Difference between revisions of "Two-Handed Swords (skill tree)"

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!Treaties
!Treaties
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|Feint Swing
|'''[[Feint Swing]]'''[[File:Feint Swing.png|alt=|center]]
|Targeted enemy has their Dodge, Counter and Block Chance set to 0% .
|Targeted enemy has their Dodge, Counter and Block Chance set to 0% .


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|Heroic Charge
|'''[[Heroic Charge]]'''[[File:Heroic Charge.png|alt=|center]]
|Rushes towards the target to deliver a strike.
|Rushes towards the target to deliver a strike.


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|Parry
|'''[[Parry]]'''[[File:Parry.png|alt=|center]]
|Activates the following effect for 8 turns:
|Activates the following effect for 8 turns:


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|Feast of Steel
|'''[[Feast of Steel]]'''[[File:Feast of Steel.png|alt=|center]]
|Activates the following effect for 4 turns:
|Activates the following effect for 4 turns:


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|Arc Cleave
|'''[[Arc Cleave]]'''[[File:Arc Cleave.png|alt=|center]]
|Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.
|Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.


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=== Passive skills ===
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"

Revision as of 06:59, 16 March 2020

This page shows all Greatswords skills

Active skills

Skill Description Properties Treaties
Feint Swing
Targeted enemy has their Dodge, Counter and Block Chance set to 0% .

After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 5

Modified by: Perception, Agility

- Requires a greatsword

I
Heroic Charge
Rushes towards the target to deliver a strike.

Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 3

Energy Cost: 30

Cooldown: 8

Modified by: Strength, Agility

- Requires a greatsword

I
Parry
Activates the following effect for 8 turns:

+10% Block Chance

+12.5% Block Power

Each successful Block is guaranteed to trigger a Counterattack.

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).

Each successful Block decreases the number of stacks by 2.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Feast of Steel
Activates the following effect for 4 turns:

+100% Crit Chance for physical attacks

-10% Accuracy

-20% Damage

-30% Crit Efficiency.

Killing enemies prolongs the duration of this effect by 2 turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Arc Cleave
Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.

Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Agility

- Requires a greatsword

I

Passive skills

Skill Description Properties Treaties
Recklessness Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Block Chance

Skill Type: Passive

- Requires a greatsword

I
Courage Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.

The Ability Range is increased by 1 tile.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Energy Restoration

Skill Type: Passive

- Requires a greatsword

I
Revanche While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Counter Chance

Skill Type: Passive

- Requires a greatsword

I
Fight to the Death Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Accuracy

Skill Type: Passive

- Requires a greatsword

I
Taste of Victory Killing enemies with greatswords replenishes 7.5% of your Max Energy.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires a greatsword

I