Difference between revisions of "Spears (skill tree)"

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(Updated layout to match other skill pages.)
(→‎Skill List: Remove hidden bonuses column)
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==Skill List==
==Skill List==
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
{{SkillTable/head|passive bonus=1}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Precise Hits}}
{{SkillTable/row|Precise Hits}}

Revision as of 18:00, 13 April 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Spears.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Spear skills.

Keep enemies at bay with accurate, immobilizing attacks. Not one step back!

Main focus:
Positioning, Crowd Control, Weakening Effect

Crit Effect:
+75% Immobilization Chance


Skill List

SkillBasic StatsDescriptionPassive bonus
Treatise I
Precise Hits
Precise Hits
Passive
- Requires a spear
Grants spear strikes against Immobilized targets +10% Armor Penetration and +20% Bodypart Damage.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a spear
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility
- Requires a spear
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
No Retreat
No Retreat
Passive
- Requires a spear
Remaining on the same tile grants -5% Cooldowns Duration, +5% Block Chance and +5% Counter Chance for 4 turns.
The effect stacks up to 3 times.

Moving to a different tile removes the effect (except when moving with Maneuvers).
Treatise II
Pikeman's StanceSkill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Wounding Spearhead
Wounding Spearhead
Passive
- Requires a spear
Critical hits with spears deal extra Damage equal to 5% of their target's Max Health (but no more than 10).
Determination
Determination
Maneuver
Type:
No Target
Energy:
12
Cooldown:
16
Modified by:
Perception, Agility, Strength
- Requires a spear
During the next 2 turns delivers a free strike with +15% Weapon Damage and +50% Bleed Chance to each enemy that moves to adjacent tiles.

If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns.
Treatise III
One at a Time!
One at a Time!
Passive
- Requires a spear
Grants +10% Weapon Damage, +10% Block Power Recovery, and +5% Crit Chance when there are no adjacent enemies.
Maneuver
Maneuver
Skill with name "Maneuver" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Maneuver" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Stay Back!
Stay Back!
Passive
- Requires a spear
When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn.

The effect doesn't stack.

Grants spear strikes against adjacent targets +35% Knockback Chance.

Page last edited during patch: 0.8.0.27