Difference between revisions of "Ingredients"
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'''Ingredients''' are items intended to be used for [[crafting]]. As the latter is not implemented in game yet, all ingredients are able of being used only as [[consumables]]. | '''Ingredients''', along with [[Materials]], are items intended to be used for [[crafting]]. As the latter is not implemented in game yet, all ingredients are able of being used only as [[consumables]]. | ||
* Herbs can be commonly found growing on the [[Plains]] or bought from [[Frid]], the herbalist. Most herbs provide beneficial effects for a limited amount of time. | * Herbs can be commonly found growing on the [[Plains]] or bought from [[Frid]], the herbalist. Most herbs provide beneficial effects for a limited amount of time. | ||
* Mushrooms can be commonly found near trees in the [[Forests]]. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible mushrooms are classified as [[Food]]. | * Mushrooms can be commonly found near trees in the [[Forests]]. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as [[Food]]. | ||
* [[Pine Cone]]s can also be found near trees in the Coniferous Forests. There is currently no use of them. | |||
* [[Stick]]s multiple can be found near trees in the Forests. They can be used to lit a [[Campfire]]. | |||
==List of ingredients== | ==List of ingredients== | ||
The following table includes all ingredients. | The following table includes all ingredients. | ||
{{ConsumableTable/head|subcategory=yes}} | |||
{{ConsumableTable/row|Death Cap}} | |||
{{ConsumableTable/row|Fly Agaric}} | |||
{{ConsumableTable/row|Stick}} | |||
{{ConsumableTable/row|Pine Cone}} | |||
{{ConsumableTable/row|Agrimony}} | |||
{{ConsumableTable/row|Bogbean}} | |||
{{ConsumableTable/row|Burdock}} | |||
{{ConsumableTable/row|Burnet}} | |||
{{ConsumableTable/row|Fleawort}} | |||
{{ConsumableTable/row|Henbane}} | |||
{{ConsumableTable/row|Horsetail}} | |||
{{ConsumableTable/row|Mindwort}} | |||
{{ConsumableTable/row|Nettle}} | |||
{{ConsumableTable/row|Spearmint}} | |||
{{ConsumableTable/row|Poppy}} | |||
{{ConsumableTable/row|Rhubarb}} | |||
{{ConsumableTable/row|Thyme}} | |||
| | {{ConsumableTable/row|Wormwood}} | ||
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{{Template: | {{Template:Navigation||plain}} | ||
[[Category:Ingredients|*]] | [[Category:Ingredients|*]] | ||
[[Category:Consumables]] | [[Category:Consumables]] |
Latest revision as of 15:34, 14 May 2022
Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.
- Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
- Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
- Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
- Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.
List of ingredients
The following table includes all ingredients.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description |
---|---|---|---|---|---|---|
Death Cap | 1×1 | 3 | Mushroom | Hunger: -1% Intoxication: +100% |
1 | It claimed many lives of careless mushroomers. |
Fly Agaric | 1×1 | 4 | Mushroom | Hunger: -1% Intoxication: +30% Pain: -10% Pain Resistance: +60% (30 x) Sanity: -10% |
1 | Not as deceptive as a death cap, it's easily recognizable by its bright colors. |
Stick | 1×2 | 1 | Wood | Can be used to start a fire. | - | A dry, durable stick with a lot of applications. |
Pine Cone | 1×1 | 1 | Herb | - | There's nothing special about this dried-up pine cone. | |
Agrimony | 1×2 | 10 | Herb | Thirst: +15% Intoxication: -3% Health Restoration: +2% (30 t) Bleed Resistance: +5% (30 t) |
1 | Agrimony has been valued for its healing qualities since olden times. |
Bogbean | 1×2 | 10 | Herb | Hunger Change: +0.30% (30 t) Thirst: +15% Intoxication Change: -0.30% (30 t) Energy Restoration: +1% (30 t) |
1 | Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
Burdock | 1×2 | 4 | Herb | Thirst: +20% Intoxication Resistance: +7.5% (30 t) Health Restoration: +2% (30 t) Healing Efficiency: +5% (30 t) |
1 | This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
Burnet | 1×2 | 10 | Herb | Thirst: +20% Pain Resistance: +5% (30 t) Healing Efficiency: +5% (30 t) Bleed Resistance: +10% (30 t) |
1 | Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected. |
Fleawort | 1×2 | 6 | Herb | Health Replenishment: +1% Healing Efficiency: +10% (30 t) Injury Treatment: +1% Bleed Resistance: +10% (30 t) |
1 | Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene. |
Henbane | 1×2 | 7 | Herb | Thirst: +20% Intoxication: +5% Intoxication Change: +0.50% (30 t) Sanity: -5% The chance increases up to 100% depending on Intoxication. |
1 | This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier. |
Horsetail | 1×2 | 6 | Herb | Thirst: +20% Intoxication Change: +0.20% (30 t) Physical Resistance: +3% (30 t) Bleed Resistance: +7.5% (30 t) |
1 | Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
Mindwort | 1×2 | 12 | Herb | Thirst: +15% Sanity: +4% Sanity Change: +0.10% (30 t) Morale: +2% Psionic Resistance: +5% (30 t) |
1 | Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
Nettle | 1×2 | 6 | Herb | Thirst: +15% Intoxication Change: -0.10% (30 t) Health Restoration: +1% (30 t) Bleed Resistance: +10 (30 t) |
1 | Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor. |
Spearmint | 1×2 | 6 | Herb | Thirst: +15% Intoxication Change: -0.10% (30 t) Intoxication Resistance: +5% (30 t) |
1 | Spearmint is famous for a variety of beneficial properties. A great addition to every tincture. |
Poppy | 1×2 | 12 | Herb | Thirst: +20% Intoxication Change: +0.30% (30 t) Pain Change: -0.25% (30 t) Morale Change: +0.15% (30 t) |
1 | Village healers often include poppy into their herbal infusions for its sedative qualities. |
Rhubarb | 1×2 | 8 | Herb | Thirst: +4% Hunger Change: -0.10% (30 t) Hunger Resistance: +15% (30 t) Intoxication Change: +0.05% (30 t) Immunity: +2% |
1 | Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous. |
Thyme | 1×2 | 10 | Herb | Thirst: +15% Sanity: +1% Energy Replenishment: +7% Energy Restoration: +2% (30 t) |
1 | Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions. |
Wormwood | 1×2 | 10 | Herb | Hunger Change: +0.10% (60 t) Thirst: +20% Intoxication Resistance: +15% (60 t) Energy Restoration: +4% (60 t) Poison Resistance: +5% (60 t) |
1 | Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections. |
Page last edited during patch: 0.7.0.27
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