Difference between revisions of "Mild Paw Injury (Stabilized)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-5%}} |Properties2 = Pain Limit |Values2 = {{c|-|+10}} |P...")
 
m (2 revisions imported)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Counter Chance
|Properties1 = Pain Limit
|Values1 = {{c|-|-5%}}
|Values1 = {{c|-|+10}}
|Properties2 = Pain Limit
|Properties2 = Dodge Chance
|Values2 = {{c|-|+10}}
|Values2 = {{c|-|-10%}}
|Properties3 = Fumble Chance
|Properties3 = Noise Produced
|Values3 = {{c|-|+5%}}
|Values3 = {{c|-|+10%}}
|Properties4 = Accuracy
|Properties4 = Energy
|Values4 = {{c|-|-5%}}
|Values4 = {{c|-|[-0.1*Max Energy]}}
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|Description =  
|Description =  
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's damaged paw gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's damaged paw gets stabilized by healing over time. See [[Injuries]] for more information.


{{/Tooltip}}
{{/Tooltip}}

Latest revision as of 21:53, 21 November 2021


This article is a stub. You can help Stoneshard wiki by expanding it.

Mild Paw Injury (Stabilized) is a Wound condition applied when an animal's damaged paw gets stabilized by healing over time. See Injuries for more information.

Mild Paw Injury (Stabilized)
Wound
Pain Limit
+10
Dodge Chance
-10%
Noise Produced
+10%
Energy
[-0.1*Max Energy]

Injury is stabilized and no longer causes Pain to accumulate.


Mild Paw Injury (Stabilized)