Difference between revisions of "Severe Intoxication"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{ConditionText|Condition}}
|ConditionType =  {{ConditionText|Condition}}
|Properties1 = Healing Efficiency
|Properties1 = Max Health
|Values1 = {{neg|-30%}}
|Values1 = {{neg|-10%}}
|Properties2 = Health Restoration
|Properties2 = Healing Received
|Values2 = {{neg|-10%}}
|Values2 = {{neg|-30%}}
|Properties3 = Sanity Change
|Properties3 = Sanity Change
|Values3 = {{neg|-0.075%}}
|Values3 = {{neg|-0.10%}}
|Properties4 = Vitality
|Properties4 = Poison Resistance
|Values4 = {{neg|-[0.1*VIT]}}
|Values4 = {{neg|-15%}}
|Properties5 = Immunity
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{neg|Nausea}}.<br><br>The rate of passive recovery from Intoxication depends on {{pos|Immunity}}.
|Values5 = {{neg|-30%}}
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{neg|Nausea}}.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
'''Severe Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of [[intoxication]] reaches 50% until it reaches 75%.
'''Severe Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of intoxication reaches 50% until it reaches 75%.


{{/Tooltip}}
{{/Tooltip}}
* Every turn there is a 5% chance to apply [[Nausea]].


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 19:21, 30 October 2022


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Severe Intoxication is a Condition that applied to a character when their level of intoxication reaches 50% until it reaches 75%.

Severe Intoxication
Condition
Max Health
-10%
Healing Received
-30%
Sanity Change
-0.10%
Poison Resistance
-15%

Stumbling: a chance to walk to a random tile when moving.
Possible Nausea.

The rate of passive recovery from Intoxication depends on Immunity.


Severe Intoxication


  • Every turn there is a 5% chance to apply Nausea.