Difference between revisions of "Template:Test"
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(Add new properties.) |
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-->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!-- | -->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!-- | ||
-->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!-- | -->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!-- | ||
-->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}} | -->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}}<!-- | ||
-->{{#vardefine:Backfire Chance|{{:Weapon_data|{{{1}}}|Backfire Chance}}}}<!-- | |||
-->{{#vardefine:Backfire Damage|{{:Weapon_data|{{{1}}}|Backfire Damage}}}}<!-- | |||
-->{{#vardefine:Miracle Chance|{{:Weapon_data|{{{1}}}|Miracle Chance}}}}<!-- | |||
-->{{#vardefine:Miracle Potency|{{:Weapon_data|{{{1}}}|Miracle Potency}}}} | |||
}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}} | }}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}} | ||
|Food | |Food | ||
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-->{{#vardefine:Pain Resistance|{{:Armor data|{{{1}}}|Pain Resistance}}}}<!-- | -->{{#vardefine:Pain Resistance|{{:Armor data|{{{1}}}|Pain Resistance}}}}<!-- | ||
-->{{#vardefine:Crit Efficiency|{{:Armor data|{{{1}}}|Crit Efficiency}}}}<!-- | -->{{#vardefine:Crit Efficiency|{{:Armor data|{{{1}}}|Crit Efficiency}}}}<!-- | ||
-->{{#vardefine:Experience Gain|{{:Armor data|{{{1}}}|Experience Gain}}}} | -->{{#vardefine:Experience Gain|{{:Armor data|{{{1}}}|Experience Gain}}}}<!-- | ||
-->{{#vardefine:Backfire Chance|{{:Weapon_data|{{{1}}}|Backfire Chance}}}}<!-- | |||
-->{{#vardefine:Backfire Damage|{{:Weapon_data|{{{1}}}|Backfire Damage}}}}<!-- | |||
-->{{#vardefine:Miracle Chance|{{:Weapon_data|{{{1}}}|Miracle Chance}}}}<!-- | |||
-->{{#vardefine:Miracle Potency|{{:Weapon_data|{{{1}}}|Miracle Potency}}}} | |||
}}<!-- | }}<!-- | ||
--><div style="display: flex;flex-direction:column;"><!-- | --><div style="display: flex;flex-direction:column;"><!-- | ||
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-->{{#if: {{#var:Damage Reflection}} | <div style="order: 82;"> {{Translate|Damage Reflection|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Damage Reflection}}</div></div> | <span style="color:white;">{{#var:Damage Reflection}}</span></div>}}| }}<!-- | -->{{#if: {{#var:Damage Reflection}} | <div style="order: 82;"> {{Translate|Damage Reflection|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Damage Reflection}}</div></div> | <span style="color:white;">{{#var:Damage Reflection}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Bonus Range}} | <div style="order: 83;"> {{Translate|Bonus Range|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bonus Range}}</div></div> | <span style="color:white;">{{#var:Bonus Range}}</span></div>}}| }}<!-- | -->{{#if: {{#var:Bonus Range}} | <div style="order: 83;"> {{Translate|Bonus Range|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bonus Range}}</div></div> | <span style="color:white;">{{#var:Bonus Range}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}} | <div style="order: 90;"> </div> | }}<!-- | -->{{#if: {{#var:Backfire Chance}} | <div style="order: 84;"> {{Translate|Backfire Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Backfire Chance}}</div></div> | <span style="color:white;">{{#var:Backfire Chance}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Backfire Damage}} | <div style="order: 85;"> {{Translate|Backfire Damage|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Backfire Damage}}</div></div> | <span style="color:white;">{{#var:Backfire Damage}}</span></div>}}| }}<!-- | |||
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Miracle Chance}}</div></div> | <span style="color:white;">{{#var:Miracle Chance}}</span></div>}}| }}<!-- | |||
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Miracle Potency}}</div></div> | <span style="color:white;">{{#var:Miracle Potency}}</span></div>}}| }}<!-- | |||
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Backfire Damage}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> </div> | }}<!-- | |||
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy}}</div></div> | <span style="color:white;">{{#var:Energy}}</span></div>}}| }}<!-- | -->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy}}</div></div> | <span style="color:white;">{{#var:Energy}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy Restoration}}</div></div> | <span style="color:white;">{{#var:Energy Restoration}}</span></div>}}| }}<!-- | -->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy Restoration}}</div></div> | <span style="color:white;">{{#var:Energy Restoration}}</span></div>}}| }}<!-- | ||
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-->{{#vardefine:Energy Restoration| }}<!-- | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Health Restoration| }}<!-- | -->{{#vardefine:Health Restoration| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| }}<!-- | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
-->{{#vardefine:Unholy Resistance| }}<!-- | -->{{#vardefine:Unholy Resistance| }}<!-- | ||
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-->{{#vardefine:Crit Efficiency| }}<!-- | -->{{#vardefine:Crit Efficiency| }}<!-- | ||
-->{{#vardefine:Experience Gain| }}<!-- | -->{{#vardefine:Experience Gain| }}<!-- | ||
-->{{#vardefine:Backfire Chance| }}<!-- | |||
-->{{#vardefine:Backfire Damage| }}<!-- | |||
-->{{#vardefine:Miracle Chance| }}<!-- | |||
-->{{#vardefine:Miracle Potency| }}<!-- | |||
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> | --></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> |
Revision as of 19:43, 22 August 2022
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