Difference between revisions of "Skill data"

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<noinclude>Page for all Stoneshard skill data.
<noinclude>Page for selecting the correct skill tree data.
 
Selects from:
* [[Beasts skill data]]
* [[Brigands skill data]]
* [[Undead skill data]]
* [[Proselyte skill data]]
* [[Sword skill data]]
* [[Axe skill data]]
* [[Mace skill data]]
* [[Dagger skill data]]
* [[Two-handed Sword skill data]]
* [[Two-handed Axe skill data]]
* [[Two-handed Mace skill data]]
* [[Spear skill data]]
* [[Ranged skill data]]
* [[Shield skill data]]
* [[Staff skill data]]
* [[Basic skill data]]
* [[Athletic skill data]]
* [[Warfare skill data]]
* [[Magic Mastery skill data]]
* [[Dual Wielding skill data]]
* [[Survival skill data]]
* [[Armored Combat skill data]]
* [[Pyromancy skill data]]
* [[Geomancy skill data]]
* [[Electromancy skill data]]
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
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|Cleaving Strike
|Cleaving Strike= {{#switch: {{{2}}}
|Keeping Distance
|Active=active
|Blade Maintenance
|Type=Target Area, 3 Tiles
|Fencer's Stance
|Range=1
|Endurance Training
|Energy=12
|Gloat
|Cooldown=8
|Onrush
|Modifiers=Strength, Agility
|Honed Edge = Sword skill data
|Requirements=- Requires one-handed sword
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Keeping Distance= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=10
|Cooldown=6
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires one-handed sword
|Description={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+35%}} Stagger Chance and {{Positive|+50%}} Bleed Chance.
|Formuladesc={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((20 + (2 * AGL)) + PRC)%}} Bleed Chance.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-10%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Blade Maintenance= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Swords' durability deteriorates {{W|50%}} slower.<br>If the equipped sword's durability is {{W|75%}} or more, grants {{Pos|+5%}} Weapon Damage, {{Pos|+5%}} Crit Chance, and {{Pos|+10%}} Crit Efficiency.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1=  Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-3%}}
|Passivebonus2= Fumble Chance
|#default = }}
 
|Fencer's Stance= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=10
|Cooldown=10
|Requirements=- Requires one-handed sword
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+7.5%}} Block Chance<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+5%}} Weapon Damage<br>{{Pos|+7.5%}} Dodge Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Endurance Training= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Using this ability tree's skills grants {{pos|+25%}} Energy Restoration for {{W|4}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5}}
|Passivebonus2= Max Energy
|#default = }}
 
|Gloat= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Sword attacks gain {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.<br><br>Killing a {{Neg|Bleeding}} enemy decreases Cooldowns Duration for this skill tree by {{W|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Bleed Chance
|#default = }}
 
|Onrush= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=4
|Energy=20
|Cooldown=8
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires one-handed sword
|Description=Rushes towards the target tp deliver a strike with {{Positive|+30%}} Damage and {{Positive|+30%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Formuladesc=Rushes towards the target tp deliver a strike with {{Positive|((10 + STR) + AGL)%}} Damage and {{Positive|((10 + AGL) + PRC)%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Honed Edge= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Each sword strike grants you {{Pos|+5%}} Bleed Chance for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Weapon Damage
|#default = }}
 
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|Mutilating Lunge
|Mutilating Lunge= {{#switch: {{{2}}}
|Cut Through
|Active=active
|No Mercy
|Type=Target Object
|Ferocity
|Range=2
|Massacre
|Energy=15
|Reprisal
|Cooldown=10
|Execution
|Modifiers=Strength, Agility
|Tormenting Swings = Axe skill data
|Requirements=- Requires a one-handed axe
|Description=Rushes towards the target and deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Formuladesc=Rushes towards the target and deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Cut Through= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Formuladesc=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|No Mercy= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed axe
|Description=Attacks against enemies with less than {{Neg|50%}} Health deals {{Pos|+30%}} Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
 
|Ferocity= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed axe
|Description=Inflicting an {{Neg|Injury}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Bodypart Damage
|#default = }}
 
|Massacre= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=10
|Cooldown=10
|Requirements=- Requires a one-handed axe
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Armor Penetration<br>{{Pos|+7.5%}} Bleed Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic axe attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Reprisal= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed axe
|Description=Each {{Neg|Injury}} affecting the target grants your attacks against it {{Pos|+5%}} Accuracy and {{Pos|+5%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+20%}}
|Passivebonus2=Bodypart Damage
|#default = }}
 
|Execution= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=15
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of an enemy's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of an enemy's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Tormenting Swings= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed axe
|Description=Critical strikes with axes apply their target with {{Pos|-10%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Bleed Chance
|#default = }}
 
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|Armor Break
|Armor Break= {{#switch: {{{2}}}
|Onslaught
|Active=active
|Dazing Strikes
|Type=Target Object
|Moment of Weakness
|Range=1
|Hammer and Anvil
|Energy=10
|Respite
|Cooldown=10
|Knock Out
|Modifiers=Strength, Perception
|Concussion = Mace skill data
|Requirements=- Requires a one-handed mace
|Description=Deliver a strike with {{Pos|+70%}} Stagger Chance, {{Pos|+15%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Formuladesc=Deliver a strike with {{Pos|+((50 + AGL) + STR)%}} Stagger Chance, {{Pos|(5 + STR)%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
 
|Onslaught= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=12
|Modifiers=Strength, Agility
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike, with {{W|+75%}} Knockback Chance and Burns {{C|Energy|15%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+70%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Formuladesc=Delivers a strike, with {{W|+(65 + STR)%}} Knockback Chance and Burns {{C|Energy|(10 + (0.5 * AGL))%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Hiddentext1=First strike has:
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
 
|Dazing Strikes= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Dazed}} or {{W|Staggered}} enemies apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Damage for {{W|5}} turns. <br> This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Daze Chance
|#default = }}
 
|Moment of Weakness= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+20%}} Weapon Damage and {{Pos|+10%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Stagger Chance
|#default = }}
 
|Hammer and Anvil= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=8
|Cooldown=10
|Modifiers=
|Requirements=- Requires a one-handed mace
|Description={{W|Stanc skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+5%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic mace attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Respite= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed mace
|Description=Successfully {{W|Stunning}} or {{W|Dazing}} an enemy with a mace strike replenishes {{c|Energy|10%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Energy Restoration
|#default = }}
 
|Finish Off= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=12
|Modifiers=Strength
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike to the head with {{Pos|+30%}} Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+25%}} Damage for each remaining turn of Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 20)%}} Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(2.5 * PRC)%}} Damage for each remaining turn of Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
 
|Concussion= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a one-handed mace
|Description=Critical hits with maces apply their target with {{Neg|-15%}} Control Resistance for {{W|5}} turns.<br>This effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
 
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|Double Lunge
|Double Lunge= {{#switch: {{{2}}}
|Gaping Wound
|Active=active
|From the Shadows
|Type=Target Object
|Quick Hands
|Range=1
|Painful Stabs
|Energy=12
|Deadly Trick
|Cooldown=10
|Weakening Jabs
|Modifiers=Strength, Agility, Perception
|Coup de Grace
|Requirements=- Requires a dagger
|Danse Macabre
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.
|Counterattack Mastery = Dagger skill data
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Gaping Wound= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=10
|Cooldown=10
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+50%}} Abilities Energy Cost. <br> {{Neg|-25%}} Bleed Resistance<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+50%}} Abilities Energy Cost. <br> {{Neg|-25%}} Bleed Resistance<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2,5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|From the Shadows= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a dagger
|Description=The first attack against an enemy applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.
<br>Thrown daggers deal {{Pos|30%}} more Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Weapon Damage
|#default = }}
 
|Quick Hands= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a dagger
|Description=If your second loadout contains a dagger, switching to it doesn't take a turn.<br><br>Dagger attacks reduce this ability tree's active Cooldowns by {{Pos|1}} turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Fumble Chance
|#default = }}
 
|Painful Stabs= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a dagger
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Crit Efficiency<br>{{Pos|+10%}} Bodypart Damage<br>{{Pos|+15%}} Bleed Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Deadly Trick= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.<br>Burns Energy for the amount of Damage dealt.<br><br>The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.<br>Burns Energy for the amount of Damage dealt.<br><br>The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Weakening Jabs= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a dagger
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Bleed Chance
|#default = }}
 
|Coup de Grace= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy's Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy's Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Danse Macabre= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a dagger
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|10}} turns (this effect stacks up to {{W|6}} times) and permanently apply their target with {{Neg|+2.5%}} Damage Taken and {{Neg|-4%}} Bleed Resistance (this effect stacks).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
 
|Counterattack Mastery= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a dagger
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.<br><br> Equipping a dagger in the off-hand grants {{Pos|+10%}} Off-Hand-Efficiency.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Counter Chance
|#default = }}
 
