Difference between revisions of "Template:Test"

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(Add new properties.)
Line 56: Line 56:
-->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}}
-->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Backfire Chance|{{:Weapon_data|{{{1}}}|Backfire Chance}}}}<!--
-->{{#vardefine:Backfire Damage|{{:Weapon_data|{{{1}}}|Backfire Damage}}}}<!--
-->{{#vardefine:Miracle Chance|{{:Weapon_data|{{{1}}}|Miracle Chance}}}}<!--
-->{{#vardefine:Miracle Potency|{{:Weapon_data|{{{1}}}|Miracle Potency}}}}
}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}}
}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}}
|Food
|Food
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-->{{#vardefine:Pain Resistance|{{:Armor data|{{{1}}}|Pain Resistance}}}}<!--
-->{{#vardefine:Pain Resistance|{{:Armor data|{{{1}}}|Pain Resistance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Armor data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Armor data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Experience Gain|{{:Armor data|{{{1}}}|Experience Gain}}}}
-->{{#vardefine:Experience Gain|{{:Armor data|{{{1}}}|Experience Gain}}}}<!--
-->{{#vardefine:Backfire Chance|{{:Weapon_data|{{{1}}}|Backfire Chance}}}}<!--
-->{{#vardefine:Backfire Damage|{{:Weapon_data|{{{1}}}|Backfire Damage}}}}<!--
-->{{#vardefine:Miracle Chance|{{:Weapon_data|{{{1}}}|Miracle Chance}}}}<!--
-->{{#vardefine:Miracle Potency|{{:Weapon_data|{{{1}}}|Miracle Potency}}}}
}}<!--
}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
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-->{{#if: {{#var:Damage Reflection}} | <div style="order: 82;"> {{Translate|Damage Reflection|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Damage Reflection}}</div></div> | <span style="color:white;">{{#var:Damage Reflection}}</span></div>}}| }}<!--
-->{{#if: {{#var:Damage Reflection}} | <div style="order: 82;"> {{Translate|Damage Reflection|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Damage Reflection}}</div></div> | <span style="color:white;">{{#var:Damage Reflection}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bonus Range}} | <div style="order: 83;"> {{Translate|Bonus Range|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bonus Range}}</div></div> | <span style="color:white;">{{#var:Bonus Range}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bonus Range}} | <div style="order: 83;"> {{Translate|Bonus Range|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bonus Range}}</div></div> | <span style="color:white;">{{#var:Bonus Range}}</span></div>}}| }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}} | <div style="order: 90;"> </div> | }}<!--
-->{{#if: {{#var:Backfire Chance}} | <div style="order: 84;"> {{Translate|Backfire Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Backfire Chance}}</div></div> | <span style="color:white;">{{#var:Backfire Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Backfire Damage}} | <div style="order: 85;"> {{Translate|Backfire Damage|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Backfire Damage}}</div></div> | <span style="color:white;">{{#var:Backfire Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Miracle Chance}}</div></div> | <span style="color:white;">{{#var:Miracle Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Miracle Potency}}</div></div> | <span style="color:white;">{{#var:Miracle Potency}}</span></div>}}| }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Backfire Damage}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> </div> | }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy}}</div></div> | <span style="color:white;">{{#var:Energy}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy}}</div></div> | <span style="color:white;">{{#var:Energy}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy Restoration}}</div></div> | <span style="color:white;">{{#var:Energy Restoration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Energy Restoration}}</div></div> | <span style="color:white;">{{#var:Energy Restoration}}</span></div>}}| }}<!--
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-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Bleed Resistance| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Unholy Resistance| }}<!--
-->{{#vardefine:Unholy Resistance| }}<!--
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-->{{#vardefine:Crit Efficiency| }}<!--
-->{{#vardefine:Crit Efficiency| }}<!--
-->{{#vardefine:Experience Gain| }}<!--
-->{{#vardefine:Experience Gain| }}<!--
-->{{#vardefine:Backfire Chance| }}<!--
-->{{#vardefine:Backfire Damage| }}<!--
-->{{#vardefine:Miracle Chance| }}<!--
-->{{#vardefine:Miracle Potency| }}<!--
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>

Revision as of 19:43, 22 August 2022

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