Ingredients
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Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.
- Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
- Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
- Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
- Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.
List of ingredients
The following table includes all ingredients.
Item | Inv. slots | Price![]() |
Subcategory | Properties | Uses | Description |
---|---|---|---|---|---|---|
Death Cap | 1×1 | 3 | Mushroom | Hunger Change: -0.01% (45 t) Intoxication Change: +1% (45 t) Nausea Change: +100% |
1 | It claimed many lives of careless mushroomers. |
Fly Agaric | 1×1 | 4 | Mushroom | Hunger Change: -0.01% (60 t) Pain Change: -0.25% (60 t) Pain Resistance: +10% (60 t) Intoxication Change: +0.5% (60 t) Sanity: -4% |
1 | Not as deceptive as a death cap, it's easily recognizable by its bright colors. |
Stick | 1×2 | 1 | Wood | Can be used to start a fire. | - | A dry, durable stick with a lot of applications. |
Pine Cone | 1×1 | 1 | Herb | - | There's nothing special about this dried-up pine cone. | |
Agrimony | 1×2 | 10 | Herb | Thirst: +15% Intoxication: -3% Immunity Change: +0.02% (60 t) |
1 | Agrimony has been valued for its healing qualities since olden times. |
Bogbean | 1×2 | 5 | Herb | Thirst: +15% Health Restoration: +3% (60 t) Energy Restoration: +5% (60 t) |
1 | Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
Burdock | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +2% (60 t) Health Replenishment: +2% Health Restoration: +1% (60 t) |
1 | This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
Burnet | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +5% (60 t) Health Replenishment: +1% |
1 | Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected. |
Fleawort | 1×2 | 6 | Herb | Injury Treatment: +1% Healing Efficiency: +3% (60 t) |
1 | There used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort, who insisted on treating pretty much everything with it, from small cuts to postpartum delirium. If the rumors are true, he himself died of gangrene |
Henbane | 1×2 | 6 | Herb | Thirst: +20% Pain Resistance: +5% (60 t) Intoxication Change: +0.1% (60 t) The chance increases up to 100% depending on Intoxication. |
1 | This extremely poisonous plant is a part of many healing powders and infusions. Some people even add it to their beer... To make the drinking merrier, so to speak. |
Horsetail | 1×2 | 6 | Herb | Thirst: +20% Intoxication Change: -1% Intoxication Resistance: +3% (60 t) Hunger Resistance: +5% (60 t) |
1 | Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
Mindwort | 1×2 | 12 | Herb | Thirst: +15% Experience Gain: +1% (60t) Sanity Change: +0.02% (60 t)
|
1 | Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
Nettle | 1×2 | 6 | Herb | Thirst: +15% Bleed Resistance: +3 (60 t) Health Restoration: +1% (60 t) |
1 | Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and can be used in wide range of Remedies. |
Spearmint | 1×2 | 6 | Herb | Thirst: +15% Morale: +1% Morale Change: +0.01% (60 t) |
1 | Spearmint possesses a large variety of useful properties and is a great addition to every tincture. |
Poppy | data-sort-value="2,1
" | 1 ×2 |
5 | Herb | Thirst: +20%
Pain Change: -0.05% (60 t)
Pain Resistance: +8% (60 t)
Intoxication Change: +0.10% (60 t)
|
1 | Village healers often include poppy into their herbal infusions for its sedative qualities.
|
Rhubarb | 1×2 | 8 | Herb | Hunger: -1% Thirst: +5% Intoxication Change: -0.02% (60 t) Intoxication Resistance: +5% (60 t) |
1 | Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous. |
Thyme | 1×2 | 6 | Herb | Thirst: +15% Energy Restoration: +1% (60 t) Fatigue Resistance: +3% (60 t)Fatigue Change: -0.02% |
1 | Thyme is a versatile herb: it's both a fragrant spice and an ingredient in numerous healing concoctions. |
Wormwood | 1×2 | 6 | Herb | Thirst: +20% Pain: -2% Pain Resistance: +5% (60 t) Hunger Resistance: -5% (60 t) |
1 | Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections. |
Page last edited during patch: 0.7.0.27
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