Difference between revisions of "Severe Leg Injury (Stabilized)"

From Stoneshard wiki
Jump to navigation Jump to search
m (2 revisions imported)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Pain Limit
|Properties1 = Move Resistance
|Values1 = {{c|-|+25}}
|Values1 = {{c|-|-35%}}
|Properties2 = Dodge Chance
|Properties2 = Swimming Cost
|Values2 = {{c|-|-20%}}
|Values2 = {{c|-|+3}}
|Properties3 = Agility
|Properties3 = Pain Limit
|Values3 = {{c|-|[-0.2*AGL]}}
|Values3 = {{c|-|+35}}
|Properties4 = Noise Produced
|Properties4 = Dodge Chance
|Values4 = {{c|-|+33%}}
|Values4 = {{c|-|-30%}}
|Properties5 = Energy
|Properties5 = Healing Efficiency
|Values5 = {{c|-|[-0.25*Max Energy]}}
|Values5 = {{c|-|-15%}}
|Properties6 = Energy
|Values6 = {{c|-|[-0.2*Max Energy]}}
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|Description =  
|Description =  
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when heavily damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when heavily damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries & Pain]] for more information.


{{/Tooltip}}
{{/Tooltip}}

Latest revision as of 12:11, 30 July 2022


This article is a stub. You can help Stoneshard wiki by expanding it.

Severe Leg Injury (Stabilized) is a Wound condition applied when heavily damaged left or right leg gets stabilized by using Splint or by healing over time. See Injuries & Pain for more information.

Severe Leg Injury (Stabilized)
Wound
Move Resistance
-35%
Swimming Cost
+3
Pain Limit
+35
Dodge Chance
-30%
Healing Efficiency
-15%
Energy
[-0.2*Max Energy]

Injury is stabilized and no longer causes Pain to accumulate.


Severe Leg Injury (Stabilized)