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|Parry
|Parry= {{#switch: {{{2}}}
|Hewing Strike
|Active=active
|Recklessness
|Type=No Target
|Arc Cleave
|Range=
|Feast of Steel
|Energy=12
|Fight to the Death
|Cooldown=6
|Revanche
|Modifiers=
|Heroic Charge
|Requirements=- Requires a two-handed sword
|Taste of Victory
|Description=Activates the following effect for {{W|1}} turn:<br><br>{{Pos|+33%}} Block Chance<br>{{Pos|+25%}} Block Power<br>{{Pos|+75%}} Counter Chance<br>Fully {{Pos|replenishes}} Block Power <br><br>Each {{W|Blocked}} strike reduces the skill's Cooldown by {{Pos|2}} turns and grants {{Pos|+25%}} Block Power Recovery for {{W|3}} turns.<br> Each Counterattack grants {{Pos|+7.5%}} Crit Chance for {{W|3}} turns.
|Courage = Two-handed Sword skill data
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Feint Swing= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=10
|Cooldown=8
|Modifiers=Perception, Agility
|Requirements=- Requires a two-handed sword
|Description=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.<br><br>
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Formuladesc=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Damage.<br><br>
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Hiddenvalue1={{C|+|+15%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Recklessness= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed sword
|Description=Each adjacent enemy grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Counter Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Block Chance
|#default = }}
 
|Arc Cleave= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=18
|Cooldown=14
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed sword
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * STR))%}} Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each {{W|Staggered}} enemy.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Feast of Steel= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a two-handed sword
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+7.5%}} Armor Penetration<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+10%}} Crit Efficiency<br>{{Pos|+5%}} Crit Chance<br>Each {{W|3rd}} attack gains {{Pos|+100%}} Stagger Chance<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed sword attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Fight to the Death= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed sword
|Description=Each consecutive attack against the same target grants {{Pos|+7.5%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.<br>The effect resets upon switching to another target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Accuracy
|#default = }}
 
|Revanche= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed sword
|Description=Each Counterattack grants {{Pos|-25%}} Skills Energy Cost for the {{W|2}} turns and replenishes {{c|Energy|5%}} Max Energy.<br>This effect stacks
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Counter Chance
|#default = }}
 
|Heroic Charge= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=3
|Energy=24
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed sword
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+(5 + (0.5 * STR))%}} Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Taste of Victory= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed sword
|Description=Attacks against {{W|Staggered}} enemies grants {{Pos|+5%}} Weapon Damage for {{W|4}} turns.<br><br>Killing enemies with two-handed swords replenishes {{c|Energy|15%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10}}
|Passivebonus2= Max Energy
|#default = }}
 
|Courage= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed sword
|Description=If this ability tree's skill kills its target, it doesn't go on Cooldown.<br><br> If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Crit Chance
|#default = }}
 
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|Hooking Chop
|Hooking Chop= {{#switch: {{{2}}}
|Dismember
|Active=active
|Shieldbreaker
|Type=Target Object
|Reign in Blood
|Range=2
|Rampage
|Energy=12
|Fatal Strike
|Cooldown=10
|Finish `Em!
|Modifiers=Strength, Perception
|Make Space
|Requirements=- Requires a two-handed axe
|Tool of Execution
|Description=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-10%}} Damage, {{Pos|+15%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Maim and Kill = Two-handed Axe skill data
|Formuladesc=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-(15 - (0.5 * STR))%}} Damage, {{Pos|+((((5 + (0.25 * AGL)) + (0.5 * STR)) + (0.25 * PRC)))%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Dismember= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=14
|Modifiers=Strength, Agility
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+50%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|8%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(25 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+((5 + (0.25 * AGL)) + (0.25 * PRC))%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|(6.5 + (0.1 * AGL))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Shieldbreaker= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed axe
|Description=Two-handed axe attacks apply their target with {{Neg|-10%}} Block Chance, {{Pos|-10%}} Block Power Recovery, and {{Pos|-15%}} Block Power for {{W|5}} turns.<br>This effect stacks.<br><br>If the target's Block Chance is {{W|0%}} each attack against it grants the attacker {{Pos|+2.5%}} Crit Chance for {{W|5}} turns (this effect stacks).
 
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+15%}}
|Passivebonus2=Armor Damage
|#default = }}
 
|Reign in Blood= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=10
|Modifiers=Strength, Agility, Vitality
|Requirements=- Requires two-handed axe
|Description=Delivers a strike that pulls the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|+75%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|6%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Formuladesc=Delivers a strike that pulls the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|+((65 + (0.5 * STR)) + (0.5 * AGL))%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|(5 + (0.1 * VIT))%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Rampage= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a two-handed axe
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|28}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Formuladesc={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|(20 + (STR * 0.75))}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
 
|Fatal Strike= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed axe
|Description=Critical hits apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns and grant the attacker {{Pos|-35%}} Skills Energy Cost for {{W|3}} turns.<br>This effect stacks.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Crit Chance
|#default = }}
 
|Finish `Em!= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed axe
|Description=Attacks against targets with {{W|more than 50%}} Health gain {{Pos|+25%}} Bodypart Damage and {{Pos|+5%}} Accuracy.<br>Attacks against targets with {{W|less than 50%}} Health gain {{Pos|10%}} Damage and {{Pos|-5%}} Fumble Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Accuracy
|#default = }}
 
|Make Space= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=2
|Energy=16
|Cooldown=16
|Modifiers=Strength
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+10%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Formuladesc=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+((7.5 + (0.25 * STR)))%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Tool of Execution= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed axe
|Description=Activating {{Pos|"Rampage"}} grants {{Pos|+3%}} Crit Chance and {{Pos|-5%}} Fumble Chance for {{W|8}} turns for each enemy within {{W|5}} tiles.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Bodypart Damage
|#default = }}
 
|Maim and Kill= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed axe
|Description=Applying Injuries or Bleeding grants {{Pos|+5%}} Damage and {{Pos|+3%}} Crit Chance for {{W|5}} turns.<br>This effect stacks.<br><br>Attacks against enemies with two or more Injuries replenish {{C|Energy|4%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Bleed Chance
|#default = }}
 
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|Mighty Swing
|Mighty Swing= {{#switch: {{{2}}}
|Unstoppable Force
|Active=active
|Unbalance
|Type=No Target
|Keep Them Coming
|Range=
|Forceful Slam
|Energy=6
|Striker Stance
|Cooldown=1
|Bonebreaker (Two-Handed Mace skill)
|Modifiers=
|Skull Crusher
|Requirements=- Requires a two-handed mace
|Severe Concussion
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage
|Revel in Battle = Two-handed Mace skill data
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Unstoppable Force= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=12
|Cooldown=8
|Modifiers=Strength
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike to three adjacent targets with {{Pos|+100%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Formuladesc=Delivers a strike to three adjacent targets with {{Pos|+(80 + (2 * STR)))%}} Knockback Chance and {{Pos|+((25 + (5 * STR)))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Unbalance= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed mace
|Description=Knocking enemies back with two-handed mace attacks and Abilities applies them with {{Neg|-15%}} Control Resistance, {{Neg|+10%}} Fumble Chance and {{Neg|-15%}} Dodge Chance for {{W|4}} turns.<br>This effect stacks.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Knockback Chance
|#default = }}
 
|Keep Them Coming= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed mace
|Description=Killing enemies with Critical hits or this ability tree's Skills grants the effect of {{Pos|"Mighty Swing"}} for {{W|1}} turn and {{Pos|+50%}} Energy Restoration for {{W|4}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Skills Energy Costs
|#default = }}
 
|Forceful Slam= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=14
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 3% / 3% / 10%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / 3% / 3% / (8 + (STR / 5))%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Striker Stance= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a two-handed mace
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Each {{W|3rd}} attack gains {{Pos|+100%}} Daze Chance<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}}).<br><br>Basic two-handed mace attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}}), but decrease its number of stacks by {{C|-|1}}.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: using this Skill performs an attack against a random adjacent enemy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Bonebreaker= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed mace
|Description=Attacks against enemies without Armor or with their Armor Durability {{W|below 50%}} gain {{Pos|+33%}} Bodypart Damage.<br><br>Attacks against enemies with their Armor Durability {{W|higher than 50%}} gain {{Pos|+33%}} Armor Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+25%}}
|Passivebonus2=Crit Efficiency
|#default = }}
 
|Skull Crusher= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=2
|Energy=18
|Cooldown=12
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Description=Rushes towards the target to deliver a strike to the head with {{Pos|+65%}} Stun Chance and {{Pos|+50%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Formuladesc=Rushes towards the target to deliver a strike to the head with {{Pos|+((25 + (2 * STR)) + (2 * PRC))%}} Stun Chance and {{Pos|+((20 + (1.5 * STR)) + (1.5 * AGL))%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Severe Concussion= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed mace
|Description=Targets {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} enemies with two-handed mace attacks and Abilities applies them with {{Neg|-25%}} Move Resistance, {{Neg|-25%}} Accuracy, and {{Neg|+50%}} Fumble chance for {{W|3}} turns.<br>This effect stacks.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Daze Chance
|#default = }}
 
|Revel in Battle= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a two-handed mace
|Description=Killing enemies while under the effect of {{Pos|"Striker Stance"}} replenishes {{c|Energy|25%}} Max Energy.<br><br>Killing enemies while under the effect of both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} also reduces active Cooldowns for this ability tree by {{W|4}} turns and grants {{Pos|+25%}} Stun Chance for {{W|3}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Damage
|#default = }}
 
