Difference between revisions of "Sanity"

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==Ways to increase Sanity==
==Ways to increase Sanity==
:''This list may be incomplete, it is based on the data present in this wiki on 13 May 2020.''
:''This list may be incomplete, it is based on the data present in this wiki on 23 April 2021.''
The following items can increase character's sanity:
The following items can increase character's sanity:


* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}} per use)
* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}} per use)
* '''[[Food]]''': [[Lentil Soup]] ({{pos|+3%}})
* '''[[Food]]''': [[Bilberry Pie]] ({{pos|+0.10%}} {{x}} 60t per use), [[Lentil Soup]] ({{pos|+3%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}} per use)
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}} per use)
* Other: praying at a [[Shrine]] ({{pos|+5%}})


Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].
Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 16:20, 23 April 2021


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The Degree of clarity to which your character perceives the reality.

It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.

If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see Psyche).

Ways to increase Sanity

This list may be incomplete, it is based on the data present in this wiki on 23 April 2021.

The following items can increase character's sanity:

Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as Intoxication.