Difference between revisions of "Severe Head Injury"

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(mention about Coma)
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'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information.
* Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases every turn by 0.075%.
* Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases every turn by 0.075%.
* The special effect prevents from using any Sorcery skills as well as the [[War Cry]] skill. Weapon abilities and other Utility skills (like [[Elusiveness]]) can still be used.





Revision as of 12:55, 14 December 2020


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Severe Head Injury is a Wound condition applied when head gets heavily damaged. See Injuries for more information.

  • Severe Head Injury has a chance to cause Coma. This chance starts at zero, but increases every turn by 0.075%.
  • The special effect prevents from using any Sorcery skills as well as the War Cry skill. Weapon abilities and other Utility skills (like Elusiveness) can still be used.


Severe Head Injury
Wound
Fortitude
-30%
Morale Change
-0.1%
Willpower
[-0.3*WIL]
Pain Limit
+50
Sanity Change
-0.3%
Magic Power
-30%
Pain Change
+1.3%
Vision
-4

Can't cast spells.


Severe Head Injury