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|Nail Down
|Nail Down= {{#switch: {{{2}}}
|Impaling Lunge
|Active=active
|Precise Hits
|Type=Target Object
|No Retreat
|Range=2
|Determination
|Energy=12
|Pikeman Stance
|Cooldown=12
|Wounding Spearhead
|Modifiers=Strength, Agility, Perception
|Regroup
|Requirements=- Requires a spear
|One at a Time!
|Description=Delivers a strike to the legs with {{Pos|+10%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+20%}} Damage and {{Pos|+60%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+25%}} Bodypart Damage and {{Pos|+70%}} Immobilization Chance.
|Stay Back! = Spear skill data
|Formuladesc=Delivers a strike to the legs with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+((PRC + STR))%}} Damage and {{Pos|+((40 + STR) + AGL)%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+(AGL + (1.5 * STR))%}} Bodypart Damage and {{Pos|+((50 + AGL) + PRC)%}} Immobilization Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Impaling Lunge= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=2
|Energy=12
|Cooldown=10
|Modifiers=Strength, Agility
|Requirements=- Requires a spear
|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Formuladesc=Delivers a strike in a two tile line with {{Pos|+(2 * STR)%}} Bodypart Damage, {{Pos|+(PRC)%}} Armor Penetration, and {{Pos|+(2.5 * AGL)%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Hiddenvalue1={{Pos|+25%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Precise Hits= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires a spear
|Description=Attacks against {{W|Immobilized}} targets gain {{Pos|-5%}} Fumble Chance, {{Pos|+10%}} Bodypart Damage, and {{Pos|+5%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Immobilization Chance.
|#default = }}
 
|No Retreat= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires a spear
|Description=Remaining on the same tile grants {{Pos|-5%}} Cooldowns Duration, {{Pos|+7.5%}} Block Chance and {{Pos|+3.5%}} Crit Chance for {{W|4}} turns.<br>This effect stacks.<br><br>Moving to a different tile resets the bonus.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Move Resistance
|#default = }}
 
|Determination= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=12
|Cooldown=16
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a spear
|Description=Delivers a free strike with {{Pos|+30%}} Damage and {{Pos|+60%}} Bleed Chance to each enemy that move to an adjacent tile during the next turn.<br><br> Replenishes {{c|Energy|10%}} Max Energy for each affected enemy and applies them with {{Pos|-20%}} Move Resistance for {{W|3}} turns.
|Formuladesc=Delivers a free strike with {{Pos|+(((0.5 * STR) + (1.5 * PRC)) + AGL)%}} Damage and {{Pos|+(40 + (2 * AGL))%}} Bleed Chance to each enemy that move to an adjacent tile during the next turn.<br><br> Replenishes {{c|Energy|10%}} Max Energy for each affected enemy and applies them with {{Pos|-20%}} Move Resistance for {{W|3}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Pikeman's Stance= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a spear
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|3}} turns:<br><br>{{Pos|+5%}} Weapon Damage<br>{{Pos|+10%}} Bleed Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+7.5%}} Immobilization Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Remaining on the same tile prolongs the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), while basic spear attacks decrease its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Wounding Spearhead= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires a spear
|Description=Critical hits with spears deal extra Damage equal to {{W|5%}} of their target's Max Health (but no more than {{W|25}}).
|Formuladesc=Critical hits with spears deal extra Damage equal to {{W|5%}} of their target's Max Health (but no more than {{W|((5 + STR) + AGL)}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
 
|Maneuver= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=18
|Cooldown=10
|Modifiers=
|Requirements=- Requires a spear
|Description=Moves to a targeted tile fully {{Pos|replenishes}} Block Power, and reduces active Cooldowns for this ability tree by {{W|3}} turns for each enemy within {{W|5}} tiles.<br><br>After that grants a stack of {{Pos|"Maneuver"}} for {{W|10}} turns:<br><br>{{Pos|-10%}} Damage Taken<br>{{Pos|+10%}} Block Chance<br>{{Pos|-15%}} Skills Energy Cost<br>{{Pos|+10%}} Crit Chance<br>{{Pos|+10%}} Counter Chance<br><br>Each Cooldown reduced by this Skill grants an extra stack of the effect.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|One at a Time!= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires a spear
|Description=Grants {{Pos|+5%}} Damage, {{Pos|+10%}} Block Power Recovery, and {{Pos|+5%}} Counter Chance for each adjacent enemy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Block Chance
|#default = }}
 
|Stay Back!= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires a spear
|Description=Upon moving to an adjacent tile, enemies are applied with {{Neg|-15%}} Piercing Resistance for {{W|3}} turn.<br><br>Attacks against {{W|adjacent}} gain {{Pos|+25%}} Knockback Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Armor Penetration
|#default = }}
 
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|Taking Aim
|Taking Aim= {{#switch: {{{2}}}
|Distracting Shot
|Active=active
|Constant Practice
|Type=No Target
|Dexterity
|Range=
|Startling Volley
|Energy=6
|Suppression
|Cooldown=1
|Anticipation
|Modifiers=
|Spot Weakness
|Requirements=- Requires a ranged weapon and ammunition
|Long Shot
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage.
|Hunter's Mark
|Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+STR%}} Weapon Damage.
|Precision
|Passivevalue1={{Pos|-2.5%}}
|Headshot
|Passivebonus1= Cooldowns Duration for this ability tree
|Shoot to Kill
|#default = }}
|Upper Hand = Ranged skill data
 
|Distracting Shot= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=2
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=- Requires a ranged weapon and ammunition
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that you take a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to your original location.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Constant Practice= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+3%}}
|Passivebonus2= Accuracy
|#default = }}
 
|Thrift= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Makes bolts and arrows break {{Pos|50%}} less often.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Fumble Chance
|#default = }}
 
|Piercing Shot= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=7
|Energy=16
|Cooldown=10
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot which pierces all targets on its path.<br><br>This attack has {{Pos|+40%}} Bleed Chance, {{Pos|+20%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.
|Formuladesc=Takes a shot which pierces all targets on its path.<br><br>This attack has {{Pos|+(20 + (2 * AGL))%}} Bleed Chance, {{Pos|+(5 + (1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Suppression= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a ranged weapon and ammunition
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).<br><br>Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns, but decrease its number of stacks by {{c|-|1}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Anticipation= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Each successful shot applies the enemy with {{Pos|-5%}} Dodge Chance for {{W|6}} turns.<br><br>Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.<br>Both these effects stack up to {{W|5}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Skills Energy Cost
|#default = }}
 
|Spot Weakness= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description={{Pos|"Taking Aim"}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.<br><br>Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Armor Penetration
|#default = }}
 
|Long Shot= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=9
|Energy=16
|Cooldown=10
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.
|Hiddenvalue1={{Pos|+5%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Hunter's Mark= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=7
|Energy=16
|Cooldown=12
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Precision= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Every {{W|3rd}} successful shot activates {{Pos|"Taking Aim"}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Accuracy
|#default = }}
 
|Headshot= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=7
|Energy=24
|Cooldown=16
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Formuladesc=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Shoot to Kill= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.<br><br>For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
 
|Upper Hand= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.<br><br>Killing enemies with {{W|crossbows}} reloads them without spending a turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Weapon Damage
|#default = }}
 
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|Raise Shield
|Raise Shield= {{#switch: {{{2}}}
|Breakthrough
|Active=active
|Moment of Retribution
|Type=No Target
|Embodiment of Resilience
|Range=1
|Shield Bash
|Energy=8
|Last Bastion
|Cooldown=8
|Hold the Line!
|Modifiers=Strength, Vitality
|Retaliation = Shield skill data
|Requirements=- Requires a shield
|Description=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+10%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.
|Formuladesc=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+((40 + (0.5 * STR)) + (0.5 * Vitality))%}} Block Chance<br>{{Pos|+((0.5 * STR) + (0.5 * Vitality))%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Breakthrough= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=16
|Cooldown=16
|Modifiers=Strength, Block Power
|Requirements=- Requires a shield
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.<br><br>Has {{W|60%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.<br><br>Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Moment of Retribution= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a shield
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.<br>This effect stacks.
 
