivenom, Waterskin and more.


Page last edited during patch: 0.8.0.17