Difference between revisions of "Prudence"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Vision
 
|Values1 = {{C|+|+2}}
|Properties1 = Dodge Chance
|Properties2 = Dodge Chance
|Values1 = {{C|+|+20%}}
|Values2 = {{C|+|+20%}}
|Properties2 = Noise Produced
|Values2 = {{C|+|-20%}}
|Properties3 = Lock-picking & Disarming
|Properties3 = Lock-picking & Disarming
|Values3 = {{C|+|+25%}}
|Values3 = {{C|+|+25%}}
|Properties4 = Stealth
|Properties4 = Vision
|Values4 = {{C|+|+15%}}
|Values4 = {{C|+|+2}}
|Properties5 = Noise Produced
|Values5 = {{C|+|-20%}}
|PropertyText =  
|PropertyText =  
|Description = Sometimes patience and caution are much more helpful than courage.
|Description = Sometimes patience and caution are much more helpful than courage.

Revision as of 14:23, 16 February 2023


This article is a stub. You can help Stoneshard wiki by expanding it.

Prudence is a State of mind.


Trigger:

  • Each spotted trap in line of sight increases the chance of activation.
  • Each unaware Hostile increases the chance of activation.


Prudence
State
Dodge Chance
+20%
Noise Produced
-20%
Lock-picking & Disarming
+25%
Vision
+2

Sometimes patience and caution are much more helpful than courage.


Prudence