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Block Chance
|#default = }}
 
|Embodiment of Resilience= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a shield
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree's active Cooldowns by {{W|1}} turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+8}}
|Passivebonus2= Block Power
|#default = }}
 
|Shield Bash= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=12
|Modifiers=Strength, Block Power
|Requirements=- Requires a shield
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Formuladesc=Delivers a shield strike, spending {{Neg|30%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Last Bastion= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a shield
|Description=If your current Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.<br><br>Can only be triggered once per {{W|10}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5}}
|Passivebonus2= Max Health
|#default = }}
 
|Defensive Stance= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a shield
|Description={{W|Stance based skill.}} Activates the following effect for {{W|8}} turns: <br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|+5%}} Block Power Recovery<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+15%}} Move Resistance<br>{{Pos|+10%}} Control Resistance<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
 
|Retaliation= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a shield
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown..<br><br>Can only be triggered once per {{W|5}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Counter Chance.
|#default = }}
 
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|Hail of Blows
|Hail of Blows= {{#switch: {{{2}}}
|Step Aside!
|Active=active
|Destabilizing Hits
|Type=Target Object
|Battle Trance
|Range=1
|Unwavering Stance
|Energy=10
|Triumph
|Cooldown=12
|Now or Never
|Modifiers=Strength, Agility, Willpower, Perception
|Peacemaker = Staff skill data
|Requirements=- Requires a staff
|Description=Delivers two strikes with {{Neg|-30%}} Damage and {{Pos|+30%}} Stagger Chance.<br><br>The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+35%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+50%}} Knockback Chance.
|Formuladesc=Delivers two strikes with {{Neg|-(-((40 - AGL)))%}} Damage and {{Pos|+(15 + (1.5 * STR))%}} Stagger Chance.<br><br>The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((15 + STR) + PRC)%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((30 + STR) + AGL)%}} Knockback Chance.
|Hiddentext1=For first 2 hits:
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Step Aside!= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=3
|Energy=12
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a staff
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-10 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Destabilizing Hits= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a staff
|Description= {{W|Staggering}} or {{W|Knocking}} enemies back with staff attacks applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.<br>This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Knockback Chance
|Passivevalue3={{Pos|+5%}}
|Passivebonus3= Stagger Chance
|#default = }}
 
|Battle Trance= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a staff
|Description=Critical hits with staffs reduce all Active Cooldowns by {{Pos|1}} turn and replenish {{c|Energy|10%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Crit Chance
|Passivevalue3={{Pos|+5}}
|Passivebonus3= Max Energy
|#default = }}
 
|Unwavering Stance= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires a staff
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|+15%}} Counter Chance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+15%}} Block Power Recovery<br>{{Pos|+15%}} Knockback Chance<br>Every {{W|3rd}} attack gains {{Pos|+100%}} Crit Chance.<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic staff attacks prolongs the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decreases its number of stacks by {{Neg|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Triumph= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a staff
|Description=Killing enemies with staffs grants {{Pos|+25%}} Crit Chance for {{W|10}} turns.<br>This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Weapon Damage
|Passivevalue3={{Pos|+25%}}
|Passivebonus3= Crit Efficiency
|#default = }}
 
|Now or Never= {{#switch: {{{2}}}
|Active=passive
|Requirements=- Requires a staff
|Description=Successful dodging and blocking attacks with a staff grants {{Pos|+33%}} Counter Chance and {{Pos|+33%}} Stagger Chance for the {{W|5}} turn.<br>This effects stacks up to {{W|3}} times.
 
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Block Chance
|Passivevalue3={{Pos|+10%}}
|Passivebonus3= Block Power Recovery
|#default = }}
 
|Peacemaker= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=16
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a staff
|Description=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+50%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+((30 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
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|Examine Surroundings
|Examine Surroundings= {{#switch: {{{2}}}
|Element of Surprise = Basic skill data
|Active=Active
|Type=No Target
|Description=Guaranteed to reveal hidden {{W|traps}} within Vision.<br><br>Has a chance to reveal {{W|secret passages}} - the success rate depends on {{W|Perception}}.
|#default = }}
 
|Backstab= {{#switch: {{{2}}}
|Active=Passive
|Description= Melee attacks against {{C|Orange|Unaware}} targets are always critical.
|#default = }}
 
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|Mighty Kick
|Mighty Kick= {{#switch: {{{2}}}
|Leg Sweep
|Active=active
|Disengage
|Type=Target Object
|Not This Time
|Range=1
|Dash
|Energy=6
|Sudden Lunge
|Cooldown=4
|Push the Falling
|Modifiers=Strength, Agility
|Inner Reserves
|Requirements=
|Elusiveness
|Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.
|No Time to Linger
|Formuladesc=Deals {{W|(7.5 + (0.25 * STR))}} Crushing Damage with {{W|(40 + STR)%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.
|Adrenaline Rush
|Hiddenvalue1={{Pos|+5%}}
|Sprint Training
|Hiddenbonus1= Accuracy
|Peak Performance = Athletic skill data
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Leg Sweep= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=16
|Cooldown=10
|Modifiers=Strength, Agility
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|6}} Crushing Damage with {{W|80%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((2 + (0.2 * STR)) + (0.2 * AGL))}} Crushing Damage with {{W|(70 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Disengage= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Dodge Chance
|#default = }}
 
|Not This Time= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br>Being {{W|Immobilized}} or {{W|Knocked}} back by an enemy grants {{Pos|+15%}} Move Resistance for {{W|5}} turns.<br>Receiving a {{W|Stun}}, {{W|Daze}}, or {{W|Stagger}} grants {{Pos|+15%}} Control Resistance for {{W|5}} turns.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Health
|#default = }}
 
|Dash= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=3
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+50%}} Counter Chance and {{Pos|+50%}} Dodge Chance for {{W|3}} turns if there's an adjacent enemy.
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Sudden Lunge= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=10
|Modifiers=Agility
|Requirements=
|Description=Delivers a strike with {{Neg|-75%}} Damage and {{W|50%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-75%}} Damage and {{W|(40 + AGL)%}} chance to apply {{W|Stagger}} and a {{W|(40 + AGL)%}} chance to apply {{W|Confuse}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Push the Falling= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Crit Chance
|#default = }}
 
|Inner Reserves= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Energy Restoration
|#default = }}
 
|Elusiveness= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:<br><br>{{Pos|+20%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.<br><br>{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|No Time to Linger= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn't take a turn.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Counter Chance
|#default = }}
 
|Adrenaline Rush= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=90
|Modifiers=Vitality
|Requirements=
|Description=Replenishes {{c|energy|11%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Sprint Training= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Passivevalue1={{Pos|-10%}}
|Passivebonus1= Cooldown Duration
|#default = }}
 
|Peak Performance= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills' Cooldowns Duration when Energy is above {{c|energy|50%}}.
|Passivevalue1={{Pos|+10}}
|Passivebonus1= Energy
|#default = }}
 
<!--
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----- COMBAT MASTERY SKILLS -----
----- WARFARE SKILLS -----


