Difference between revisions of "Template:Skill"

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(custom Name parameter)
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-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!--
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!--
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br />{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | Active | active = {{C|Active|{{Translate|Active|Properties}}}} | Passive | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br />{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | Active | active = {{C|Active|{{Translate|Active|Properties}}}} | Passive | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}
{{Tooltip rule}}
{{Tooltip rule}}
{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}}
{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}}

Revision as of 19:13, 24 September 2022

Template-info.png Documentation

This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.

Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.

{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}


You can specify a different skill name to be used instead of the page name. For example:

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}


Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}


If you don't want a skill to display skill formulae (and hide the button), remove the

|Formuladesc = ...

parameter from the skill's data.


This template is also used by:

See Swords_(skill_tree) for examples.


Examples without icons below:

Stone Armor
spell

Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools

Show formulas
Cleaving Strike
attack
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.

Show formulas
Offensive Tactic
maneuver

Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.

Show formulas
Hammer and Anvil
stance
- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:

-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.

Show formulas
Skill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.
Honed Edge
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Show formulas
Skill with name "Skinning" does not exist.

Add it to Skill data or fix the Skill name.
Element of Surprise
Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.

Show formulas

Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):

Skill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.

Example of a non-existing skill:

Skill with name "I don't exist" does not exist.

Add it to Skill data or fix the Skill name.