Difference between revisions of "Template:Test"

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(add resetting of variables, required for pages that load multiple tooltips on various items ie. Template:Tooltip)
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-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!--
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!--
--></div><!--
--></div><!--
-->{{#vardefine:Range| }}}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Armor Damage| }}}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Armor Penetration| }}}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Bodypart Damage| }}}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
-->{{#vardefine:Accuracy| }}}<!--
-->{{#vardefine:Accuracy| }}<!--
-->{{#vardefine:Magic Power| }}}<!--
-->{{#vardefine:Magic Power| }}<!--
-->{{#vardefine:Crit Chance| }}}<!--
-->{{#vardefine:Crit Chance| }}<!--
-->{{#vardefine:Crit Efficiency| }}}<!--
-->{{#vardefine:Crit Efficiency| }}<!--
-->{{#vardefine:Block Chance| }}}<!--
-->{{#vardefine:Block Chance| }}<!--
-->{{#vardefine:Block Power| }}}<!--
-->{{#vardefine:Block Power| }}<!--
-->{{#vardefine:Counter Chance| }}}<!--
-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Fumble Chance| }}}<!--
-->{{#vardefine:Fumble Chance| }}<!--
-->{{#vardefine:Dodge Chance| }}}<!--
-->{{#vardefine:Dodge Chance| }}<!--
-->{{#vardefine:Bleed Chance| }}}<!--
-->{{#vardefine:Bleed Chance| }}<!--
-->{{#vardefine:Daze Chance| }}}<!--
-->{{#vardefine:Daze Chance| }}<!--
-->{{#vardefine:Stun Chance| }}}<!--
-->{{#vardefine:Stun Chance| }}<!--
-->{{#vardefine:Knockback Chance| }}}<!--
-->{{#vardefine:Knockback Chance| }}<!--
-->{{#vardefine:Immobilization Chance| }}}<!--
-->{{#vardefine:Immobilization Chance| }}<!--
-->{{#vardefine:Stagger Chance| }}}<!--
-->{{#vardefine:Stagger Chance| }}<!--
-->{{#vardefine:Energy| }}}<!--
-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy Restoration| }}}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Skills Energy Cost| }}}<!--
-->{{#vardefine:Skills Energy Cost| }}<!--
-->{{#vardefine:Spells Energy Cost| }}}<!--
-->{{#vardefine:Spells Energy Cost| }}<!--
-->{{#vardefine:Cooldowns Duration| }}}<!--
-->{{#vardefine:Cooldowns Duration| }}<!--
-->{{#vardefine:Arcanistic Power| }}}<!--
-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Chronomantic Power| }}}<!--
-->{{#vardefine:Chronomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}}<!--
-->{{#vardefine:Electromantic Power| }}<!--
-->{{#vardefine:Geomantic Power| }}}<!--
-->{{#vardefine:Geomantic Power| }}<!--
-->{{#vardefine:Psionic Power| }}}<!--
-->{{#vardefine:Psionic Power| }}<!--
-->{{#vardefine:Pyromantic Power| }}}<!--
-->{{#vardefine:Pyromantic Power| }}<!--
-->{{#vardefine:Venomantic Power| }}}<!--
-->{{#vardefine:Venomantic Power| }}<!--
-->{{#vardefine:Health Restoration| }}}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Life Drain| }}}<!--
-->{{#vardefine:Life Drain| }}<!--
-->{{#vardefine:Energy Drain| }}}<!--
-->{{#vardefine:Energy Drain| }}<!--
-->{{#vardefine:Bonus Range| }}}<!--
-->{{#vardefine:Bonus Range| }}<!--
-->{{#vardefine:Damage Taken| }}}<!--
-->{{#vardefine:Damage Taken| }}<!--
-->{{#vardefine:Damage Reflection| }}}<!--