-->
-->
 
|Seize the Initiative
|Seize the Initiative= {{#switch: {{{2}}}
|War Cry
|Active=active
|Opportune Moment
|Type=Target Object
|Setup
|Range=1
|Offensive Tactic
|Energy=12
|Defensive Tactic
|Cooldown=10
|Right on Target
|Modifiers=
|Intimidation
|Requirements=
|Against the Odds
|Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Cooldowns Duration<br><br>The target is applied with {{W|2}} stacks of {{Neg|"Initiative Loss"}}, negatively affecting the same stats.<br><br>When the {{Pos|attacker}} uses a targeted or an area of effect ability, they {{Pos|gain}} a stack of {{Pos|"Seized Initiative"}} and apply a stack of {{Neg|"Initiative Loss"}} to the target (up to {{W|5}} stacks).<br>When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|"Initiative Loss"}} from itself and a stack of {{Pos|"Seized Initiative"}} from the attacker.<br><br>The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
|Finisher
|Hiddentext1= This attack has
|Tactical Advantage
|Hiddenvalue1={{Pos|+25%}}
|Thirst for Battle
|Hiddenbonus1= Accuracy
|Armor Crusher
|Passivevalue1={{Pos|-2.5%}}
|Final Push = Warfare skill data
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|War Cry= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=9
|Energy=8
|Cooldown=16
|Modifiers=
|Requirements=
|Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all surrounding enemies within the area of effect.<br><br>Applies {{Neg|"Weakness"}} to each affected enemy for {{W|8}} turns:<br><br>{{Neg|-10%}} Weapon Damage<br>{{Neg|-10%}} Crit Chance<br>{{Neg|-25%}} Crit Efficiency<br>{{Neg|+10%}} Fumble Chance<br>{{Neg|-15%}} Block Chance<br>{{Neg|-25%}} Block Power<br><br>Gain the effect of {{Pos|"Battle Rage"}} for {{W|4}} turns plus one additional turn per affected enemy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Opportune Moment= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|7.5%}} Max Energy.<br><br>This chance is increased to {{W|100%}} for {{W|Critical}} hits.
|Passivevalue1={{Pos|-3%}}
|Passivebonus1= Fumble Chance
|#default = }}
 
|Setup= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Using Tactics, Stances, or skipping a turn grants {{Pos|+10%}} Accuracy, {{Pos|+10%}} Weapon Damage, and {{Pos|-10%}} Damage Taken for {{W|2}} turns.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
 
|Offensive Tactic= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=16
|Cooldown=24
|Modifiers=
|Requirements=
|Description=Activates the following effect for {{W|12}} turns (each enemy within Vision prolongs the effect by {{Pos|4}} turns), granting:<br><br>{{Pos|+4%}} Accuracy for each miss<br>{{Pos|+4%}} Counter Chance for each received attack<br>{{Pos|+4%}} Damage for each delivered strike or shot<br>{{Pos|+10%}} Crit Efficiency for each delivered critical hit<br>{{Pos|-8%}} Abilities Energy Cost for each ability used <br><br>These bonuses can stack up to {{W|5}} times.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to the other tactic doesn't take a turn or spend Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Defensive Tactic= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=16
|Cooldown=24
|Modifiers=
|Requirements=
|Description=Activates the following effect for {{W|10}} turns (each enemy in your Vision prolongs the effect by {{Pos|2}} turns), granting:<br><br>{{Pos|-3%}} Damage Taken for each received attack<br>{{Pos|+5%}} Block Power for each successful block<br>{{Pos|+4%}} Dodge Chance for each successful dodge<br>{{Pos|+4%}} Control Resistance for each received {{W|Stun}}, {{W|Daze}} or {{W|Stagger}}, and for each enemy within Vision capable of applying them with basic attacks<br> {{Pos|+4%}} Move Resistance for each received {{W|Knockback}} or {{W|Immobilization}}, and for each enemy within Vision capable of applying them with basic attacks<br>{{Pos|+10%}} Fortitude for each received negative effect<br><br>These bonuses can stack up to {{W|5}} times.<br><br> Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to another tactic doesn't take a turn or spend energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Right on Target= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+3%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Formuladesc=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+(2.5 + (LVL * 0.25))%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Accuracy
|#default = }}
 
|Intimidation= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=War Cry gains {{Pos|50%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Formuladesc=War Cry gains {{Pos|(40 + WIL)%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Crit Chance
|#default = }}
 
|Against the Odds= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=90
|Modifiers=
|Requirements=
|Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|2}} turns:<br><br>Health can no longer drop below {{Pos|15%}}<br>Killing an equal or more powerful enemy replenishes {{Pos|20%}} Max Health and Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Finisher= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=14
|Cooldown=8
|Modifiers=
|Requirements=
|Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.<br><br>If this skill kill its target, it immediately refreshes all active Cooldowns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Stance Training= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=If {{Pos|"Defensive Tactic"}} is active, receiving attacks prolongs the duration of Stance effects by {{W|1}} turn.<br><br>If {{Pos|"Offensive Tactic"}} is active, using applicable skills additionally grants {{C|+|+1}} stack to their respective Stances.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Cooldowns Duration
|#default = }}
 
|Thirst for Battle= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=20
|Cooldown=24
|Modifiers=
|Requirements=
|Description=The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|6}} turns.<br><br>For each {{Neg|missing}} percent of Health grants:<br><br>{{Pos|+0.5%}} Weapon Damage<br>{{Pos|+0.25%}} Crit Chance<br>{{Pos|+0.5%}} Crit Efficiency<br>{{Pos|+0.33%}} Life Drain<br>{{Pos|+0.5%}} Energy Drain<br><br>The power of the effect is calculated dynamically based on the amount of Health.<br><br>Killing an enemy prolongs the duration of the effect by {{Pos|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Armor Crusher= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Attacks against targets with their Armor Durability {{W|higher than 50%}} gain {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it's applied with {{Neg|+25%}} Damage Taken for {{W|5}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Armor Penetration
|#default = }}
 
|Final Push= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|-15%}} Abilities Energy Cost, and {{Pos|-15%}} Cooldowns Duration when Health is below {{Neg|50%}}.
|Passivevalue1={{Pos|+10%}}
|Passivebonus1= Bleed Resistance
|#default = }}
 
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|Seal of Finesse
|Seal of Finesse = {{#switch: {{{2}}}
|Seal of Power
|Active=active
|Seal of Insight
|Type=No Target
|Seal of Cleansing
|Energy=11
|Seal of Reflection
|Cooldown=11
|Seal of Shackles
|Backfireper=10
|Precise Movements
|Backfiredmg=0
|Dissipation
|Description=Reduces Backfire Damage by {{Pos|20%}} and activates the following effect for {{W|16}} turns:<br><br>{{Pos|-10%}} Backfire Chance<br>{{Pos|-7.5%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-10%}} Cooldowns Duration<br><br>Each turn grants {{Pos|1}} stack of the effect (up to {{Pos|4}} stacks).<br>Moving to other tiles decreases the number of stacks by {{Neg|1}}.<br>Moving with {{W|1}} stack removes the effect.
|Body and Spirit
|Passivevalue1={{Pos|+2.5%}}
|Lingering Incantations
|Passivebonus1= Magic Power
|Thaumaturgy
|#default = }}
|Arcane Lore = Magic Mastery skill data
 
|Seal of Power = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=21
|Cooldown=53
|Backfireper=15
|Backfiredmg=0
|Description=Activates the following effect for 5 turns:<br><br>{{Pos|+33%}} Magic Power<br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+1}} Bonus Range<br><br>Casting specialized spells transforms {{Pos|"Seal of Power"}} into the Seal of a corresponding Magic School and prolongs the effect´s duration by {{Pos|5}} turns (up to {{W|30}} turns).<br><br>{{c|Fire|Pyromancy:}} {{Pos|+25%}} Pyromantic Power, {{Pos|+15%}} Weapon Damage, dealt as Fire, {{Pos|+5%}} Miracle Chance, {{Pos|+5%}} Crit Chance<{{c|Energy|Electromancy:}} {{Pos|+25%}} Electromantic Power, {{Pos|+15%}} Weapon Damage, dealt as Shock, {{Pos|-5%}} Backfire Chance, {{Pos|-5%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+25%}} Geomantic Power, {{Pos|-15%}} Damage Taken, {{Pos|+15%}} Block Chance, {{Pos|-5%}} Backfire Damage Change<br><br>Casting {{W|Magic Mastery}} spells activates the original Seal.
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
 
|Seal of Insight = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=16
|Cooldown=32
|Backfireper=10
|Backfiredmg=0
|Description=Reveals {{W|2-3}} places of power on random tiles in a {{W|3}} radius around the caster that last for {{W|20}} turns.<br><br>Standing on an empowered tile grants the caster the effect of {{Pos|"Place of Power"}}, which persists as long as they don´t move to other tiles:<br><br>{{Pos|+15%}} Magic Power<br>{{Pos|-5%}} Spells Energy Cost<br>{{Pos|+7.5%}} Miracle Chance<br>{{Pos|+15%}} Energy Restoration<br><br>Each turn grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks) and decreases the number of stacks by {{Neg|1}} for each cast spell.
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
 
|Seal of Cleansing = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=25
|Backfireper=25
|Backfiredmg=0
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.<br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns.<br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster.<br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect<br>Grants {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Magic Resistance for {{W|6}} turns per each removed negative effect
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
 
