Difference between revisions of "Wetness"

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|Properties3 = Shock Resistance
|Properties3 = Shock Resistance
|Values3 = {{neg|-100%}}
|Values3 = {{neg|-100%}}
|PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''Wet''' is a Physical State you can gain after being in water or rain. It can stack up to a maximum of 360 turns. It decreases when indoors.
'''Wet''' is a Physical State you gain from standing in the rain or after being Frozen.
 
* Wet can stack up to a maximum of 360 turns, one stack per turn as long as the character is subjected to rain.
* Wet decreases one stack per turn as long as the character is not subjected to rain.
* When the duration of [[Frozen]] debuff ends, it applies Wet for 30 turns.





Latest revision as of 21:00, 21 November 2021


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Wet is a Physical State you gain from standing in the rain or after being Frozen.

  • Wet can stack up to a maximum of 360 turns, one stack per turn as long as the character is subjected to rain.
  • Wet decreases one stack per turn as long as the character is not subjected to rain.
  • When the duration of Frozen debuff ends, it applies Wet for 30 turns.


Wetness
Physical
Frost Resistance
-75%
Fire Resistance
+50%
Shock Resistance
-100%


Wetness