Difference between revisions of "Intoxication (Condition)"

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|Image=Intoxication.png
|Image=Intoxication.png
|ConditionType =  {{ConditionText|Condition}}
|ConditionType =  {{ConditionText|Condition}}
|Properties1 = Healing Efficiency
|Properties1 = Max Health
|Values1 = {{neg|-15%}}
|Values1 = {{neg|-5%}}
|Properties2 = Health Restoration
|Properties2 = Healing Received
|Values2 = {{neg|-5%}}
|Values2 = {{neg|-15%}}
|Properties3 = Immunity
|Properties3 = Sanity Change
|Values3 = {{neg|-15%}}
|Values3 = {{neg|-0.05%}}
|PropertyText =  
|Properties4 = Poison Resistance
|Values4 = {{neg|-7.5%}}
|PropertyText = The rate of passive recovery from Intoxication depends on {{pos|Immunity}}.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
{{About|a Condition|the corresponding Attribute from the Health System|Intoxication}}
''' Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of intoxication reaches 25% until it reaches 50%.
''' Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of [[intoxication]] reaches 25% until it reaches 50%.


{{/Tooltip}}
{{/Tooltip}}

Latest revision as of 19:24, 30 October 2022


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Intoxication is a Condition that applied to a character when their level of intoxication reaches 25% until it reaches 50%.

Intoxication
Condition
Max Health
-5%
Healing Received
-15%
Sanity Change
-0.05%
Poison Resistance
-7.5%

The rate of passive recovery from Intoxication depends on Immunity.


Intoxication (Condition)