|Seal of Reflection = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=3
|Energy=37
|Cooldown=21
|Backfireper=30
|Backfiredmg=0
|Description=Activates the following effect for {{W|8}} turns:<br><br>{{Pos|+33%}} Magic Resistance<br>{{Pos|+20%}} Nature Resistance<br>{{Pos|+15%}} Physical Resistance<br>{{Pos|+15%}} Damage Reflection<br><br>While the target is under the effect of the Seal, all spells aimed at it will be {{W|Redirected}} to a random target within {{W|8}} tiles (if there is one).
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
 
|Seal of Shackles = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=3
|Energy=32
|Cooldown=42
|Backfireper=35
|Backfiredmg=0
|Description=Applies the target with the following effect for {{W|6}} turns:<br><br>{{Neg|-50%}} Energy Restoration<br>{{Neg|+100%}} Skills Energy Cost<br>{{Neg|+50%}} Cooldown Duration<br>{{Neg|+20%}} Fumble Chance<br>{{Neg|Can't cast spells}}<br><br>While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for {{c|Energy|50%}} of its Energy Cost and deal the same amount of {{c|arcane|Arcane Damage}}.
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
 
|Precise Movements = {{#switch: {{{2}}}
|Active=passive
|Description=Each Ability Point invested into a specialized Magic School grants its spells {{Pos|-1%}} Backfire Chance.<br><br>Remaining on the same tile grants {{Pos|-5%}} Backfire Chance (the effect stacks up to {{W|3}} times).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Max Backfire Damage
|#default = }}
 
|Dissipation = {{#switch: {{{2}}}
|Active=passive
|Description=For each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1.5%}} Magic and Nature Resistance for {{W|5}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Magic Resistance
|#default = }}
 
|Body and Spirit = {{#switch: {{{2}}}
|Active=passive
|Description=Spellcasting generates {{Pos|20%}} less Fatigue.<br><br>Reduces Sanity loss from Backfired spells by {{Pos|20%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-3%}}
|Passivebonus2= Backfire Chance
|#default = }}
 
|Lingering Incantations = {{#switch: {{{2}}}
|Active=passive
|Description=Increases the duration of magical effects, areas, and summoned entities by {{Pos|20%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+15%}}
|Passivebonus2= Miracle Potency
|#default = }}
 
|Thaumaturgy = {{#switch: {{{2}}}
|Active=passive
|Description=Grants all spells {{Pos|+3%}} Miracle Chance and {{Pos|+33%}} Miracle Potency.<br><br>Miracles grant {{Pos|-5%}} Backfire Chance and {{Pos|-5%}} Backfire Damage Change for {{W|5}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Magic Power
|#default = }}
 
|Arcane Lore = {{#switch: {{{2}}}
|Active=passive
|Description=Grants {{Pos|+1%}} Magic Power for each Ability Point invested into Sorcery trees.<br>{{W|Magic Mastery}} abilities count as well.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Spells Energy Cost
|#default = }}
 
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|Flurry of Strikes
|Flurry of Strikes= {{#switch: {{{2}}}
|Deflect
|Active=active
|Dual Wielding Training
|Type=Target Object
|Dying Fervor
|Range=1
|Enough for Everyone
|Energy=16
|Concentration
|Cooldown=12
|Berserk Tradition
|Modifiers=
|Whirlwind
|Requirements=- Requires dual weapons
|Unstoppable
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn.
|More Blood! = Dual Wielding skill data
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Deflect= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=8
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Dual Wielding Training= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
 
|Dying Fervor= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Bleed Resistance
|#default = }}
 
|Enough for Everyone= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=6
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Concentration = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=10
|Cooldown=10
|Requirements=- Requires dual weapons
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Berserk Tradition= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Hand Efficiency
|#default = }}
 
|Whirlwind= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=24
|Cooldown=20
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Unstoppable= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Energy
|#default = }}
 
|More Blood!= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Crit Chance
|#default = }}
 
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|First Aid
|Adaptability
|Pathfinder
|Will to Survive
|Austerity
|Ever Vigilant
|Huntmaster
|Campfire
|Make a Halt
|Skinning
|Cauterize Wounds = Survival skill data
<!--


|First Aid= {{#switch: {{{2}}}
----- ARMORED COMBAT SKILLS -----
|Active=active
|Type=No Target
|Range=1
|Energy=10
|Cooldown=60
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}}
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Adaptability= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change.
|Passivevalue1={{Pos|+25%}}
|Passivebonus1= Healing Efficiency
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Skills Energy Cost
|#default = }}
 
|Pathfinder= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.
|Passivevalue1={{Pos|+1}}
|Passivebonus1= Vision
|#default = }}
 
|Will to Survive= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=25
|Cooldown=120
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill.
|Passivevalue1=
|Passivebonus1=
|#default = }}
 
|Austerity= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and Pain by {{pos|10%}} ( {{w|35%}} / {{w|60%}} / {{w|85%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+0.01}} Sanity Change and {{pos|+20%}} Healing Efficiency
|Passivevalue1={{Pos|+15%}}
|Passivebonus1= Pain Resistance
|#default = }}
 
|Ever Vigilant= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.<br><br>Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.<br>{{pos|Doubles}} the chance to evade traps.<br><br>Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Dodge Chance
|#default = }}
 
|Huntmaster= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Increases the chance to successfully harvest a pelt with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Accuracy
|#default = }}
 
|Campfire= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=1
|Cooldown=
|Modifiers=
|Requirements=- Requires specific materials
|Description=Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.<br><br>A lit campfire reduces the chance of ambush by {{Pos|20%}} when using a bedroll.
|Reqvalue1={{W|Stick}} [х4]
|#default = }}
 
|Make a Halt= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=
|Cooldown=1
|Modifiers=
|Requirements=- Requires specific materials
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Reduces Restoration penalties and the chance to receive {{neg|Body Aches}} when using a bedroll or sleeping in camps. Reduces the chance of ambush by {{W|50%}} when using a bedroll.
|Reqvalue1=Medium or large {{W|Pelt}}<br>
|Reqvalue2={{W|Rope}}<br>
|Reqvalue3={{W|Straw}}
|#default = }}
 
|Skinning= {{#switch: {{{2}}}
|Active=Active
|Type=Target Object
|Range=1
|Energy=6
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The possibility of skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm the pelt the least.
|#default = }}
 
|Cauterize Wounds= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=
|Cooldown=1
|Modifiers=
|Requirements=- Requires a bleeding body part
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+15%}} Bleed Resistance for {{w|45}} turns for each stopped Bleeding.<br><br>{{C|orange|If there is a lit campfire nearby:}} the bonus to Bleed Resistance increases to {{pos|+25%}} and lasts for {{w|90}} turns
|Passivevalue1=
|Passivebonus1=
|Passivetext=0
|#default = }}


-->
|Self-Repair
|Brace for Impact!
|Hard Target
|Flexible Defense
|Battle-Forged
|Unyielding Defense
|Battering Ram
|Custom Adjustments= Armored Combat skill data
<!--
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|Runic Boulder
|Runic Boulder = {{#switch: {{{2}}}
|Stone Armor
|Active=active
|Rune of Enfeeblement
|Type=Target Tile
|Stone Spikes
|Range=10
|Petrification
|Energy=16
|Rune of Binding
|Cooldown=2
|Rune of Fortifying
|Backfireper=19
|Rune of Absorption
|Backfiredmg=0
|Earthquake
|Modifiers=Magic Power
|Rune of Destabilization
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|5 Arcane Damage}} to all adjacent enemies with a {{c|w|70%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Boulder Toss
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|(5 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((70 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Overflowing Power
|Passivevalue1={{c|+|+2%}}
|Rune of Cycle
|Passivebonus1=Geomantic Power
|Rune of Sustention = Geomancy skill data
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=21
|Cooldown=21
|Backfireper=9
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|25%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Passivevalue1={{c|+|+15%}}
|Passivebonus1=Fortitude
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=10
|Energy=32
|Cooldown=15
|Backfireper=34
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=4
|Energy=42
|Cooldown=21
|Backfireper=44
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|3}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Formuladesc=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(3 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Energy Restoration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Control Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Energy Drain
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=10
|Energy=26
|Cooldown=15
|Backfireper=39
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+4%}}
|Passivebonus1=Miracle Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=6
|Energy=53
|Cooldown=21
|Backfireper=49
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|14 Crushing Damage}} and {{c|Arcane|4 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|80%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Formuladesc=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|14 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((4 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((80 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Overflowing Power = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=10
|Energy=63
|Cooldown=25
|Backfireper=54
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Passivevalue1={{c|+|+10}}
|Passivebonus1=Max Energy
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Move Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
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-->
 
