Difference between revisions of "Satiety"

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|ConditionType =  {{ConditionText|Condition}}
|ConditionType =  {{ConditionText|Condition}}
|Properties1 = Dodge Chance
|Properties1 = Dodge Chance
|Values1 = {{neg|-8%}}
|Values1 = {{neg|-5%}}
|Properties2 = Energy Restoration
|Properties2 = Health Restoration
|Values2 = {{pos|+1%}}
|Values2 = {{pos|+3%}}
|Properties3 = Health Restoration
|Properties3 = Hunger Resistance
|Values3 = {{pos|+1%}}
|Values3 = {{pos|+100%}}
|Properties4 = Hunger Resistance
|Properties4 = Healing Efficiency
|Values4 = {{pos|+100%}}
|Values4 = {{pos|+10%}}
|Properties5 = Healing Efficiency
|Values5 = {{pos|+10%}}
|PropertyText =
|PropertyText =
|Description =
|Description =

Revision as of 20:43, 29 July 2022


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Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 100. Eating food while sated will cause Nausea.

Satiety
Condition
Dodge Chance
-5%
Health Restoration
+3%
Hunger Resistance
+100%
Healing Efficiency
+10%


Satiety


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