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- Character
- Preset Characters|Preset Characters
- Attributes & Stats|Attributes & Stats
- Traits|Traits
- Injuries & Pain|Injuries & Pain
- Hunger, Thirst & Intoxication|Hunger, Thirst & Intoxication
- Psyche|Psyche
- Maladies|Maladies
- Fatigue & Resting|Fatigue & Resting
- Faith System|Faith System
- Combat & Survival
- Enemies|Enemies
- Combat Formulas
- Damage Types|Damage Types
- Status Effects|Status Effects
- Noise & Stealth|Noise & Stealth
- Lockpicking & Trap Mechanics|Lockpicking & Trap Mechanics
- Dual Wielding|Dual Wielding
- Throwing|Throwing
- Crafting|Crafting
- Biomes & Weather|Biomes & Weather
- Exploration
- NPCs|NPCs
- Factions & Settlements|Factions & Settlements
- Contracts & Tasks|Contracts & Tasks
- Points of Interest|Points of Interest
- Random Encounters|Random Encounters
- Reputation|Reputation
- Crime & Punishment|Crime & Punishment
- Caravan & Followers|Caravan & Followers
- Dungeons|Dungeons
- Story & Lore|Story & Lore
- Gear
- Weapons|Weapons
- Armor|Armor
- Jewelry|Jewelry
- Treatises|Treatises
- Loot|Loot
- Quest Items|Quest Items
- Enchantments|Enchantments
- Blessings & Curses|Blessings & Curses
- Quality & Durability|Quality & Durability
- Consumables
- Food|Food
- Beverages|Beverages
- Potions|Potions
- Herbs|Herbs
- Drugs|Drugs
- Medicine|Medicine
- Scrolls|Scrolls
- Ammunition|Ammunition
- Tools & Traps|Tools & Traps
- Weapon Abilities
- Swords_(skill_tree)|Swords
- Axes_(skill_tree)|Axes
- Maces_(skill_tree)|Maces
- Daggers_(skill_tree)|Daggers
- Two-Handed Swords_(skill_tree)|Two-Handed Swords
- Two-Handed Axes_(skill_tree)|Two-Handed Axes
- Two-Handed Maces_(skill_tree)|Two-Handed Maces
- Spears_(skill_tree)|Spears
- Ranged Weapons_(skill_tree)|Ranged Weapons
- Shields_(skill_tree)|Shields
- Staffs_(skill_tree)|Staffs
- Utility Abilities
- Basic Skills_(skill_tree)|Basic Skills
- Athletics_(skill_tree)|Athletics
- Combat Mastery_(skill_tree)|Combat Mastery
- Dual Wielding_(skill_tree)|Dual Wielding
- Sorcery Abilities
- Pyromancy_(skill_tree)|Pyromancy
- Geomancy_(skill_tree)|Geomancy
- Character