Difference between revisions of "Skinning"

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[[Skinning]] is a [[Basic_Skills_(skill_tree)|Basic Skill]] that allows you to extract and process meat and skins from killed animals.
[[Skinning]] is a [[Basic_Skills_(skill_tree)|Basic Skill]] that allows you to extract and process meat and skins from killed animals.
* For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
* For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
* Depending on which [[Damage]] type killed the animal, you may receive less loot or nothing at all from using Skinning.
* The loot you will receive from Skinning varies:
* The player character comments upon not receiving any loot, vaguely explaining the reason.
** The pelt + meat + other loot (like horns or tusks).
** Just meat + other loot.
** Nothing at all.
* The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
* Killing animals with '''Magic''' damage types like {{c|Unholy}} or {{c|Arcane}} will cause the meat to spoil.
* Killing animals with '''Magic''' damage types like {{c|Unholy}} or {{c|Arcane}} will cause the meat to spoil.
* Killing animals with {{c|Fire}} damage type might cause the meat to become cooked.
* Currently all animals are skinnable.
* Currently all animals are skinnable.




== Skinning mechanics ==
The Skinning mechanics are as follows:
* Each pelt has a hidden HP number, which decreases each time the animal receives damage.
* If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from skinning.
* Damage to the pelt is multiplied from certain damage types. {{c|Fire}} deals more damage to pelts than '''Slashing''', which deals more damage than '''Piercing''' or '''Crushing'''.
{{Clear}}
== Skinnable Loot ==
== Skinnable Loot ==
TBA table of animals + skinning loot
TBA table of animals + skinning loot
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== See Also ==
== See Also ==
* [[Damage Types]]
* [[Crafting]]
* [[Crafting]]
* [[Cooking]]
* [[Cooking]]

Revision as of 23:19, 13 June 2021


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Skinning/Tooltip

Skinning is a Basic Skill that allows you to extract and process meat and skins from killed animals.

  • For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
  • The loot you will receive from Skinning varies:
    • The pelt + meat + other loot (like horns or tusks).
    • Just meat + other loot.
    • Nothing at all.
  • The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
  • Killing animals with Magic damage types like Unholy or Arcane will cause the meat to spoil.
  • Killing animals with Fire damage type might cause the meat to become cooked.
  • Currently all animals are skinnable.


Skinning mechanics

The Skinning mechanics are as follows:

  • Each pelt has a hidden HP number, which decreases each time the animal receives damage.
  • If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from skinning.
  • Damage to the pelt is multiplied from certain damage types. Fire deals more damage to pelts than Slashing, which deals more damage than Piercing or Crushing.


Skinnable Loot

TBA table of animals + skinning loot


See Also