Difference between revisions of "Deadly Intoxication"
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m (BlazingBreacher moved page Fatal Intoxication to Deadly Intoxication without leaving a redirect) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{ConditionText|Condition}} | |ConditionType = {{ConditionText|Condition}} | ||
|Properties1 = | |Properties1 = Max Health | ||
|Values1 = {{neg|- | |Values1 = {{neg|-25%}} | ||
|Properties2 = | |Properties2 = Healing Received | ||
|Values2 = {{neg|- | |Values2 = {{neg|-50%}} | ||
|Properties3 = Sanity Change | |Properties3 = Sanity Change | ||
|Values3 = {{neg|-0. | |Values3 = {{neg|-0.2%}} | ||
|Properties4 = | |Properties4 = Poison Resistance | ||
|Values4 = {{neg|- | |Values4 = {{neg|-30%}} | ||
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{cl|-|Nausea}} or {{cl|-|Coma}}.<br><br>The rate of passive recovery from Intoxication depends on {{pos|Immunity}}. | |||
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{cl|-|Nausea}} or {{cl|-|Coma}}. | |||
|Description = | |Description = | ||
|#default = | |#default = | ||
}}</includeonly> | }}</includeonly> | ||
<noinclude>{{stub}} | <noinclude>{{stub}} | ||
''' | '''Deadly Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of intoxication reaches 75%. | ||
{{/Tooltip}} | {{/Tooltip}} | ||
* Every turn there is a 10% chance to apply [[Nausea]]. | |||
* Every turn there is a 5% chance to apply [[Confusion]] for 5 turns. | |||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | </noinclude> |
Latest revision as of 19:18, 30 October 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
Deadly Intoxication is a Condition that applied to a character when their level of intoxication reaches 75%.