|Fire Barrage
|Fire Barrage = {{#switch: {{{2}}}
|Ring of Fire
|Active=active
|Baptism by Fire
|Type=Target Tile
|Flame Saturation
|Range=5
|Blaze
|Energy=16
|Magma Rain
|Cooldown=6
|Scorch
|Backfireper=24
|Feed the Flames
|Backfiredmg=0
|Melting Ray
|Modifiers=Magic Power
|Incineration
|Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|6 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Safe Distance
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Inferno
|Passivevalue1={{c|+|+2%}}
|Excess Heat
|Passivebonus1= Pyromantic Power
|Pyromania = Pyromancy skill data
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Ring of Fire = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=26
|Cooldown=15
|Backfireper=14
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Ignites surrounding tiles dealing {{c|Fire|14 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit.
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|(((14 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|((35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|(((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Baptism by Fire = {{#switch: {{{2}}}
|Active=passive
|Description=Each adjacent {{C|fire|Burning}} enemy or tile grants {{Pos|+3%}} Pyromantic Power.<br><br>Grants {{Pos|+50%}} Fire Resistance. This bonus is put on a {{W|6}} turns Cooldown upon receiving {{C|Fire|Fire Damage}}.
|Passivevalue1={{c|+|+15%}}
|Passivebonus1= Fire Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Flame Saturation = {{#switch: {{{2}}}
|Active=passive
|Description= Grants {{c|+|-10%}} Spells Energy Cost for {{c|w|2}} turns each time an enemy within Vision is {{c|fire|Ignited}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Energy Restoration
|Passivevalue2={{Pos|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Blaze = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=3
|Energy=21
|Cooldown=11
|Backfireper=29
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Deals {{c|Fire|12 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Formuladesc=Deals {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue1={{Neg|-1%}}
|Passivebonus1= Power of other Magic Schools
|#default = }}
 
|Magma Rain = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=5
|Energy=32
|Cooldown=17
|Backfireper=34
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Rains magma over a small area, dealing {{c|Fire|8 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|4 Fire Damage}} with {{W|4%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn.
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|((4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|(((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Scorch = {{#switch: {{{2}}}
|Active=passive
|Description=Casting this ability tree's spells applies all enemies within {{W|4}} tiles with {{Neg|-5%}} Fire Resistance and {{Neg|-5%}} Max Health for {{W|8}} turns.<br><br>This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Energy
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Description=When a firebolt from {{Pos|Fire Barrage}} connects with a {{c|Fire|Burning}} target, prolongs the {{c|Fire|Burning}} by {{W|1}} turn and applies it with {{Neg|-5%}} Fire Resistance for {{W|2}} turns.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Spells Energy Cost
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Melting Ray = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5
|Energy=42
|Cooldown=17
|Backfireper=45
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|4 Fire Damage}} to each target it passes through with a {{W|12%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|8 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|(((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|((12 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|(((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Incineration = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=4
|Energy=42
|Cooldown=17
|Backfireper=50
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a {{c|+|((5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Safe Distance = {{#switch: {{{2}}}
|Active=passive
|Description=Increases the Range of {{Pos|Fire Barrage}}, {{Pos|Melting Ray}}, {{Pos|Incineration}}, and {{Pos|Magma Rain}} by by {{Pos|1}} tile.
|Passivevalue1={{Pos|-3%}}
|Passivebonus1= Backfire Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Inferno = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=4
|Energy=63
|Cooldown=25
|Backfireper=60
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|10 Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Formuladesc=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue1={{Neg|-1%}}
|Passivebonus1= Power of other Magic Schools
|#default = }}
 
|Excess Heat = {{#switch: {{{2}}}
|Active=passive
|Description=Replenishes {{c|Energy|5%}} Max Energy for each enemy killed with this ability tree's spells.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Magic Power
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Pyromania = {{#switch: {{{2}}}
|Active=passive
|Description=Each {{c|Fire|Burning}} enemy within Vision grants {{Pos|+5%}} Magic Power, {{Pos|-5%}} Cooldowns Duration, and {{Pos|+3%}} Miracle Chance.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Cooldowns Duration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
<!--
<!--


Line 2,537: Line 335:


-->
-->
|Jolt
|Impulse
|Short Circuit
|Static Field
|Ball Lightning
|Chain Lightning
|Tempest
|Residual Charge
|Potential Difference
|Unlimited Power
|Conductivity
|Resonance Cascade
|Chain Reaction
|Recharge = Electromancy skill data
<!--


|Jolt = {{#switch: {{{2}}}
----- BEASTS SKILLS -----
|Active=active
|Type=Target Tile
|Range=6
|Energy=11
|Cooldown=2
|Backfireper=20
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Deals {{c|Shock|7 Shock Damage}} to the target with {{W|70%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration
|Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target with {{W|(70 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}


|Impulse = {{#switch: {{{2}}}
-->
|Active=active
|Animated Servant
|Type=Target Area
|Baleful Scream (harpy)
|Range=1
|Bone Pyres
|Energy=21
|Claw Swipe
|Cooldown=11
|Corrosive Blood
|Backfireper=59
|Dash (animal)
|Backfiredmg=0
|Deadly Tail
|Modifiers=Magic Power
|Deafening Roar
|Description=Deals {{c|Shock|10 Shock Damage}} to all adjacent targets with {{W|40%}} chance to Knock them back. If the spell fails to inflict Knockback, it applies {{W|Stagger}} for {{W|1}} turn. <br><br>Has {{W|85%}} chance to apply affected targets with {{Neg|"Impulse"}} for {{W|8}} turns: <br><br>{{Neg|-25%}} Shock Resistance <br>{{Neg|-15%}} Move Resistance <br>{{Neg|-10%} Control Resistance <br>{{Neg|+20%} Cooldowns Duration <br>Each turn deals {{c|Shock|2 Shock Damage}} with {{W|15%}} chance to inflict Knockback. <br><br>Targets affected by {{Neg|"Impulse"}} count as {{c|Shock|Resonating}}, and the effect´s duration is prolonged by additional applications of {{Neg|"Resonance"}}.
|Disturbed Hive
|Formuladesc=Deals {{c|Shock|(8 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to all adjacent targets with {{W|(35 * ((Magic Power + Electromantic Power) / 100))%}} chance to Knock them back. If the spell fails to inflict Knockback, it applies {{W|Stagger}} for {{W|1}} turn. <br><br>Has {{W|(80 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply affected targets with {{Neg|"Impulse"}} for {{W|8}} turns: <br><br>{{Neg|-25%}} Shock Resistance <br>{{Neg|-15%}} Move Resistance <br>{{Neg|-10%} Control Resistance <br>{{Neg|+20%} Cooldowns Duration <br>Each turn deals {{c|Shock|(1 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} with {{W|(15 * ((Magic Power + Electromantic Power) / 100))%}} chance to inflict Knockback. <br><br>Targets affected by {{Neg|"Impulse"}} count as {{c|Shock|Resonating}}, and the effect´s duration is prolonged by additional applications of {{Neg|"Resonance"}}.
|Dying Rage
|Passivevalue1={{c|+|+2%}}
|Earthshaking Strike (Young Troll)
|Passivebonus1= Electromantic Power
|Elusive Predators
|Passivevalue2={{Neg|-1%}}
|Grab ’Em!
|Passivebonus2= Power of other Magic Schools
|Howl
|#default = }}
|Lion Leap
|Loud Barking
|Pack Sense
|Peck
|Primal Aether
|Ramming Charge (bison)
|Ramming Charge (boar)
|Ramming Charge (moose)
|Rapid Flight
|Regenerative Carapace
|Rend Flesh
|Rock Toss
|Shockwave
|Snake Stealth
|Swarm
|Taste for Flesh
|Troll Regeneration
|Unbearable Stench
|Vengeance of the Dead
|Voracity
|Web Spit = Beasts skill data
<!--


|Short Circuit = {{#switch: {{{2}}}
----- BRIGAND SKILLS -----
|Active=active
|Type=No Target
|Energy=32
|Cooldown=15
|Backfireper=30
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Deals {{c|Shock|7 Shock Damage}} to all {{c|Shock|Resonating}} targets within Vision. The damage increases by {{Pos|25%}} for each {{c|Shock|Resonating}} target within Vision.<br><br>Has {{W|40%}} chance to {{W|Daze}} affected targets.<br><br>If {{c|Shock|Resonating}} targets are adjacent, the damage to them is {{Pos|doubled}}.
|Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to all {{c|Shock|Resonating}} targets within Vision. The damage increases by {{Pos|25%}} for each {{c|Shock|Resonating}} target within Vision.<br><br>Has {{W|(50 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Daze}} affected targets.<br><br>If {{c|Shock|Resonating}} targets are adjacent, the damage to them is {{Pos|doubled}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}


