Difference between revisions of "Strength"

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Strength influences your primary combat capabilities. It affects ''Melee Damage'', ''Crit Efficiency'', ''Block Chance'', ''Block Power'', ''Bodypart Damage'' and ''Armor Damage''.<br>
{{ {{{1|Tooltip hover box}}}
Each point of STR gives you:
|title= {{C|Brown|{{C|Light Brown|Strength}} affects your primary combat capabilities. In addition to that, it increases the base Block Power, the Damage and Range for thrown items, and also improves unarmed Damage.<br><br>Each point of {{C|Light Brown|Strength}} grants {{Pos|+1.5%}} Block Chance and {{Pos|+1.5%}} Weapon Damage.<br><br>Reaching a threshold of {{W|15}}, {{W|20}}, {{W|25}}, and {{W|30}} points also grants: <br><br>{{Pos|+7.5%}} Bodypart Damage<br>{{Pos|+10%}} Crit Efficiency<br>{{Pos|+15%}} Armor Damage<br><br>{{C|Light Brown|Strength}} is capped at {{W|30}} points.}}
 
}}<noinclude>[[Category:Ability Score]]</noinclude>
* +0.5% [[Melee Damage]]
* +1.5% [[Crit Efficiency]]
* +0.5% [[Block Chance]]
* +0.5 [[Block Power]]
* +3 Block Power Cap (Only player has Block Power Cap and it is STR*3)
* +1.5% [[Bodypart Damage]]
* +1.5% [[Armor Damage]]
* +0.25 Bare-hand Damage
 
 
[[Category:Ability Score]]

Latest revision as of 12:45, 16 September 2023

Strength affects your primary combat capabilities. In addition to that, it increases the base Block Power, the Damage and Range for thrown items, and also improves unarmed Damage.

Each point of Strength grants +1.5% Block Chance and +1.5% Weapon Damage.

Reaching a threshold of 15, 20, 25, and 30 points also grants:

+7.5% Bodypart Damage
+10% Crit Efficiency
+15% Armor Damage

Strength is capped at 30 points.