-->{{#vardefine:Damage Reflection| }}<!--
-->{{#vardefine:Healing Efficiency| }}}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Noise Produced| }}}<!--
-->{{#vardefine:Noise Produced| }}<!--
-->{{#vardefine:Stealth| }}}<!--
-->{{#vardefine:Stealth| }}<!--
-->{{#vardefine:Hunger| }}}<!--
-->{{#vardefine:Hunger| }}<!--
-->{{#vardefine:Hunger Change| }}}<!--
-->{{#vardefine:Hunger Change| }}<!--
-->{{#vardefine:Hunger Resistance| }}}<!--
-->{{#vardefine:Hunger Resistance| }}<!--
-->{{#vardefine:Thirst| }}}<!--
-->{{#vardefine:Thirst| }}<!--
-->{{#vardefine:Thirst Change| }}}<!--
-->{{#vardefine:Thirst Change| }}<!--
-->{{#vardefine:Intoxication| }}}<!--
-->{{#vardefine:Intoxication| }}<!--
-->{{#vardefine:Intoxication Resistance| }}}<!--
-->{{#vardefine:Intoxication Resistance| }}<!--
-->{{#vardefine:Pain| }}}<!--
-->{{#vardefine:Pain| }}<!--
-->{{#vardefine:Pain Change| }}}<!--
-->{{#vardefine:Pain Change| }}<!--
-->{{#vardefine:Pain Limit| }}}<!--
-->{{#vardefine:Pain Limit| }}<!--
-->{{#vardefine:Sanity| }}}<!--
-->{{#vardefine:Sanity| }}<!--
-->{{#vardefine:Sanity Change| }}}<!--
-->{{#vardefine:Sanity Change| }}<!--
-->{{#vardefine:Morale| }}}<!--
-->{{#vardefine:Morale| }}<!--
-->{{#vardefine:Morale Change| }}}<!--
-->{{#vardefine:Morale Change| }}<!--
-->{{#vardefine:Energy Replenishment| }}}<!--
-->{{#vardefine:Energy Replenishment| }}<!--
-->{{#vardefine:Health Replenishment| }}}<!--
-->{{#vardefine:Health Replenishment| }}<!--
-->{{#vardefine:Injury Treatment| }}}<!--
-->{{#vardefine:Injury Treatment| }}<!--
-->{{#vardefine:Immunity| }}}<!--
-->{{#vardefine:Immunity| }}<!--
-->{{#vardefine:Energy Restoration| }}}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Bleed Resistance| }}}<!--
-->{{#vardefine:Bleed Resistance| }}<!--
-->{{#vardefine:Healing Efficiency| }}}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Unholy Resistance| }}}<!--
-->{{#vardefine:Unholy Resistance| }}<!--
-->{{#vardefine:Crushing Resistance| }}}<!--
-->{{#vardefine:Crushing Resistance| }}<!--
-->{{#vardefine:Psionic Resistance| }}}<!--
-->{{#vardefine:Psionic Resistance| }}<!--
-->{{#vardefine:Poison Resistance| }}}<!--
-->{{#vardefine:Poison Resistance| }}<!--
-->{{#vardefine:Max Health| }}}<!--
-->{{#vardefine:Max Health| }}<!--
-->{{#vardefine:Block Chance| }}}<!--
-->{{#vardefine:Block Chance| }}<!--
-->{{#vardefine:Block Power| }}}<!--
-->{{#vardefine:Block Power| }}<!--
-->{{#vardefine:Block Recovery| }}}<!--
-->{{#vardefine:Block Recovery| }}<!--
-->{{#vardefine:Counter Chance| }}}<!--
-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Fumble Chance| }}}<!--
-->{{#vardefine:Fumble Chance| }}<!--
-->{{#vardefine:Dodge Chance| }}}<!--
-->{{#vardefine:Dodge Chance| }}<!--
-->{{#vardefine:Noise Produced| }}}<!--
-->{{#vardefine:Noise Produced| }}<!--
-->{{#vardefine:Stealth| }}}<!--
-->{{#vardefine:Stealth| }}<!--
-->{{#vardefine:Crit Chance| }}}<!--
-->{{#vardefine:Crit Chance| }}<!--
-->{{#vardefine:Accuracy| }}}<!--
-->{{#vardefine:Accuracy| }}<!--
-->{{#vardefine:Vision| }}}<!--
-->{{#vardefine:Vision| }}<!--
-->{{#vardefine:Energy| }}}<!--
-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy Restoration| }}}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Magic Power| }}}<!--
