Skinning

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Skinning/Tooltip

Skinning is a Basic Skill that allows you to extract and process meat and skins from killed animals.

  • For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
  • The loot you will receive from Skinning varies:
    • The pelt + meat + other loot (like horns or tusks).
    • Just meat + other loot.
    • Nothing at all.
  • The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
  • Killing animals with Magic damage types like Unholy or Arcane will cause the meat to spoil.
  • Killing animals with Fire damage type might cause the meat to become cooked.
  • Currently all animals are skinnable.


Skinning mechanics

The Skinning mechanics are as follows:

  • Each pelt has a hidden HP number, which decreases each time the animal receives damage.
  • If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from skinning.
  • Damage to the pelt is multiplied from certain damage types. Fire deals more damage to pelts than Slashing, which deals more damage than Piercing or Crushing.
  • Bleeding damage doesn't damage the pelt at all.


Skinnable Loot

TBA table of animals + skinning loot


See Also