Difference between revisions of "Sanity"

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It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.
It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.


Can be recovered by a good rest (recovery is based on hours spent sleeping).


If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see [[Psyche]]).
If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see [[Psyche]]).
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Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].
Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].
Can be recovered by a good rest (recovery is based on hours spent sleeping).


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 22:24, 14 December 2021


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The Degree of clarity to which your character perceives the reality.

It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.


If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see Psyche).

Ways to increase Sanity

This list may be incomplete, it is based on the data present in this wiki on 23 April 2021.

The following items can increase character's sanity:

Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as Intoxication.

Can be recovered by a good rest (recovery is based on hours spent sleeping).