|Static Field = {{#switch: {{{2}}}
-->
|Active=active
|Coordinated Advance
|Type=No Target
|Dead or Alive
|Energy=21
|Net Throw
|Cooldown=13
|Raise the Banner!
|Backfireper=25
|Sic! = Brigands skill data
|Backfiredmg=0
<!--
|Modifiers=Magic Power
|Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|12%}} chance to apply immobilization.<br>Deals {{c|Shock|5 Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage.
|Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|(10 * ((Magic_Power + Electromantic_Power) / 100))%}} chance to apply immobilization.<br>Deals {{c|Shock|(4 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}


|Ball Lightning = {{#switch: {{{2}}}
----- UNDEAD SKILLS -----
|Active=active
|Type=Target Tile
|Range=5
|Energy=42
|Cooldown=21
|Backfireper=35
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|6 Shock Damage}}<br>Has {{W|40%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage.
|Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}}<br>Has {{W|(40 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}


|Chain Lightning = {{#switch: {{{2}}}
-->
|Active=active
|Abominable Vitality
|Type=Target Object
|Binding Sigil
|Range=5
|Bolt of Darkness
|Energy=42
|Bone Throw
|Cooldown=17
|Curse of Decay
|Backfireper=40
|Curse of Agony
|Backfiredmg=0
|Deadly Premonition
|Modifiers=Magic Power
|Death Touch
|Description=Deals {{c|Shock|10 Shock Damage}} to the target, then jumps to a closest {{c|Shock|Resonating}} target within {{W|8}} tiles, prolonging the duration of its {{Neg|"Resonance"}} by {{Pos|3}} turns.<br><br>Has {{W|50%}} chance to apply {{W|Stagger}}, and reduces the ability tree's active Cooldowns by {{Pos|2}} turns for each affected target.<br><br>The lightning can strike each individual target only once per cast.
|Desecration
|Formuladesc=Deals {{c|Shock|(10 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target, then jumps to a closest {{c|Shock|Resonating}} target within {{W|8}} tiles, prolonging the duration of its {{Neg|"Resonance"}} by {{Pos|3}} turns.<br><br>Has {{W|(50 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{W|Stagger}}, and reduces the ability tree's active Cooldowns by {{Pos|2}} turns for each affected target.<br><br>The lightning can strike each individual target only once per cast.
|Spectral Haunting
|Passivevalue1={{c|+|+2%}}
|Grave Chill
|Passivebonus1= Electromantic Power
|Necrophage
|Passivevalue2={{Neg|-1%}}
|Putrid Odor
|Passivebonus2= Power of other Magic Schools
|Lesser Ritual of Resurrection
|#default = }}
|Greater Ritual of Resurrection
|Blasphemous Sigil
|Soul Sacrifice
|Steal Essence
|Strangling Grasp
|Unholy Blessing
|Wraith Summoning= Undead skill data
<!--


|Tempest = {{#switch: {{{2}}}
----- PROSELYTE SKILLS -----
|Active=active
|Type=Target Object
|Range=10
|Energy=53
|Cooldown=25
|Backfireper=45
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|14 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|26%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}.
|Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(14 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(25 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}


|Residual Charge = {{#switch: {{{2}}}
-->
|Active=passive
|Anthems of Bloodshed
|Description=Casting this ability tree's spells grants melee attacks {{Pos|+10%}} Weapon Damage, dealt as {{c|Shock|Shock}}, for {{W|6}} turns.<br><br>For each Ability Point invested into Electromancy, these empowered attacks apply their target with {{Neg|-0.5%}} Shock Resistance for 6 turns.<br><br>Natural lightning strikes occuring within Vision grant the character {{Pos|+10%}} Electromantic Power for {{W|240}} turns.
|Baleful Scream
|Passivevalue1={{c|+|+2%}}
|Bestial Charge
|Passivebonus1= Electromantic Power
|Bestial Rage
|Passivevalue2={{Neg|-1%}}
|Blessed in Death
|Passivebonus2= Power of other Magic Schools
|Blister Burst
|Passivevalue3={{c|+|+5%}}
|Blood Clot
|Passivebonus3= Weapon Damage
|Blood Craze
|#default = }}
|Blood Puddle
|Blood Scent
|Blood Spit
|Bloodthirst
|Brand of Anguish
|Burnt Offering
|Chain Strike
|Corpse Devourment
|Devastating Power
|Driven by Pain
|Earthshaking Strike
|Embrace the Murk
|Feed the Host
|Face of Horror
|Fiery Embers
|Flesh Explosion
|Fling Away
|For Whom The Bell Tolls
|Herald of Ruination
|Immolation
|Jump Away
|Lacerate
|Lash Blessing
|Life Leech
|Mark of the Feast
|Murkstrike
|Murkwalk
|Neverending Torment
|One Body
|Phantom Bats
|Sacrificial Blood
|Summon Blood Golem
|Summon the Restless
|Summon Worm
|Tentacle Arm (skill)
|Tongue Leech
|Tongue Pull
|Tongue Push
|Unholy Anthems
|Unholy Ritual
|Draining Sigil
|Wild Swipe
|Wild Swipe (Ascended Archon)
|Wild Swipe (Enhanced)
|Willing Sacrifice
|Witness His Might!
|Wormfood = Proselyte skill data
<!--


|Potential Difference = {{#switch: {{{2}}}
----- ENEMY SKILLS -----
|Active=passive
|Description=Grants the effect of {{Pos|"Impulse"}} {{W|25%}} chance to deal {{Pos|double}} damage each time it inflicts Knockback, with {{W|60%}} chance {{W|Immobilizing}} the target.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+3%}}
|Passivebonus3= Miracle Chance
|#default = }}


|Unlimited Power = {{#switch: {{{2}}}
-->
|Active=passive
|Blood Oath
|Description=Grants {{Pos|+0.1%}} Magic Power for each {{Pos|remaining}} percent of Max Energy and {{Pos|+0.1%}} Energy Restoration for each {{Neg|missing}} percent.
|Crimson Banner
|Passivevalue1={{c|+|+2%}}
|Dark Ritual
|Passivebonus1= Electromantic Power
|Driven by Pain
|Passivevalue2={{Neg|-1%}}
|Flesh Explosion
|Passivebonus2= Power of other Magic Schools
|Swipe
|Passivevalue3={{c|+|+5}}
|Vampiric Blood = Enemy skill data
|Passivebonus3= Max Energy
|#default = Skill data missing.
|#default = }}
}}</includeonly><noinclude>[[Category:Data]]</noinclude>
 
|Conductivity = {{#switch: {{{2}}}
|Active=passive
|Description=Each enemy affected by {{Neg|"Static Field"}} or staying in its area of effect has their Energy burnt for {{W|35%}} of the {{c|Shock|Shock Damage}} they receive from it.<br><br>Replenishes the caster's Energy for the same amount.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+4%}}
|Passivebonus3= Energy Drain
|#default = }}
 
|Resonance Cascade = {{#switch: {{{2}}}
|Active=passive
|Description=Casting this ability tree´s spells has {{W|20%}} chance to apply a random target within Vision with {{W|3}} turns of {{Neg|"Resonance"}} if it isn't already affected by it.<br><br>If there are no such targets, has 20% chance to affect a random {{c|Shock|Resonating}} target within Vision, prolonging the duration of its {{Neg|"Resonance"}} or {{Neg|"Impulse"}} by {{W|3}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|-5%}}
|Passivebonus3= Cooldown Duration
|#default = }}
 
|Chain Reaction = {{#switch: {{{2}}}
|Active=passive
|Description=Casting this ability tree's spells applies all affected targets with {{Neg|-5%}} Shock Resistance for {{W|8}} turns per each {{c|Shock|Resonating}} target within Vision.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|-5%}}
|Passivebonus3= Backfire Chance
|#default = }}
 
|Recharge = {{#switch: {{{2}}}
|Active=passive
|Description=Each {{c|Shock|Resonating}} target within Vision grants {{Pos|+3%}} Energy Restoration.<br><br>Killing enemies with this ability tree's spells grants {{Pos|-5%}} Spells Energy Cost and {{Pos|-7.5%}} Cooldowns Duration for {{W|8}} turns per each {{c|Shock|Resonating}} target within Vision.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+5%}}
|Passivebonus3= Magic Power
|#default = }}
 
|#default = Data does not exist.}}</includeonly>

Latest revision as of 21:19, 3 February 2024