Difference between revisions of "Onslaught"

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|Type=Target Object
|Range=1
|Energy=16
|Cooldown=12
|Modifiers=Strength, Agility
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike, with {{W|+75%}} Knockback Chance and Burns {{C|Energy|15%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+70%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Hiddenbonus=First strike has:<br>{{Pos|+10%}} Accuracy<br>{{Pos|-15%}} Fumble Chance
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this skill tree
|#default =  
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[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 20:41, 11 April 2023


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Onslaught
Onslaught
Attack / Maneuver
Type
Target Object
Range
1
Energy
16
Cooldown
12
Modified by: Strength, Agility, Perception

- Requires a one-handed mace
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Applies the target with -(5 + (0.5 * AGL))% Control Resistance for 2 turns.

Then delivers a strike with +(70 + (1.5 * STR))% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +(30 + STR + PRC)% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

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