Difference between revisions of "Sanity"

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The Degree of clarity to which your character perceives the reality.  
The Degree of clarity to which your character perceives the reality.  


It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.
It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.


If Sanity drops below 50%, the character may begin to suffer from negative mental effects.
If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see [[Psyche]]).
 
==Ways to increase Sanity==
:''This list may be incomplete, it is based on the data present in this wiki on 13 May 2020.''
The following items can increase character's sanity:
 
* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}}/use)
* '''[[Food]]''': [[Lentil Soup]] ({{pos|+3%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}}/use)


Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 00:47, 13 May 2020


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The Degree of clarity to which your character perceives the reality.

It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.

If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see Psyche).

Ways to increase Sanity

This list may be incomplete, it is based on the data present in this wiki on 13 May 2020.

The following items can increase character's sanity:

Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as Intoxication.