Difference between revisions of "Forceful Slam"
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Forceful Slam
Attack
Modified by: Strength, Agility, Perception
- Requires a two-handed mace
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Revision as of 22:03, 4 March 2023
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Attack
20
16 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a two-handed mace
Delivers a strike with -50% Weapon Damage and +75% Immobilization Chance and also prolongs the target's Daze, Stun, and Stagger by 1 turn.
This strike can't knock back its targets.
If the next turn the target is adjacent, delivers a free strike to it with +11% Crit Chance.
If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +35% Weapon Damage.
If the target is Stunned, also doubles the bonus to Crit Chance.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
This strike can't knock back its targets.
If the next turn the target is adjacent, delivers a free strike to it with +11% Crit Chance.
If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +35% Weapon Damage.
If the target is Stunned, also doubles the bonus to Crit Chance.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
Delivers a strike with -50% Weapon Damage and +75% Immobilization Chance and also prolongs the target's Daze, Stun, and Stagger by 1 turn.
This strike can't knock back its targets.
If the next turn the target is adjacent, delivers a free strike to it with +(0.5 * STR) + (0.5 * AGL)% Crit Chance.
If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +(25 + PRC)% Weapon Damage.
If the target is Stunned, also doubles the bonus to Crit Chance.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
This strike can't knock back its targets.
If the next turn the target is adjacent, delivers a free strike to it with +(0.5 * STR) + (0.5 * AGL)% Crit Chance.
If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +(25 + PRC)% Weapon Damage.
If the target is Stunned, also doubles the bonus to Crit Chance.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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