Ingredients
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Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.
- Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
- Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
- Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
- Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.
List of ingredients
The following table includes all ingredients.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description |
---|---|---|---|---|---|---|
Death Cap | 1×1 | 3 | Mushroom | Hunger: -1% Intoxication: +100% |
1 | It claimed many lives of careless mushroomers. |
Fly Agaric | 1×1 | 4 | Mushroom | Hunger: -1% Intoxication: +30% Pain: -10% Pain Resistance: +60% (30 x) Sanity: -10% |
1 | Not as deceptive as a death cap, it's easily recognizable by its bright colors. |
Stick | 1×2 | 1 | Wood | Can be used to start a fire. | - | A dry, durable stick with a lot of applications. |
Pine Cone | 1×1 | 1 | Herb | - | There's nothing special about this dried-up pine cone. | |
Agrimony | 1×2 | 10 | Herb | Thirst: +15% Intoxication: -3% Health Restoration: +2% (30 t) Bleed Resistance: +5% (30 t) |
1 | Agrimony has been valued for its healing qualities since olden times. |
Bogbean | 1×2 | 10 | Herb | Hunger Change: +0.30% (30 t) Thirst: +15% Intoxication Change: -0.30% (30 t) Energy Restoration: +1% (30 t) |
1 | Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
Burdock | 1×2 | 4 | Herb | Thirst: +20% Intoxication Resistance: +7.5% (30 t) Health Restoration: +2% (30 t) Healing Efficiency: +5% (30 t) |
1 | This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
Burnet | 1×2 | 10 | Herb | Thirst: +20% Pain Resistance: +5% (30 t) Healing Efficiency: +5% (30 t) Bleed Resistance: +10% (30 t) |
1 | Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected. |
Fleawort | 1×2 | 6 | Herb | Health Replenishment: +1% Healing Efficiency: +10% (30 t) Injury Treatment: +1% Bleed Resistance: +10% (30 t) |
1 | Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene. |
Henbane | 1×2 | 7 | Herb | Thirst: +20% Intoxication: +5% Intoxication Change: +0.50% (30 t) Sanity: -5% The chance increases up to 100% depending on Intoxication. |
1 | This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier. |
Horsetail | 1×2 | 6 | Herb | Thirst: +20% Intoxication Change: +0.20% (30 t) Physical Resistance: +3% (30 t) Bleed Resistance: +7.5% (30 t) |
1 | Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
Mindwort | 1×2 | 12 | Herb | Thirst: +15% Sanity: +4% Sanity Change: +0.10% (30 t) Morale: +2% Psionic Resistance: +5% (30 t) |
1 | Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
Nettle | 1×2 | 6 | Herb | Thirst: +15% Intoxication Change: -0.10% (30 t) Health Restoration: +1% (30 t) Bleed Resistance: +10 (30 t) |
1 | Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor. |
Spearmint | 1×2 | 6 | Herb | Thirst: +15% Intoxication Change: -0.10% (30 t) Intoxication Resistance: +5% (30 t) |
1 | Spearmint is famous for a variety of beneficial properties. A great addition to every tincture. |
Poppy | 1×2 | 12 | Herb | Thirst: +20% Intoxication Change: +0.30% (30 t) Pain Change: -0.25% (30 t) Morale Change: +0.15% (30 t) |
1 | Village healers often include poppy into their herbal infusions for its sedative qualities. |
Rhubarb | 1×2 | 8 | Herb | Thirst: +4% Hunger Change: -0.10% (30 t) Hunger Resistance: +15% (30 t) Intoxication Change: +0.05% (30 t) Immunity: +2% |
1 | Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous. |
Thyme | 1×2 | 10 | Herb | Thirst: +15% Sanity: +1% Energy Replenishment: +7% Energy Restoration: +2% (30 t) |
1 | Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions. |
Wormwood | 1×2 | 10 | Herb | Hunger Change: +0.10% (60 t) Thirst: +20% Intoxication Resistance: +15% (60 t) Energy Restoration: +4% (60 t) Poison Resistance: +5% (60 t) |
1 | Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections. |
Page last edited during patch: 0.7.0.27
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