-->{{#vardefine:Magic Power| }}<!--
-->{{#vardefine:Health Restoration| }}}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Healing Efficiency| }}}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Damage Taken| }}}<!--
-->{{#vardefine:Damage Taken| }}<!--
-->{{#vardefine:Damage Reflection| }}}<!--
-->{{#vardefine:Damage Reflection| }}<!--
-->{{#vardefine:Skills Energy Cost| }}}<!--
-->{{#vardefine:Skills Energy Cost| }}<!--
-->{{#vardefine:Spells Energy Cost| }}}<!--
-->{{#vardefine:Spells Energy Cost| }}<!--
-->{{#vardefine:Cooldowns Duration| }}}<!--
-->{{#vardefine:Cooldowns Duration| }}<!--
-->{{#vardefine:Fortitude| }}}<!--
-->{{#vardefine:Fortitude| }}<!--
-->{{#vardefine:Arcanistic Power| }}}<!--
-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Chronomantic Power| }}}<!--
-->{{#vardefine:Chronomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}}<!--
-->{{#vardefine:Electromantic Power| }}<!--
-->{{#vardefine:Geomantic Power| }}}<!--
-->{{#vardefine:Geomantic Power| }}<!--
-->{{#vardefine:Psionic Power| }}}<!--
-->{{#vardefine:Psionic Power| }}<!--
-->{{#vardefine:Pyromantic Power| }}}<!--
-->{{#vardefine:Pyromantic Power| }}<!--
-->{{#vardefine:Venomantic Power| }}}<!--
-->{{#vardefine:Venomantic Power| }}<!--
-->{{#vardefine:Physical Resistance| }}}<!--
-->{{#vardefine:Physical Resistance| }}<!--
-->{{#vardefine:Nature Resistance| }}}<!--
-->{{#vardefine:Nature Resistance| }}<!--
-->{{#vardefine:Magic Resistance| }}}<!--
-->{{#vardefine:Magic Resistance| }}<!--
-->{{#vardefine:Slashing Resistance| }}}<!--
-->{{#vardefine:Slashing Resistance| }}<!--
-->{{#vardefine:Piercing Resistance| }}}<!--
-->{{#vardefine:Piercing Resistance| }}<!--
-->{{#vardefine:Crushing Resistance| }}}<!--
-->{{#vardefine:Crushing Resistance| }}<!--
-->{{#vardefine:Rending Resistance| }}}<!--
-->{{#vardefine:Rending Resistance| }}<!--
-->{{#vardefine:Fire Resistance| }}}<!--
-->{{#vardefine:Fire Resistance| }}<!--
-->{{#vardefine:Frost Resistance| }}}<!--
-->{{#vardefine:Frost Resistance| }}<!--
-->{{#vardefine:Shock Resistance| }}}<!--
-->{{#vardefine:Shock Resistance| }}<!--
-->{{#vardefine:Caustic Resistance| }}}<!--
-->{{#vardefine:Caustic Resistance| }}<!--
-->{{#vardefine:Poison Resistance| }}}<!--
-->{{#vardefine:Poison Resistance| }}<!--
-->{{#vardefine:Arcane Resistance| }}}<!--
-->{{#vardefine:Arcane Resistance| }}<!--
-->{{#vardefine:Unholy Resistance| }}}<!--
-->{{#vardefine:Unholy Resistance| }}<!--
-->{{#vardefine:Sacred Resistance| }}}<!--
-->{{#vardefine:Sacred Resistance| }}<!--
-->{{#vardefine:Psionic Resistance| }}}<!--
-->{{#vardefine:Psionic Resistance| }}<!--
-->{{#vardefine:Bleed Resistance| }}}<!--
-->{{#vardefine:Bleed Resistance| }}<!--
-->{{#vardefine:Move Resistance| }}}<!--
-->{{#vardefine:Move Resistance| }}<!--
-->{{#vardefine:Control Resistance| }}}<!--
-->{{#vardefine:Control Resistance| }}<!--
-->{{#vardefine:Pain Resistance| }}}<!--
-->{{#vardefine:Pain Resistance| }}<!--
-->{{#vardefine:Crit Efficiency| }}}<!--
-->{{#vardefine:Crit Efficiency| }}<!--
-->{{#vardefine:Experience Gain| }}}<!--
-->{{#vardefine:Experience Gain| }}<!--
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>

Revision as of 22:46, 28 July 2022

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